From a4ac7abd9583688e7e31b2089b6e0fbea4ca83a2 Mon Sep 17 00:00:00 2001 From: Fox McCloud Date: Sat, 21 Jul 2018 16:09:03 -0400 Subject: [PATCH] another runtime fix --- code/game/mecha/mech_fabricator.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 88c15e687ac..d0af747dc64 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -158,14 +158,14 @@ overlays -= "fab-active" desc = initial(desc) - var/obj/item/I = new D.build_path + var/obj/item/I = new D.build_path(loc) if(D.locked) - var/obj/item/storage/lockbox/large/L = new /obj/item/storage/lockbox/large(get_step(src,SOUTH)) //(Don't use capitals in paths, or single letters. - I.loc = L + var/obj/item/storage/lockbox/large/L = new /obj/item/storage/lockbox/large(get_step(src, SOUTH)) //(Don't use capitals in paths, or single letters. + I.forceMove(L) L.name += " [initial(I.name)]" L.origin_tech = I.origin_tech else - I.loc = get_step(src,SOUTH) + I.forceMove(get_step(src, SOUTH)) if(istype(I)) I.materials = res_coef atom_say("[I] is complete.")