From a46518f120c3aa8e1bbe4be40c9272c8a7ac57c4 Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Sun, 10 May 2015 12:06:23 -0700 Subject: [PATCH] Increase very low probability to escape grabs This commit raises two probability values in resist code, namely for resisting out of grabs. The previous probabilities were 25 and 5, they are now 60 and 15. --- code/modules/mob/living/living.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 86eae591aff..f0de8268303 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -572,21 +572,21 @@ for(var/obj/item/weapon/grab/G in usr.grabbed_by) resisting++ if (G.state == 1) - del(G) + qdel(G) else if(G.state == 2) - if(prob(25)) + if(prob(60)) for(var/mob/O in viewers(L, null)) O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1) - del(G) + qdel(G) else if(G.state == 3) if(prob(5)) for(var/mob/O in viewers(usr, null)) O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1) - del(G) + qdel(G) if(resisting) for(var/mob/O in viewers(usr, null))