diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 014262dfd01..b22ccbf3a01 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -342,9 +342,9 @@ target.Weaken(12) sleep(20) if(isloyal(target)) - to_chat(usr, "They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time.") + to_chat(usr, "They have a mindshield implant. You begin to deactivate it - this will take some time.") usr.visible_message("[usr] pauses, then dips their head in concentration!") - to_chat(target, "You feel your loyalties begin to weaken!") + to_chat(target, "Your mindshield implant becomes hot as it comes under attack!") sleep(100) //10 seconds - not spawn() so the enthralling takes longer to_chat(usr, "The nanobots composing the mindshield implant have been rendered inert. Now to continue.") usr.visible_message("[usr] relaxes again.") diff --git a/code/game/objects/items/weapons/implants/implant_mindshield.dm b/code/game/objects/items/weapons/implants/implant_mindshield.dm index bbd62c4af88..2591a17c240 100644 --- a/code/game/objects/items/weapons/implants/implant_mindshield.dm +++ b/code/game/objects/items/weapons/implants/implant_mindshield.dm @@ -52,7 +52,7 @@ /obj/item/weapon/implantcase/loyalty name = "implant case - 'mindshield'" - desc = "A glass case containing a loyalty implant." + desc = "A glass case containing a mindshield implant." /obj/item/weapon/implantcase/loyalty/New() imp = new /obj/item/weapon/implant/loyalty(src)