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Species and Guns
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@@ -29,7 +29,7 @@
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = "/obj/item/projectile/bullet/rubberbullet"
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projectile_type = "/obj/item/projectile/bullet/c38"
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/obj/item/ammo_casing/c9mm
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@@ -60,7 +60,7 @@
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icon_state = "slshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet/slug"
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m_amt = 12500
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m_amt = 4000
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/obj/item/ammo_casing/shotgun/buck
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name = "buckshot shell"
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@@ -85,28 +85,26 @@
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/rubberbullet"
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m_amt = 500
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m_amt = 250
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/obj/item/ammo_casing/shotgun/fakebeanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/rubberbullet/booze"
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m_amt = 12500
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projectile_type = "/obj/item/projectile/bullet/weakbullet/booze"
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A stunning shell."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunslug"
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m_amt = 2500
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m_amt = 250
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary shell"
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desc = "An incendiary shell"
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icon_state = "ishell"
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projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
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m_amt = 12500
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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name = "dragonsbreath shell"
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@@ -52,6 +52,7 @@
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name = "emitter beam"
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icon_state = "emitter"
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damage = 30
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/obj/item/projectile/lasertag
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name = "laser tag beam"
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icon_state = "omnilaser"
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@@ -24,11 +24,17 @@
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name = "slug"
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/obj/item/projectile/bullet/rubberbullet // Bone White - Rubber bullets cause agony (halloss) instead of stun = 5, weakened = 5
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damage = 10
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stun = 0
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weaken = 0
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agony = 60
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/obj/item/projectile/bullet/rubberbullet // Back to insta-stun bullets.
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damage = 5
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stun = 5
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weaken = 5
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/c38 //replacement for detective's ammo
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damage = 15
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stun = 5
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weaken = 5
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embed = 0
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sharp = 0
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@@ -25,7 +25,7 @@
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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..()
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/obj/item/projectile/energy/electrode/revolver
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name = "electrode"
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@@ -61,20 +61,13 @@
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damage = 10
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damage_type = TOX
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nodamage = 0
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weaken = 10
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stutter = 10
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weaken = 5
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stutter = 5
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/obj/item/projectile/energy/bolt/large
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name = "largebolt"
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damage = 20
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/obj/item/projectile/energy/plasma
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name = "plasma bolt"
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icon_state = "energy"
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