diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm
index 014262dfd01..b22ccbf3a01 100644
--- a/code/game/gamemodes/shadowling/shadowling_abilities.dm
+++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm
@@ -342,9 +342,9 @@
target.Weaken(12)
sleep(20)
if(isloyal(target))
- to_chat(usr, "They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time.")
+ to_chat(usr, "They have a mindshield implant. You begin to deactivate it - this will take some time.")
usr.visible_message("[usr] pauses, then dips their head in concentration!")
- to_chat(target, "You feel your loyalties begin to weaken!")
+ to_chat(target, "Your mindshield implant becomes hot as it comes under attack!")
sleep(100) //10 seconds - not spawn() so the enthralling takes longer
to_chat(usr, "The nanobots composing the mindshield implant have been rendered inert. Now to continue.")
usr.visible_message("[usr] relaxes again.")
diff --git a/code/game/objects/items/weapons/implants/implant_mindshield.dm b/code/game/objects/items/weapons/implants/implant_mindshield.dm
index bbd62c4af88..2591a17c240 100644
--- a/code/game/objects/items/weapons/implants/implant_mindshield.dm
+++ b/code/game/objects/items/weapons/implants/implant_mindshield.dm
@@ -52,7 +52,7 @@
/obj/item/weapon/implantcase/loyalty
name = "implant case - 'mindshield'"
- desc = "A glass case containing a loyalty implant."
+ desc = "A glass case containing a mindshield implant."
/obj/item/weapon/implantcase/loyalty/New()
imp = new /obj/item/weapon/implant/loyalty(src)