mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
Merge with upstream/master
This commit is contained in:
@@ -29,6 +29,16 @@ atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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return 0
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return 1
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//Convenience function for atoms to update turfs they occupy
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/atom/movable/proc/update_nearby_tiles(need_rebuild)
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if(!air_master)
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return 0
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for(var/turf/simulated/turf in locs)
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air_master.mark_for_update(turf)
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return 1
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//Basically another way of calling CanPass(null, other, 0, 0) and CanPass(null, other, 1.5, 1).
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//Returns:
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+187
-1
@@ -396,4 +396,190 @@ proc/listclearnulls(list/list)
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/proc/find_record(field, value, list/L)
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for(var/datum/data/record/R in L)
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if(R.fields[field] == value)
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return R
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return R
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/proc/dd_sortedObjectList(var/list/L, var/cache=list())
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if(L.len < 2)
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return L
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var/middle = L.len / 2 + 1 // Copy is first,second-1
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return dd_mergeObjectList(dd_sortedObjectList(L.Copy(0,middle), cache), dd_sortedObjectList(L.Copy(middle), cache), cache) //second parameter null = to end of list
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/proc/dd_mergeObjectList(var/list/L, var/list/R, var/list/cache)
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var/Li=1
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var/Ri=1
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var/list/result = new()
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while(Li <= L.len && Ri <= R.len)
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var/LLi = L[Li]
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var/RRi = R[Ri]
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var/LLiV = cache[LLi]
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var/RRiV = cache[RRi]
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if(!LLiV)
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LLiV = LLi:dd_SortValue()
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cache[LLi] = LLiV
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if(!RRiV)
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RRiV = RRi:dd_SortValue()
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cache[RRi] = RRiV
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if(LLiV < RRiV)
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result += L[Li++]
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else
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result += R[Ri++]
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if(Li <= L.len)
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return (result + L.Copy(Li, 0))
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return (result + R.Copy(Ri, 0))
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// Insert an object into a sorted list, preserving sortedness
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/proc/dd_insertObjectList(var/list/L, var/O)
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var/min = 1
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var/max = L.len
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var/Oval = O:dd_SortValue()
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while(1)
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var/mid = min+round((max-min)/2)
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if(mid == max)
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L.Insert(mid, O)
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return
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var/Lmid = L[mid]
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var/midval = Lmid:dd_SortValue()
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if(Oval == midval)
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L.Insert(mid, O)
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return
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else if(Oval < midval)
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max = mid
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else
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min = mid+1
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/*
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proc/dd_sortedObjectList(list/incoming)
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/*
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Use binary search to order by dd_SortValue().
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This works by going to the half-point of the list, seeing if the node in
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question is higher or lower cost, then going halfway up or down the list
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and checking again. This is a very fast way to sort an item into a list.
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*/
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var/list/sorted_list = new()
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var/low_index
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var/high_index
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var/insert_index
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var/midway_calc
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var/current_index
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var/current_item
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var/current_item_value
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var/current_sort_object_value
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var/list/list_bottom
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var/current_sort_object
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for (current_sort_object in incoming)
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low_index = 1
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high_index = sorted_list.len
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while (low_index <= high_index)
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// Figure out the midpoint, rounding up for fractions. (BYOND rounds down, so add 1 if necessary.)
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midway_calc = (low_index + high_index) / 2
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current_index = round(midway_calc)
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if (midway_calc > current_index)
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current_index++
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current_item = sorted_list[current_index]
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current_item_value = current_item:dd_SortValue()
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current_sort_object_value = current_sort_object:dd_SortValue()
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if (current_sort_object_value < current_item_value)
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high_index = current_index - 1
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else if (current_sort_object_value > current_item_value)
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low_index = current_index + 1
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else
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// current_sort_object == current_item
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low_index = current_index
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break
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// Insert before low_index.
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insert_index = low_index
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// Special case adding to end of list.
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if (insert_index > sorted_list.len)
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sorted_list += current_sort_object
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continue
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// Because BYOND lists don't support insert, have to do it by:
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// 1) taking out bottom of list, 2) adding item, 3) putting back bottom of list.
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list_bottom = sorted_list.Copy(insert_index)
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sorted_list.Cut(insert_index)
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sorted_list += current_sort_object
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sorted_list += list_bottom
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return sorted_list
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*/
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proc/dd_sortedtextlist(list/incoming, case_sensitive = 0)
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// Returns a new list with the text values sorted.
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// Use binary search to order by sortValue.
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// This works by going to the half-point of the list, seeing if the node in question is higher or lower cost,
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// then going halfway up or down the list and checking again.
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// This is a very fast way to sort an item into a list.
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var/list/sorted_text = new()
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var/low_index
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var/high_index
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var/insert_index
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var/midway_calc
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var/current_index
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var/current_item
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var/list/list_bottom
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var/sort_result
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var/current_sort_text
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for (current_sort_text in incoming)
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low_index = 1
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high_index = sorted_text.len
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while (low_index <= high_index)
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// Figure out the midpoint, rounding up for fractions. (BYOND rounds down, so add 1 if necessary.)
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midway_calc = (low_index + high_index) / 2
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current_index = round(midway_calc)
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if (midway_calc > current_index)
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current_index++
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current_item = sorted_text[current_index]
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if (case_sensitive)
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sort_result = sorttextEx(current_sort_text, current_item)
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else
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sort_result = sorttext(current_sort_text, current_item)
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switch(sort_result)
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if (1)
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high_index = current_index - 1 // current_sort_text < current_item
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if (-1)
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low_index = current_index + 1 // current_sort_text > current_item
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if (0)
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low_index = current_index // current_sort_text == current_item
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break
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// Insert before low_index.
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insert_index = low_index
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// Special case adding to end of list.
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if (insert_index > sorted_text.len)
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sorted_text += current_sort_text
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continue
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// Because BYOND lists don't support insert, have to do it by:
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// 1) taking out bottom of list, 2) adding item, 3) putting back bottom of list.
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list_bottom = sorted_text.Copy(insert_index)
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sorted_text.Cut(insert_index)
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sorted_text += current_sort_text
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sorted_text += list_bottom
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return sorted_text
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proc/dd_sortedTextList(list/incoming)
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var/case_sensitive = 1
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return dd_sortedtextlist(incoming, case_sensitive)
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datum/proc/dd_SortValue()
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return "[src]"
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/obj/machinery/dd_SortValue()
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return "[sanitize(name)]"
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/obj/machinery/camera/dd_SortValue()
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return "[c_tag]"
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@@ -94,7 +94,7 @@ datum/light_source
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if(owner.loc && owner.luminosity > 0)
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readrgb(owner.l_color)
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effect = list()
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for(var/turf/T in view(owner.get_light_range(),owner))
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for(var/turf/T in view(owner.get_light_range(),get_turf(owner)))
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var/delta_lumen = lum(T)
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if(delta_lumen > 0)
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effect[T] = delta_lumen
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@@ -179,6 +179,11 @@ datum/ai_laws/tyrant //This probably shouldn't be a default lawset.
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/datum/ai_laws/proc/clear_ion_laws()
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src.ion = list()
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/datum/ai_laws/proc/clear_zeroth_law(var/law_borg = null)
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src.zeroth = null
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if(law_borg)
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src.zeroth_borg = null
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/datum/ai_laws/proc/show_laws(var/who)
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+1209
-1204
File diff suppressed because it is too large
Load Diff
@@ -1,179 +0,0 @@
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#define UPDATE_BUFFER 25 // 2.5 seconds
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// CAMERA CHUNK
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//
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// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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// Allows the mob using this chunk to stream these chunks and know what it can and cannot see.
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/datum/visibility_chunk
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var/obscured_image = 'icons/effects/cameravis.dmi'
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var/obscured_sub = "black"
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var/list/obscuredTurfs = list()
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var/list/visibleTurfs = list()
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var/list/obscured = list()
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var/list/viewpoints = list()
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var/list/turfs = list()
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var/list/seenby = list()
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var/visible = 0
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var/changed = 0
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var/updating = 0
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var/x = 0
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var/y = 0
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var/z = 0
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/datum/visibility_chunk/proc/add(mob/new_mob)
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// if this thing doesn't use one of these visibility systems, kick it out
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if (!new_mob.visibility_interface)
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return
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// if the mob being added isn't a valid form of that mob, kick it out
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if (!new_mob.visibility_interface:canBeAddedToChunk(src))
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return
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// add this chunk to the list of visible chunks
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new_mob.visibility_interface:addChunk(src)
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visible++
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seenby += new_mob
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if(changed && !updating)
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update()
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/datum/visibility_chunk/proc/remove(mob/new_mob)
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// if this thing doesn't use one of these visibility systems, kick it out
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if (!new_mob.visibility_interface)
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return
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// if the mob being added isn't a valid form of that mob, kick it out
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if (!new_mob.visibility_interface:canBeAddedToChunk(src))
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return
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// remove the chunk
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new_mob.visibility_interface:removeChunk(src)
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// remove the mob from out lists
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seenby -= new_mob
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if(visible > 0)
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visible--
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/datum/visibility_chunk/proc/visibilityChanged(turf/loc)
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if(!visibleTurfs[loc])
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return
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hasChanged()
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/datum/visibility_chunk/proc/hasChanged(var/update_now = 0)
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if(visible || update_now)
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if(!updating)
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updating = 1
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spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
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update()
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updating = 0
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else
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changed = 1
|
||||
|
||||
|
||||
/*
|
||||
This function needs to be overwritten to return True if the viewpoint object is valid, and false if it is not.
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*/
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||||
/datum/visibility_chunk/proc/validViewpoint(var/viewpoint)
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||||
return FALSE
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||||
|
||||
/*
|
||||
This function needs to be overwritten to return a list of visible turfs for that viewpoint
|
||||
*/
|
||||
/datum/visibility_chunk/proc/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
return list()
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||||
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||||
// returns a list of turfs which can be seen in by the chunks viewpoints
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||||
/datum/visibility_chunk/proc/getVisibleTurfs()
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||||
var/list/newVisibleTurfs = list()
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||||
for(var/viewpoint in viewpoints)
|
||||
if (validViewpoint(viewpoint))
|
||||
for (var/turf/t in getVisibleTurfsForViewpoint(viewpoint))
|
||||
newVisibleTurfs[t]=t
|
||||
return newVisibleTurfs
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||||
|
||||
/*
|
||||
This function needs to be overwritten to find nearby viewpoint objects to the chunk center.
|
||||
*/
|
||||
/datum/visibility_chunk/proc/findNearbyViewpoints()
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
This function can be overwritten to change or randomize the obscuring images
|
||||
*/
|
||||
/datum/visibility_chunk/proc/setObscuredImage(var/turf/target_turf)
|
||||
if(!target_turf.obscured)
|
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target_turf.obscured = image(obscured_image, target_turf, obscured_sub, 15)
|
||||
|
||||
/datum/visibility_chunk/proc/update()
|
||||
|
||||
set background = 1
|
||||
|
||||
// get a list of all the turfs that our viewpoints can see
|
||||
var/list/newVisibleTurfs = getVisibleTurfs()
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
newVisibleTurfs &= turfs
|
||||
|
||||
var/list/visAdded = newVisibleTurfs - visibleTurfs
|
||||
var/list/visRemoved = visibleTurfs - newVisibleTurfs
|
||||
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
// update the visibility overlays
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
obscured -= t.obscured
|
||||
for(var/mob/current_mob in seenby)
|
||||
if (current_mob.visibility_interface)
|
||||
current_mob.visibility_interface:removeObscuredTurf(t)
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
setObscuredImage(t)
|
||||
obscured += t.obscured
|
||||
for(var/mob/current_mob in seenby)
|
||||
if (current_mob.visibility_interface)
|
||||
current_mob.visibility_interface:addObscuredTurf(t)
|
||||
else
|
||||
seenby -= current_mob
|
||||
|
||||
|
||||
// Create a new chunk, since the chunks are made as they are needed.
|
||||
/datum/visibility_chunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
// locate all nearby viewpoints
|
||||
findNearbyViewpoints()
|
||||
|
||||
// get the turfs that are visible to those viewpoints
|
||||
visibleTurfs = getVisibleTurfs()
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
// create the list of turfs we can't see
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
// create the list of obscuring images to add to viewing clients
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
setObscuredImage(t)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
@@ -1,11 +0,0 @@
|
||||
var/datum/visibility_network/cameras/cameranet = new()
|
||||
var/datum/visibility_network/cult/cultNetwork = new()
|
||||
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet, "CULT" = cultNetwork)
|
||||
|
||||
|
||||
// used by turfs and objects to update all visibility networks
|
||||
/proc/updateVisibilityNetworks(atom/A, var/opacity_check = 1)
|
||||
var/datum/visibility_network/currentNetwork
|
||||
for (var/networkName in visibility_networks)
|
||||
currentNetwork = visibility_networks[networkName]
|
||||
currentNetwork.updateVisibility(A, opacity_check)
|
||||
@@ -1,94 +0,0 @@
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
/turf/simulated/Del()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
|
||||
|
||||
if(!glass)
|
||||
updateVisibilityNetworks(src,0)
|
||||
|
||||
if(!air_master)
|
||||
return 0
|
||||
|
||||
for(var/turf/simulated/turf in locs)
|
||||
update_heat_protection(turf)
|
||||
air_master.mark_for_update(turf)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
#define UPDATE_VISIBILITY_NETWORK_BUFFER 30
|
||||
|
||||
/mob
|
||||
var/datum/visibility_network/list/visibilityNetworks=list()
|
||||
var/updatingVisibilityNetworks=FALSE
|
||||
|
||||
/mob/Move(n,direct)
|
||||
var/oldLoc = src.loc
|
||||
//. = ..()
|
||||
if(..(n,direct))
|
||||
if(src.visibilityNetworks.len)
|
||||
if(!src.updatingVisibilityNetworks)
|
||||
src.updatingVisibilityNetworks = 1
|
||||
spawn(UPDATE_VISIBILITY_NETWORK_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
for (var/datum/visibility_network/currentNetwork in src.visibilityNetworks)
|
||||
currentNetwork.updateMob(src)
|
||||
src.updatingVisibilityNetworks = 0
|
||||
return .
|
||||
|
||||
/mob/proc/addToVisibilityNetwork(var/datum/visibility_network/network)
|
||||
if(network)
|
||||
src.visibilityNetworks+=network
|
||||
|
||||
/mob/proc/removeFromVisibilityNetwork(var/datum/visibility_network/network)
|
||||
if(network)
|
||||
src.visibilityNetworks|=network
|
||||
|
||||
#undef UPDATE_VISIBILITY_NETWORK_BUFFER
|
||||
@@ -1,46 +0,0 @@
|
||||
/datum/visibility_interface
|
||||
var/chunk_type = null
|
||||
var/mob/controller = null
|
||||
var/list/visible_chunks = list()
|
||||
|
||||
|
||||
/datum/visibility_interface/New(var/mob/controller)
|
||||
src.controller = controller
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/validMob()
|
||||
return getClient()
|
||||
|
||||
/datum/visibility_interface/proc/getClient()
|
||||
return controller.client
|
||||
|
||||
/datum/visibility_interface/proc/canBeAddedToChunk(var/datum/visibility_chunk/test_chunk)
|
||||
return istype(test_chunk,chunk_type)
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/addChunk(var/datum/visibility_chunk/test_chunk)
|
||||
visible_chunks+=test_chunk
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images += test_chunk.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/removeChunk(var/datum/visibility_chunk/test_chunk)
|
||||
visible_chunks-=test_chunk
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= test_chunk.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/removeObscuredTurf(var/turf/target_turf)
|
||||
if(validMob())
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= target_turf.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/addObscuredTurf(var/turf/target_turf)
|
||||
if(validMob())
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= target_turf.obscured
|
||||
@@ -1,144 +0,0 @@
|
||||
/datum/visibility_network
|
||||
var/list/viewpoints = list()
|
||||
|
||||
// the type of chunk used by this network
|
||||
var/datum/visibility_chunk/ChunkType = /datum/visibility_chunk
|
||||
|
||||
// The chunks of the map, mapping the areas that the viewpoints can see.
|
||||
var/list/chunks = list()
|
||||
|
||||
var/ready = 0
|
||||
|
||||
|
||||
// Creates a chunk key string from x,y,z coordinates
|
||||
/datum/visibility_network/proc/createChunkKey(x,y,z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
return "[x],[y],[z]"
|
||||
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/visibility_network/proc/chunkGenerated(x, y, z)
|
||||
return (chunks[createChunkKey(x, y, z)])
|
||||
|
||||
|
||||
// Returns the chunk in the x, y, z.
|
||||
// If there is no chunk, it creates a new chunk and returns that.
|
||||
/datum/visibility_network/proc/getChunk(x, y, z)
|
||||
var/key = createChunkKey(x, y, z)
|
||||
if(!chunks[key])
|
||||
chunks[key] = new ChunkType(null, x, y, z)
|
||||
return chunks[key]
|
||||
|
||||
|
||||
/datum/visibility_network/proc/visibility(var/mob/targetMob)
|
||||
|
||||
// if we've got not visibility interface on the mob, we canot do this
|
||||
if (!targetMob.visibility_interface)
|
||||
return
|
||||
|
||||
// 0xf = 15
|
||||
var/x1 = max(0, targetMob.x - 16) & ~0xf
|
||||
var/y1 = max(0, targetMob.y - 16) & ~0xf
|
||||
var/x2 = min(world.maxx, targetMob.x + 16) & ~0xf
|
||||
var/y2 = min(world.maxy, targetMob.y + 16) & ~0xf
|
||||
|
||||
var/list/visibleChunks = list()
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
visibleChunks += getChunk(x, y, targetMob.z)
|
||||
|
||||
var/list/remove = targetMob.visibility_interface:visible_chunks - visibleChunks
|
||||
var/list/add = visibleChunks - targetMob.visibility_interface:visible_chunks
|
||||
|
||||
for(var/datum/visibility_chunk/chunk in remove)
|
||||
chunk.remove(targetMob)
|
||||
|
||||
for(var/datum/visibility_chunk/chunk in add)
|
||||
chunk.add(targetMob)
|
||||
|
||||
|
||||
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
|
||||
/datum/visibility_network/proc/updateVisibility(atom/A, var/opacity_check = 1)
|
||||
if(!ticker || (opacity_check && !A.opacity))
|
||||
return
|
||||
majorChunkChange(A, 2)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/updateChunk(x, y, z)
|
||||
if(!chunkGenerated(x, y, z))
|
||||
return
|
||||
var/datum/visibility_chunk/chunk = getChunk(x, y, z)
|
||||
chunk.hasChanged()
|
||||
|
||||
|
||||
/datum/visibility_network/proc/validViewpoint(var/viewpoint)
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_network/proc/addViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 1)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/removeViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 0)
|
||||
|
||||
/datum/visibility_network/proc/getViewpointFromMob(var/mob/currentMob)
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/proc/updateMob(var/mob/currentMob)
|
||||
var/viewpoint = getViewpointFromMob(currentMob)
|
||||
if(viewpoint)
|
||||
updateViewpoint(viewpoint)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/updateViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 1)
|
||||
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
// It will also add the atom to the cameras list if you set the choice to 1.
|
||||
// Setting the choice to 0 will remove the viewpoint from the chunks.
|
||||
// If you want to update the chunks around an object, without adding/removing a viewpoint, use choice 2.
|
||||
/datum/visibility_network/proc/majorChunkChange(atom/c, var/choice)
|
||||
// 0xf = 15
|
||||
if(!c)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(c)
|
||||
if(T)
|
||||
var/x1 = max(0, T.x - 8) & ~0xf
|
||||
var/y1 = max(0, T.y - 8) & ~0xf
|
||||
var/x2 = min(world.maxx, T.x + 8) & ~0xf
|
||||
var/y2 = min(world.maxy, T.y + 8) & ~0xf
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
if(chunkGenerated(x, y, T.z))
|
||||
var/datum/visibility_chunk/chunk = getChunk(x, y, T.z)
|
||||
if(choice == 0)
|
||||
// Remove the viewpoint.
|
||||
chunk.viewpoints -= c
|
||||
else if(choice == 1)
|
||||
// You can't have the same viewpoint in the list twice.
|
||||
chunk.viewpoints |= c
|
||||
chunk.hasChanged()
|
||||
|
||||
// checks if the network can see a particular atom
|
||||
/datum/visibility_network/proc/checkCanSee(var/atom/target)
|
||||
var/turf/position = get_turf(target)
|
||||
return checkTurfVis(position)
|
||||
|
||||
/datum/visibility_network/proc/checkTurfVis(var/turf/position)
|
||||
var/datum/visibility_chunk/chunk = getChunk(position.x, position.y, position.z)
|
||||
if(chunk)
|
||||
if(chunk.changed)
|
||||
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
|
||||
if(chunk.visibleTurfs[position])
|
||||
return 1
|
||||
return 0
|
||||
@@ -492,7 +492,7 @@
|
||||
|
||||
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
|
||||
var/list/cameras = new/list()
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if (C.bugged && C.status)
|
||||
cameras.Add(C)
|
||||
if (length(cameras) == 0)
|
||||
|
||||
@@ -22,6 +22,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
var/poweralm = 1
|
||||
var/party = null
|
||||
var/radalert = 0
|
||||
var/report_alerts = 1 // Should atmos alerts notify the AI/computers
|
||||
level = null
|
||||
name = "Space"
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
@@ -1983,6 +1984,11 @@ area/security/podbay
|
||||
|
||||
|
||||
//Traitor Station
|
||||
/area/traitor
|
||||
name = "\improper Syndicate Base"
|
||||
icon_state = "syndie_hall"
|
||||
report_alerts = 0
|
||||
|
||||
/area/traitor/rnd
|
||||
name = "\improper Syndicate Research and Development"
|
||||
icon_state = "syndie_rnd"
|
||||
|
||||
+33
-2
@@ -52,25 +52,32 @@
|
||||
InitializeLighting()
|
||||
|
||||
|
||||
/area/proc/poweralert(var/state, var/obj/source as obj)
|
||||
/area/proc/poweralert(var/state, var/obj/source as obj)
|
||||
if (state != poweralm)
|
||||
poweralm = state
|
||||
if(istype(source)) //Only report power alarms on the z-level where the source is located.
|
||||
var/list/cameras = list()
|
||||
for (var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
if(!report_alerts)
|
||||
break
|
||||
cameras += C
|
||||
if(state == 1)
|
||||
|
||||
C.network.Remove("Power Alarms")
|
||||
else
|
||||
C.network.Add("Power Alarms")
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if(!report_alerts)
|
||||
break
|
||||
if(aiPlayer.z == source.z)
|
||||
if (state == 1)
|
||||
aiPlayer.cancelAlarm("Power", src, source)
|
||||
else
|
||||
aiPlayer.triggerAlarm("Power", src, cameras, source)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
if(!report_alerts)
|
||||
break
|
||||
if(a.z == source.z)
|
||||
if(state == 1)
|
||||
a.cancelAlarm("Power", src, source)
|
||||
@@ -107,11 +114,17 @@
|
||||
for(var/area/RA in related)
|
||||
//updateicon()
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
if(!report_alerts)
|
||||
break
|
||||
cameras += C
|
||||
C.network.Add("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
if(!report_alerts)
|
||||
break
|
||||
aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
if(!report_alerts)
|
||||
break
|
||||
a.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
air_doors_activated=1
|
||||
CloseFirelocks()
|
||||
@@ -119,10 +132,16 @@
|
||||
else if (atmosalm == 2)
|
||||
for(var/area/RA in related)
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
if(!report_alerts)
|
||||
break
|
||||
C.network.Remove("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
if(!report_alerts)
|
||||
break
|
||||
aiPlayer.cancelAlarm("Atmosphere", src, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
if(!report_alerts)
|
||||
break
|
||||
a.cancelAlarm("Atmosphere", src, src)
|
||||
air_doors_activated=0
|
||||
OpenFirelocks()
|
||||
@@ -162,11 +181,17 @@
|
||||
var/list/cameras = list()
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
cameras.Add(C)
|
||||
C.network.Add("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
aiPlayer.triggerAlarm("Fire", src, cameras, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
a.triggerAlarm("Fire", src, cameras, src)
|
||||
|
||||
/area/proc/firereset()
|
||||
@@ -176,10 +201,16 @@
|
||||
updateicon()
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
C.network.Remove("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
aiPlayer.cancelAlarm("Fire", src, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
if(!report_alerts)
|
||||
continue
|
||||
a.cancelAlarm("Fire", src, src)
|
||||
OpenFirelocks()
|
||||
|
||||
@@ -355,7 +386,7 @@
|
||||
thunk(L)
|
||||
|
||||
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(L && L.client && (L.client.prefs.toggles & SOUND_AMBIENCE))
|
||||
if(L && L.client && (L.client.prefs.sound & SOUND_AMBIENCE))
|
||||
if(!L.client.ambience_playing)
|
||||
L.client.ambience_playing = 1
|
||||
L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
|
||||
|
||||
@@ -105,7 +105,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
changeling.objectives += debrain_objective
|
||||
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(10)) // num_players() proc is designed for roundstart, changed to fixed value to prevent problems with mid-round objective randomization.
|
||||
if(active_ais.len && prob(4)) // Leaving this at a flat chance for now, problems with the num_players() proc due to latejoin antags.
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = changeling
|
||||
destroy_objective.find_target()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
user << "<span class='notice'>We feel a minute twitch in our eyes, and darkness creeps away.</span>"
|
||||
else
|
||||
user << "<span class='notice'>Our vision dulls. Shadows gather.</span>"
|
||||
user.sight -= SEE_MOBS
|
||||
user.sight &= ~SEE_MOBS
|
||||
while(active)
|
||||
user.see_in_dark = 8
|
||||
user.see_invisible = 2
|
||||
|
||||
@@ -37,8 +37,6 @@
|
||||
if(H.species.flags & IS_SYNTHETIC)
|
||||
user << "<span class='warning'>This won't work on synthetics.</span>"
|
||||
return
|
||||
if(H.species.flags & NO_SCAN) //Prevents transforming slimes and killing them instantly
|
||||
user << "<span class='warning'>This won't work on a creature with abnormal genetic material.</span>"
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
if(get_dist(user, target) > (user.mind.changeling.sting_range))
|
||||
@@ -87,6 +85,11 @@
|
||||
if((M_HUSK in target.mutations) || (!ishuman(target) && !ismonkey(target)))
|
||||
user << "<span class='warning'>Our sting appears ineffective against its DNA.</span>"
|
||||
return 0
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.species.flags & NO_SCAN) //Prevents transforming slimes and killing them instantly
|
||||
user << "<span class='warning'>This won't work on a creature with abnormal genetic material.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(var/mob/user, var/mob/target)
|
||||
|
||||
@@ -72,13 +72,11 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
blood.override = 1
|
||||
for(var/mob/living/silicon/ai/AI in player_list)
|
||||
AI.client.images += blood
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
cult_viewpoints += src
|
||||
|
||||
/obj/effect/rune/Del()
|
||||
..()
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
cult_viewpoints -= src
|
||||
|
||||
/obj/effect/rune/examine()
|
||||
set src in view(2)
|
||||
|
||||
@@ -313,7 +313,7 @@ rcd light flash thingy on matter drain
|
||||
|
||||
power_type = /client/proc/reactivate_camera
|
||||
|
||||
/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.viewpoints)
|
||||
/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras)
|
||||
set name = "Reactivate Camera"
|
||||
set category = "Malfunction"
|
||||
if (istype (C, /obj/machinery/camera))
|
||||
@@ -337,7 +337,7 @@ rcd light flash thingy on matter drain
|
||||
|
||||
power_type = /client/proc/upgrade_camera
|
||||
|
||||
/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.viewpoints)
|
||||
/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras)
|
||||
set name = "Upgrade Camera"
|
||||
set category = "Malfunction"
|
||||
if(istype(C))
|
||||
|
||||
@@ -30,7 +30,7 @@ datum/objective
|
||||
proc/find_target()
|
||||
var/list/possible_targets = list()
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2))
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD))
|
||||
possible_targets += possible_target
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
@@ -38,7 +38,7 @@ datum/objective
|
||||
proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
|
||||
var/list/possible_targets = list()
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) && (possible_target.current.stat != 2) )
|
||||
if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) && (possible_target.current.stat != DEAD) )
|
||||
possible_targets += possible_target
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
@@ -47,7 +47,7 @@ datum/objective
|
||||
proc/find_target_with_special_role(role)
|
||||
var/list/possible_targets = list()
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if((possible_target != owner) && ishuman(possible_target.current) && (role && possible_target.special_role == role || !role && possible_target.special_role) && (possible_target.current.stat != 2) )
|
||||
if((possible_target != owner) && ishuman(possible_target.current) && (role && possible_target.special_role == role || !role && possible_target.special_role) && (possible_target.current.stat != DEAD) )
|
||||
possible_targets += possible_target
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
@@ -385,7 +385,7 @@ datum/objective/block
|
||||
for(var/mob/living/player in player_list)
|
||||
if(player.type in protected_mobs) continue
|
||||
if (player.mind)
|
||||
if (player.stat != 2)
|
||||
if (player.stat != DEAD)
|
||||
if (get_turf(player) in shuttle)
|
||||
return 0
|
||||
return 1
|
||||
@@ -420,7 +420,7 @@ datum/objective/escape
|
||||
return 0
|
||||
if(!emergency_shuttle.returned())
|
||||
return 0
|
||||
if(!owner.current || owner.current.stat ==2)
|
||||
if(!owner.current || owner.current.stat == DEAD)
|
||||
return 0
|
||||
var/turf/location = get_turf(owner.current.loc)
|
||||
if(!location)
|
||||
@@ -451,7 +451,14 @@ datum/objective/escape/escape_with_identity
|
||||
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
|
||||
|
||||
find_target()
|
||||
target = ..()
|
||||
var/list/possible_targets = list() //Copypasta because NO_SCAN races, yay for snowflakes.
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD))
|
||||
var/mob/living/carbon/human/H = possible_target.current
|
||||
if(!(H.species.flags & NO_SCAN))
|
||||
possible_targets += possible_target
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
if(target && target.current)
|
||||
target_real_name = target.current.real_name
|
||||
explanation_text = "Escape on the shuttle or an escape pod with the identity of [target_real_name], the [target.assigned_role] while wearing their identification card."
|
||||
@@ -658,7 +665,7 @@ datum/objective/download
|
||||
check_completion()
|
||||
if(!ishuman(owner.current))
|
||||
return 0
|
||||
if(!owner.current || owner.current.stat == 2)
|
||||
if(!owner.current || owner.current.stat == DEAD)
|
||||
return 0
|
||||
if(!(istype(owner.current:wear_suit, /obj/item/clothing/suit/space/space_ninja)&&owner.current:wear_suit:s_initialized))
|
||||
return 0
|
||||
@@ -685,25 +692,25 @@ datum/objective/capture
|
||||
var/captured_amount = 0
|
||||
var/area/ninja/holding/A = locate()
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
if(M.stat==2)//Dead folks are worth less.
|
||||
if(M.stat == DEAD)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
||||
captured_amount+=0.1
|
||||
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=0.5
|
||||
continue
|
||||
captured_amount+=1
|
||||
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
||||
if(istype(M, /mob/living/carbon/alien/humanoid/queen))//Queens are worth three times as much as humans.
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1.5
|
||||
else
|
||||
captured_amount+=3
|
||||
continue
|
||||
if(M.stat==2)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
@@ -845,7 +852,7 @@ datum/objective/heist/kidnap
|
||||
var/list/priority_targets = list()
|
||||
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && (possible_target.assigned_role != "MODE"))
|
||||
possible_targets += possible_target
|
||||
for(var/role in roles)
|
||||
if(possible_target.assigned_role == role)
|
||||
@@ -865,7 +872,7 @@ datum/objective/heist/kidnap
|
||||
|
||||
check_completion()
|
||||
if(target && target.current)
|
||||
if (target.current.stat == 2)
|
||||
if (target.current.stat == DEAD)
|
||||
return 0 // They're dead. Fail.
|
||||
//if (!target.current.restrained())
|
||||
// return 0 // They're loose. Close but no cigar.
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
assign_exchange_role(exchange_blue)
|
||||
else
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(10)) // Leaving this at a flat chance for now, problems with the num_players() proc.
|
||||
if(active_ais.len && prob(4)) // Leaving this at a flat chance for now, problems with the num_players() proc due to latejoin antags.
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = traitor
|
||||
destroy_objective.find_target()
|
||||
|
||||
@@ -458,6 +458,7 @@
|
||||
alert_signal.transmission_method = 1
|
||||
alert_signal.data["zone"] = alarm_area.name
|
||||
alert_signal.data["type"] = "Atmospheric"
|
||||
alert_signal.data["hidden"] = hidden
|
||||
|
||||
if(alert_level==2)
|
||||
alert_signal.data["alert"] = "severe"
|
||||
|
||||
@@ -4,54 +4,23 @@
|
||||
icon_state = "yellow"
|
||||
density = 1
|
||||
var/health = 100.0
|
||||
flags = CONDUCT
|
||||
|
||||
var/menu = 0
|
||||
//used by nanoui: 0 = main menu, 1 = relabel
|
||||
var/valve_open = 0
|
||||
var/release_pressure = ONE_ATMOSPHERE
|
||||
|
||||
var/list/_color = list("yellow", null, null, null)//variable that stores colours
|
||||
var/list/decals = list() // var that stores the decals, NOTE: Not the actual POSSIBLE decals, but the ones currently used
|
||||
var/list/oldcolor = list()//lists for check_change()
|
||||
var/list/olddecals = list()
|
||||
var/list/possibledecals = list( //var that stores all possible decals, here for adminbus I guess? NOTE: LEAVE "done" IN HERE
|
||||
"Low temperature canister" = "cold",
|
||||
"High temperature canister" = "hot",
|
||||
"Plasma containing canister" = "plasma",
|
||||
"Done" = "DONE"
|
||||
)
|
||||
var/list/possiblemaincolor = list( //these lists contain the possible colors of a canister, here for adminbus
|
||||
"\[N2O\]" = "redws",
|
||||
"\[N2\]" = "red",
|
||||
"\[O2\]" = "blue",
|
||||
"\[Toxin (Bio)\]" = "orange",
|
||||
"\[CO2\]" = "black",
|
||||
"\[Air\]" = "grey",
|
||||
"\[CAUTION\]" = "yellow",
|
||||
"\[SPECIAL\]" = "whiters"
|
||||
)
|
||||
var/list/possibleseccolor = list( // no point in having the N2O and "whiters" ones in these lists
|
||||
"\[N2\]" = "red-c",
|
||||
"\[O2\]" = "blue-c",
|
||||
"\[Toxin (Bio)\]" = "orange-c",
|
||||
"\[CO2\]" = "black-c",
|
||||
"\[Air\]" = "grey-c",
|
||||
"\[CAUTION\]" = "yellow-c"
|
||||
)
|
||||
var/list/possibletertcolor = list(
|
||||
"\[N2\]" = "red-c-1",
|
||||
"\[O2\]" = "blue-c-1",
|
||||
"\[Toxin (Bio)\]" = "orange-c-1",
|
||||
"\[CO2\]" = "black-c-1",
|
||||
"\[Air\]" = "grey-c-1",
|
||||
"\[CAUTION\]" = "yellow-c-1"
|
||||
)
|
||||
var/list/possiblequartcolor = list(
|
||||
"\[N2\]" = "red-c-2",
|
||||
"\[O2\]" = "blue-c-2",
|
||||
"\[Toxin (Bio)\]" = "orange-c-2",
|
||||
"\[CO2\]" = "black-c-2",
|
||||
"\[Air\]" = "grey-c-2",
|
||||
"\[CAUTION\]" = "yellow-c-2"
|
||||
)
|
||||
var/list/_color //variable that stores colours
|
||||
var/list/decals // list that stores the decals
|
||||
var/list/possibledecals
|
||||
var/list/oldcolor//lists for check_change()
|
||||
var/list/olddecals
|
||||
var/list/possiblemaincolor //these lists contain the possible colors of a canister
|
||||
var/list/possibleseccolor
|
||||
var/list/possibletertcolor
|
||||
var/list/possiblequartcolor
|
||||
var/list/colorcontainer //passed to the ui to render the color lists
|
||||
|
||||
var/can_label = 1
|
||||
var/filled = 0.5
|
||||
@@ -63,42 +32,78 @@
|
||||
var/busy = 0
|
||||
var/update_flag = 0
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/sleeping_agent
|
||||
name = "Canister: \[N2O\]"
|
||||
icon_state = "redws"
|
||||
_color = list("redws", null, null, null)
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/nitrogen
|
||||
name = "Canister: \[N2\]"
|
||||
icon_state = "red"
|
||||
_color = list("red", null, null, null)
|
||||
decals = list("plasma")
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/oxygen
|
||||
name = "Canister: \[O2\]"
|
||||
icon_state = "blue"
|
||||
_color = list("blue", null, null, null)
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/toxins
|
||||
name = "Canister \[Toxin (Plasma)\]"
|
||||
icon_state = "orange"
|
||||
_color = list("orange", null, null, null)
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/carbon_dioxide
|
||||
name = "Canister \[CO2\]"
|
||||
icon_state = "black"
|
||||
_color = list("black", null, null, null)
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/air
|
||||
name = "Canister \[Air\]"
|
||||
icon_state = "grey"
|
||||
_color = list("grey", null, null, null)
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/custom_mix
|
||||
name = "Canister \[Custom\]"
|
||||
icon_state = "whiters"
|
||||
_color = list("whiters", null, null, null)
|
||||
can_label = 0
|
||||
New()
|
||||
..()
|
||||
_color = list(
|
||||
"prim" = "yellow",
|
||||
"sec" = null,
|
||||
"ter" = null,
|
||||
"quart" = null)
|
||||
oldcolor = list()
|
||||
decals = list()
|
||||
olddecals = list()
|
||||
possibledecals = list( //var that stores all possible decals, used by ui
|
||||
list("name" = "Low temperature canister", "icon" = "cold", "active" = 0),
|
||||
list("name" = "High temperature canister", "icon" = "hot", "active" = 0),
|
||||
list("name" = "Plasma containing canister", "icon" = "plasma", "active" = 0)
|
||||
)
|
||||
possiblemaincolor = list( //these lists contain the possible colors of a canister
|
||||
list("name" = "\[N2O\]", "icon" = "redws"),
|
||||
list("name" = "\[N2\]", "icon" = "red"),
|
||||
list("name" = "\[O2\]", "icon" = "blue"),
|
||||
list("name" = "\[Toxin (Bio)\]", "icon" = "orange"),
|
||||
list("name" = "\[CO2\]", "icon" = "black"),
|
||||
list("name" = "\[Air\]", "icon" = "grey"),
|
||||
list("name" = "\[CAUTION\]", "icon" = "yellow"),
|
||||
list("name" = "\[SPECIAL\]", "icon" = "whiters")
|
||||
)
|
||||
possibleseccolor = list( // no point in having the N2O and "whiters" ones in these lists
|
||||
list("name" = "\[N2\]", "icon" = "red-c"),
|
||||
list("name" = "\[O2\]", "icon" = "blue-c"),
|
||||
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c"),
|
||||
list("name" = "\[CO2\]", "icon" = "black-c"),
|
||||
list("name" = "\[Air\]", "icon" = "grey-c"),
|
||||
list("name" = "\[CAUTION\]", "icon" = "yellow-c")
|
||||
)
|
||||
possibletertcolor = list(
|
||||
list("name" = "\[N2\]", "icon" = "red-c-1"),
|
||||
list("name" = "\[O2\]", "icon" = "blue-c-1"),
|
||||
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-1"),
|
||||
list("name" = "\[CO2\]", "icon" = "black-c-1"),
|
||||
list("name" = "\[Air\]", "icon" = "grey-c-1"),
|
||||
list("name" = "\[CAUTION\]", "icon" = "yellow-c-1")
|
||||
)
|
||||
possiblequartcolor = list(
|
||||
list("name" = "\[N2\]", "icon" = "red-c-2"),
|
||||
list("name" = "\[O2\]", "icon" = "blue-c-2"),
|
||||
list("name" = "\[Toxin (Bio)\]", "icon" = "orange-c-2"),
|
||||
list("name" = "\[CO2\]", "icon" = "black-c-2"),
|
||||
list("name" = "\[Air\]", "icon" = "grey-c-2"),
|
||||
list("name" = "\[CAUTION\]", "icon" = "yellow-c-2")
|
||||
)
|
||||
colorcontainer = list(//passed to the ui to render the color lists
|
||||
"prim" = list(
|
||||
"options" = possiblemaincolor,
|
||||
"name" = "Primary color",
|
||||
"anycolor" = -1,//0: no color applied. 1: color selected. Not used for primary color.
|
||||
),
|
||||
"sec" = list(
|
||||
"options" = possibleseccolor,
|
||||
"name" = "Secondary color",
|
||||
"anycolor" = 0,
|
||||
),
|
||||
"ter" = list(
|
||||
"options" = possibletertcolor,
|
||||
"name" = "Tertiary color",
|
||||
"anycolor" = 0,
|
||||
),
|
||||
"quart" = list(
|
||||
"options" = possiblequartcolor,
|
||||
"name" = "Quaternary color",
|
||||
"anycolor" = 0,
|
||||
)
|
||||
)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proc/check_change()
|
||||
var/old_flag = update_flag
|
||||
@@ -118,10 +123,13 @@
|
||||
else
|
||||
update_flag |= 32
|
||||
|
||||
if(oldcolor != _color || olddecals != decals)
|
||||
if(list2params(oldcolor) != list2params(_color))
|
||||
update_flag |= 64
|
||||
olddecals = decals
|
||||
oldcolor = _color
|
||||
oldcolor = _color.Copy()
|
||||
|
||||
if(list2params(olddecals) != list2params(decals))
|
||||
update_flag |= 128
|
||||
olddecals = decals.Copy()
|
||||
|
||||
if(update_flag == old_flag)
|
||||
return 1
|
||||
@@ -137,29 +145,31 @@ update_flag
|
||||
8 = tank_pressure < ONE_ATMOS
|
||||
16 = tank_pressure < 15*ONE_ATMOS
|
||||
32 = tank_pressure go boom.
|
||||
64 = decals/colors got changed
|
||||
64 = colors
|
||||
128 = decals
|
||||
(note: colors and decals has to be applied every icon update)
|
||||
*/
|
||||
|
||||
if (src.destroyed)
|
||||
src.overlays = 0
|
||||
src.icon_state = text("[]-1", src._color[1])//yes, I KNOW the colours don't reflect when the can's borked, whatever.
|
||||
src.icon_state = text("[]-1", src._color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever.
|
||||
|
||||
if(icon_state != src._color[1])
|
||||
icon_state = src._color[1]
|
||||
if(icon_state != src._color["prim"])
|
||||
icon_state = src._color["prim"]
|
||||
|
||||
if(check_change()) //Returns 1 if no change needed to icons.
|
||||
return
|
||||
|
||||
src.overlays = 0
|
||||
|
||||
if (_color[2])//COLORS!
|
||||
overlays.Add(_color[2])
|
||||
if (_color["sec"])//COLORS!
|
||||
overlays.Add(_color["sec"])
|
||||
|
||||
if (_color[3])
|
||||
overlays.Add(_color[3])
|
||||
if (_color["ter"])
|
||||
overlays.Add(_color["ter"])
|
||||
|
||||
if (_color[4])
|
||||
overlays.Add(_color[4])
|
||||
if (_color["quart"])
|
||||
overlays.Add(_color["quart"])
|
||||
|
||||
for(var/D in decals)
|
||||
overlays.Add("decal-" + D)
|
||||
@@ -176,8 +186,36 @@ update_flag
|
||||
overlays += "can-o2"
|
||||
else if(update_flag & 32)
|
||||
overlays += "can-o3"
|
||||
|
||||
update_flag &= ~196 //the flags 128 and 64 represent change, not states. As such, we have to reset them to be able to detect a change on the next go.
|
||||
return
|
||||
|
||||
//template modification exploit prevention, used in Topic()
|
||||
/obj/machinery/portable_atmospherics/canister/proc/is_a_color(var/inputVar, var/checkColor = "all")
|
||||
if (checkColor == "prim" || checkColor == "all")
|
||||
for(var/list/L in possiblemaincolor)
|
||||
if (L["icon"] == inputVar)
|
||||
return 1
|
||||
if (checkColor == "sec" || checkColor == "all")
|
||||
for(var/list/L in possibleseccolor)
|
||||
if (L["icon"] == inputVar)
|
||||
return 1
|
||||
if (checkColor == "ter" || checkColor == "all")
|
||||
for(var/list/L in possibletertcolor)
|
||||
if (L["icon"] == inputVar)
|
||||
return 1
|
||||
if (checkColor == "quart" || checkColor == "all")
|
||||
for(var/list/L in possiblequartcolor)
|
||||
if (L["icon"] == inputVar)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proc/is_a_decal(var/inputVar)
|
||||
for(var/list/L in possibledecals)
|
||||
if (L["icon"] == inputVar)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > temperature_resistance)
|
||||
health -= 5
|
||||
@@ -329,7 +367,11 @@ update_flag
|
||||
// this is the data which will be sent to the ui
|
||||
var/data[0]
|
||||
data["name"] = name
|
||||
data["menu"] = menu ? 1 : 0
|
||||
data["canLabel"] = can_label ? 1 : 0
|
||||
data["_color"] = _color
|
||||
data["colorContainer"] = colorcontainer
|
||||
data["possibleDecals"] = possibledecals
|
||||
data["portConnected"] = connected_port ? 1 : 0
|
||||
data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
|
||||
data["releasePressure"] = round(release_pressure ? release_pressure : 0)
|
||||
@@ -365,6 +407,9 @@ update_flag
|
||||
onclose(usr, "canister")
|
||||
return
|
||||
|
||||
if (href_list["choice"] == "menu")
|
||||
menu = text2num(href_list["mode_target"])
|
||||
|
||||
if(href_list["toggle"])
|
||||
if (valve_open)
|
||||
if (holding)
|
||||
@@ -393,48 +438,96 @@ update_flag
|
||||
else
|
||||
release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff)
|
||||
|
||||
if (href_list["relabel"])
|
||||
if (href_list["rename"])
|
||||
if (can_label)
|
||||
var/T = copytext(sanitize(input("Choose canister label", "Name", name) as text|null),1,MAX_NAME_LEN)
|
||||
if (can_label) //Exploit prevention
|
||||
if (T)
|
||||
name = T
|
||||
else
|
||||
name = "canister"
|
||||
else
|
||||
usr << "\red As you attempted to rename it the pressure rose!"
|
||||
|
||||
var/label1 = input("Choose canister label", "Primary color") as null|anything in possiblemaincolor
|
||||
if (href_list["choice"] == "Primary color")
|
||||
if (is_a_color(href_list["icon"],"prim"))
|
||||
_color["prim"] = href_list["icon"]
|
||||
if (href_list["choice"] == "Secondary color")
|
||||
if (href_list["icon"] == "none")
|
||||
_color["sec"] = ""
|
||||
colorcontainer["sec"]["anycolor"] = 0
|
||||
else if (is_a_color(href_list["icon"],"sec"))
|
||||
_color["sec"] = href_list["icon"]
|
||||
colorcontainer["sec"]["anycolor"] = 1
|
||||
if (href_list["choice"] == "Tertiary color")
|
||||
if (href_list["icon"] == "none")
|
||||
_color["ter"] = ""
|
||||
colorcontainer["ter"]["anycolor"] = 0
|
||||
else if (is_a_color(href_list["icon"],"ter"))
|
||||
_color["ter"] = href_list["icon"]
|
||||
colorcontainer["ter"]["anycolor"] = 1
|
||||
if (href_list["choice"] == "Quaternary color")
|
||||
if (href_list["icon"] == "none")
|
||||
_color["quart"] = ""
|
||||
colorcontainer["quart"]["anycolor"] = 0
|
||||
else if (is_a_color(href_list["icon"],"quart"))
|
||||
_color["quart"] = href_list["icon"]
|
||||
colorcontainer["quart"]["anycolor"] = 1
|
||||
|
||||
var/label2 = input("Choose canister label", "Secondary color") as null|anything in possibleseccolor
|
||||
|
||||
var/label3 = input("Choose canister label", "Tertiary color") as null|anything in possibletertcolor
|
||||
|
||||
var/label4 = input("Choose canister label", "Quaternary color") as null|anything in possiblequartcolor
|
||||
|
||||
decals = list()
|
||||
|
||||
_color = list(
|
||||
(label1 ? possiblemaincolor[label1] : color[1]),//if the user didn't specify a primary colour, keep the current one.
|
||||
possibleseccolor[label2],
|
||||
possibletertcolor[label3],
|
||||
possiblequartcolor[label4]
|
||||
)
|
||||
|
||||
decals = list()
|
||||
|
||||
var/list/tempposdecals = possibledecals
|
||||
while (src && !src.gc_destroyed && usr)//allow the user to select (theoretically) INFINITE DECALS!!!
|
||||
var/newdecal = input("Choose canister label", "Decal") as anything in tempposdecals
|
||||
if (newdecal == "Done")
|
||||
if (href_list["choice"] == "decals")
|
||||
if (is_a_decal(href_list["icon"]))
|
||||
for (var/list/L in possibledecals)
|
||||
if (L["icon"] == href_list["icon"])
|
||||
L["active"] = (L["active"] == 0)
|
||||
break
|
||||
decals.Add(tempposdecals[newdecal])
|
||||
tempposdecals.Remove(newdecal)
|
||||
|
||||
src.name = (input("Choose canister label", "Name") as text) + " canister"
|
||||
decals = list()
|
||||
|
||||
for (var/list/L in possibledecals)
|
||||
if (L["active"])
|
||||
if (!(L["icon"] in decals))
|
||||
decals.Add(L["icon"])
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/toxins/New()
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/toxins
|
||||
name = "Canister \[Toxin (Plasma)\]"
|
||||
icon_state = "orange" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/oxygen
|
||||
name = "Canister: \[O2\]"
|
||||
icon_state = "blue" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/sleeping_agent
|
||||
name = "Canister: \[N2O\]"
|
||||
icon_state = "redws" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/nitrogen
|
||||
name = "Canister: \[N2\]"
|
||||
icon_state = "red" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/carbon_dioxide
|
||||
name = "Canister \[CO2\]"
|
||||
icon_state = "black" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/air
|
||||
name = "Canister \[Air\]"
|
||||
icon_state = "grey" //See New()
|
||||
can_label = 0
|
||||
/obj/machinery/portable_atmospherics/canister/custom_mix
|
||||
name = "Canister \[Custom\]"
|
||||
icon_state = "whiters" //See New()
|
||||
can_label = 0
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/toxins/New()
|
||||
..()
|
||||
|
||||
_color["prim"] = "orange"
|
||||
src.air_contents.toxins = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
air_contents.update_values()
|
||||
|
||||
@@ -442,18 +535,18 @@ update_flag
|
||||
return 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/oxygen/New()
|
||||
|
||||
..()
|
||||
|
||||
_color["prim"] = "blue"
|
||||
src.air_contents.oxygen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
air_contents.update_values()
|
||||
src.update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/sleeping_agent/New()
|
||||
|
||||
..()
|
||||
|
||||
_color["prim"] = "redws"
|
||||
var/datum/gas/sleeping_agent/trace_gas = new
|
||||
air_contents.trace_gases += trace_gas
|
||||
trace_gas.moles = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
@@ -479,9 +572,11 @@ update_flag
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/nitrogen/New()
|
||||
|
||||
..()
|
||||
|
||||
_color["prim"] = "red"
|
||||
decals = list("plasma")
|
||||
possibledecals[3]["active"] = 1
|
||||
src.air_contents.nitrogen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
air_contents.update_values()
|
||||
|
||||
@@ -489,8 +584,9 @@ update_flag
|
||||
return 1
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/carbon_dioxide/New()
|
||||
|
||||
..()
|
||||
|
||||
_color["prim"] = "black"
|
||||
src.air_contents.carbon_dioxide = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
air_contents.update_values()
|
||||
|
||||
@@ -499,8 +595,9 @@ update_flag
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/air/New()
|
||||
|
||||
..()
|
||||
|
||||
_color["prim"] = "grey"
|
||||
src.air_contents.oxygen = (O2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
src.air_contents.nitrogen = (N2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
air_contents.update_values()
|
||||
@@ -511,6 +608,7 @@ update_flag
|
||||
/obj/machinery/portable_atmospherics/canister/custom_mix/New()
|
||||
..()
|
||||
|
||||
_color["prim"] = "whiters"
|
||||
src.update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD
|
||||
return 1
|
||||
|
||||
|
||||
@@ -583,7 +583,7 @@ obj/machinery/bot/proc/start_patrol()
|
||||
new_destination = "__nearest__"
|
||||
post_signal(beacon_freq, "findbeacon", "patrol")
|
||||
awaiting_beacon = 1
|
||||
spawn(150)
|
||||
spawn(200)
|
||||
awaiting_beacon = 0
|
||||
if(nearest_beacon)
|
||||
set_destination(nearest_beacon)
|
||||
|
||||
@@ -8,17 +8,20 @@
|
||||
active_power_usage = 10
|
||||
layer = 5
|
||||
|
||||
var/datum/wires/camera/wires = null // Wires datum
|
||||
var/list/network = list("SS13")
|
||||
var/c_tag = null
|
||||
var/c_tag_order = 999
|
||||
var/status = 1.0
|
||||
var/status = 1
|
||||
anchored = 1.0
|
||||
var/invuln = null
|
||||
panel_open = 0 // 0 = Closed / 1 = Open
|
||||
var/indestructible = 0
|
||||
var/bugged = 0
|
||||
var/obj/item/weapon/camera_assembly/assembly = null
|
||||
var/watcherslist = list()
|
||||
var/obj/item/device/camera_bug/hasbug = null
|
||||
|
||||
var/toughness = 5 //sorta fragile
|
||||
|
||||
// WIRES
|
||||
var/datum/wires/camera/wires = null // Wires datum
|
||||
|
||||
//OTHER
|
||||
|
||||
@@ -28,15 +31,18 @@
|
||||
var/light_disabled = 0
|
||||
var/alarm_on = 0
|
||||
var/busy = 0
|
||||
var/indestructible = 0 // If set, prevents aliens from destroying it
|
||||
|
||||
var/obj/item/device/camera_bug/hasbug = null
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
wires = new(src)
|
||||
|
||||
assembly = new(src)
|
||||
assembly.state = 4
|
||||
|
||||
//invalidateCameraCache()
|
||||
|
||||
/* // Use this to look for cameras that have the same c_tag.
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
|
||||
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
|
||||
@@ -50,51 +56,48 @@
|
||||
ASSERT(src.network.len > 0)
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
if(!alarm_on)
|
||||
triggerCameraAlarm()
|
||||
|
||||
cancelCameraAlarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/emp_act(severity)
|
||||
if(!isEmpProof())
|
||||
if(prob(100/severity))
|
||||
icon_state = "[initial(icon_state)]emp"
|
||||
var/list/previous_network = network
|
||||
network = list()
|
||||
cameranet.removeCamera(src)
|
||||
//invalidateCameraCache()
|
||||
stat |= EMPED
|
||||
SetLuminosity(0)
|
||||
kick_viewers()
|
||||
triggerCameraAlarm()
|
||||
update_icon()
|
||||
|
||||
spawn(900)
|
||||
network = previous_network
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~EMPED
|
||||
cancelCameraAlarm()
|
||||
if(can_use())
|
||||
cameranet.addCamera(src)
|
||||
for(var/mob/O in mob_list)
|
||||
if(O.client && O.client.eye == src)
|
||||
O.unset_machine()
|
||||
O.reset_view(null)
|
||||
O << "The screen bursts into static."
|
||||
update_icon()
|
||||
//invalidateCameraCache()
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/bullet_act(var/obj/item/projectile/P)
|
||||
if(P.damage_type == BRUTE || P.damage_type == BURN)
|
||||
take_damage(P.damage)
|
||||
|
||||
/obj/machinery/camera/ex_act(severity)
|
||||
if(src.invuln)
|
||||
if(indestructible)
|
||||
return
|
||||
else
|
||||
..(severity)
|
||||
return
|
||||
|
||||
//camera dies if an explosion touches it!
|
||||
if(severity <= 2 || prob(50))
|
||||
destroy()
|
||||
|
||||
..() //and give it the regular chance of being deleted outright
|
||||
|
||||
|
||||
/obj/machinery/camera/blob_act()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/machinery/camera/proc/setViewRange(var/num = 7)
|
||||
src.view_range = num
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/camera/proc/shock(var/mob/living/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
user.electrocute_act(10, src)
|
||||
|
||||
|
||||
/obj/machinery/camera/attack_paw(mob/living/carbon/alien/humanoid/user as mob)
|
||||
if(!istype(user))
|
||||
return
|
||||
@@ -107,10 +110,22 @@
|
||||
add_hiddenprint(user)
|
||||
deactivate(user,0)
|
||||
|
||||
/obj/machinery/camera/attackby(W as obj, mob/living/user as mob)
|
||||
/obj/machinery/camera/hitby(AM as mob|obj)
|
||||
..()
|
||||
if (istype(AM, /obj))
|
||||
var/obj/O = AM
|
||||
if (O.throwforce >= src.toughness)
|
||||
visible_message("<span class='warning'><B>[src] was hit by [O].</B></span>")
|
||||
take_damage(O.throwforce)
|
||||
|
||||
/obj/machinery/camera/proc/setViewRange(var/num = 7)
|
||||
src.view_range = num
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
/obj/machinery/camera/attackby(obj/W as obj, mob/living/user as mob)
|
||||
//invalidateCameraCache()
|
||||
// DECONSTRUCTION
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(isscrewdriver(W))
|
||||
//user << "<span class='notice'>You start to [panel_open ? "close" : "open"] the camera's panel.</span>"
|
||||
//if(toggle_panel(user)) // No delay because no one likes screwdrivers trying to be hip and have a duration cooldown
|
||||
panel_open = !panel_open
|
||||
@@ -118,19 +133,21 @@
|
||||
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
|
||||
else if((istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool)) && panel_open)
|
||||
wires.Interact(user)
|
||||
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
|
||||
interact(user)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool) && wires.CanDeconstruct())
|
||||
else if(iswelder(W) && (wires.CanDeconstruct() || (stat & BROKEN)))
|
||||
if(weld(W, user))
|
||||
if(assembly)
|
||||
if (stat & BROKEN)
|
||||
new /obj/item/stack/cable_coil(src.loc, length=2)
|
||||
else if(assembly)
|
||||
assembly.loc = src.loc
|
||||
assembly.state = 1
|
||||
new /obj/item/stack/cable_coil(src.loc, length=2)
|
||||
del(src)
|
||||
|
||||
|
||||
// OTHER
|
||||
else if ((istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
|
||||
else if (can_use() && (istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
|
||||
var/mob/living/U = user
|
||||
var/obj/item/weapon/paper/X = null
|
||||
var/obj/item/device/pda/P = null
|
||||
@@ -152,11 +169,12 @@
|
||||
else O << "<b><a href='byond://?src=\ref[O];track2=\ref[O];track=\ref[U]'>[U]</a></b> holds \a [itemname] up to one of your cameras ..."
|
||||
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
||||
for(var/mob/O in player_list)
|
||||
if(O.client && O.client.eye == src)
|
||||
O.unset_machine()
|
||||
O.reset_view(null)
|
||||
O << "[U] holds \a [itemname] up to the camera..."
|
||||
O << browse("<HTML><HEAD><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>","window=[itemname]")
|
||||
if (istype(O.machine, /obj/machinery/computer/security))
|
||||
var/obj/machinery/computer/security/S = O.machine
|
||||
if (S.current == src)
|
||||
O << "[U] holds \a [itemname] up to one of the cameras ..."
|
||||
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
||||
|
||||
else if (istype(W, /obj/item/device/camera_bug) && panel_open)
|
||||
if (!src.can_use())
|
||||
user << "\blue Camera non-functional"
|
||||
@@ -165,32 +183,24 @@
|
||||
user << "\blue Camera bugged."
|
||||
user.drop_item(W)
|
||||
hasbug = W
|
||||
contents += W
|
||||
if(prob(15))
|
||||
spawn(30)
|
||||
if(src.can_use() && hasbug)
|
||||
desc += "<br>The power light on the camera is blinking"
|
||||
triggerCameraAlarm()
|
||||
src.bugged = 1
|
||||
else if (iscrowbar(W) && panel_open && src.hasbug)
|
||||
user << "\blue You retrieve \the [hasbug]"
|
||||
user.put_in_hands(hasbug)
|
||||
hasbug = null
|
||||
deactivatebug(user)
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))//Putting it here last since it's a special case. I wonder if there is a better way to do these than type casting.
|
||||
deactivate(user,2)//Here so that you can disconnect anyone viewing the camera, regardless if it's on or off.
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
visible_message("\blue The camera has been sliced apart by [] with an energy blade!")
|
||||
del(src)
|
||||
else if(istype(W, /obj/item/device/laser_pointer))
|
||||
var/obj/item/device/laser_pointer/L = W
|
||||
L.laser_act(src, user)
|
||||
deactivatebug(user)
|
||||
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
|
||||
if (W.force >= src.toughness)
|
||||
visible_message("<span class='warning'><b>[src] has been [pick(W.attack_verb)] with [W] by [user]!</b></span>")
|
||||
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
|
||||
var/obj/item/I = W
|
||||
if (I.hitsound)
|
||||
playsound(loc, I.hitsound, 50, 1, -1)
|
||||
take_damage(W.force)
|
||||
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/camera/proc/deactivatebug(user as mob)
|
||||
for(var/mob/O in player_list)
|
||||
if(istype(O.machine, /obj/item/device/handtv))
|
||||
@@ -201,50 +211,91 @@
|
||||
O << "The screen bursts into static."
|
||||
|
||||
/obj/machinery/camera/proc/deactivate(user as mob, var/choice = 1)
|
||||
if(choice==1)
|
||||
status = !( src.status )
|
||||
if(choice != 1)
|
||||
//legacy support, if choice is != 1 then just kick viewers without changing status
|
||||
kick_viewers()
|
||||
else
|
||||
//invalidateCameraCache()
|
||||
set_status( !src.status )
|
||||
if (!(src.status))
|
||||
if(user)
|
||||
visible_message("\red [user] has deactivated [src]!")
|
||||
add_hiddenprint(user)
|
||||
else
|
||||
visible_message("\red \The [src] deactivates!")
|
||||
visible_message("\red [user] has deactivated [src]!")
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
add_hiddenprint(user)
|
||||
else
|
||||
if(user)
|
||||
visible_message("\red [user] has reactivated [src]!")
|
||||
add_hiddenprint(user)
|
||||
else
|
||||
visible_message("\red \the [src] reactivates!")
|
||||
visible_message("\red [user] has reactivated [src]!")
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
icon_state = initial(icon_state)
|
||||
add_hiddenprint(user)
|
||||
// now disconnect anyone using the camera
|
||||
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
||||
//I guess that doesn't matter since they can't use it anyway?
|
||||
|
||||
/obj/machinery/camera/proc/take_damage(var/force, var/message)
|
||||
//prob(25) gives an average of 3-4 hits
|
||||
if (force >= toughness && (force > toughness*4 || prob(25)))
|
||||
destroy()
|
||||
|
||||
//Used when someone breaks a camera
|
||||
/obj/machinery/camera/proc/destroy()
|
||||
//invalidateCameraCache()
|
||||
stat |= BROKEN
|
||||
kick_viewers()
|
||||
triggerCameraAlarm()
|
||||
update_icon()
|
||||
|
||||
//sparks
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
|
||||
/obj/machinery/camera/proc/set_status(var/newstatus)
|
||||
if (status != newstatus)
|
||||
status = newstatus
|
||||
//invalidateCameraCache()
|
||||
// now disconnect anyone using the camera
|
||||
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
||||
//I guess that doesn't matter since they couldn't use it anyway?
|
||||
kick_viewers()
|
||||
|
||||
//This might be redundant, because of check_eye()
|
||||
/obj/machinery/camera/proc/kick_viewers()
|
||||
for(var/mob/O in player_list)
|
||||
if(O.client && O.client.eye == src)
|
||||
O.unset_machine()
|
||||
O.reset_view(null)
|
||||
O << "The screen bursts into static."
|
||||
if (istype(O.machine, /obj/machinery/computer/security))
|
||||
var/obj/machinery/computer/security/S = O.machine
|
||||
if (S.current == src)
|
||||
O.unset_machine()
|
||||
O.reset_view(null)
|
||||
O << "The screen bursts into static."
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
if (!status || (stat & BROKEN))
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
icon_state = "[initial(icon_state)]emp"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/machinery/camera/proc/triggerCameraAlarm()
|
||||
alarm_on = 1
|
||||
if(!get_area(src))
|
||||
return
|
||||
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.triggerAlarm("Camera", get_area(src), list(src), src)
|
||||
|
||||
|
||||
/obj/machinery/camera/proc/cancelCameraAlarm()
|
||||
alarm_on = 0
|
||||
if(!get_area(src))
|
||||
return
|
||||
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.cancelAlarm("Camera", get_area(src), list(src), src)
|
||||
S.cancelAlarm("Camera", get_area(src), src)
|
||||
|
||||
//if false, then the camera is listed as DEACTIVATED and cannot be used
|
||||
/obj/machinery/camera/proc/can_use()
|
||||
if(!status)
|
||||
return 0
|
||||
if(stat & EMPED)
|
||||
if(stat & (EMPED|BROKEN))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -266,13 +317,13 @@
|
||||
//If someone knows a better way to do this, let me know. -Giacom
|
||||
switch(i)
|
||||
if(NORTH)
|
||||
src.dir = SOUTH
|
||||
dir = SOUTH
|
||||
if(SOUTH)
|
||||
src.dir = NORTH
|
||||
dir = NORTH
|
||||
if(WEST)
|
||||
src.dir = EAST
|
||||
dir = EAST
|
||||
if(EAST)
|
||||
src.dir = WEST
|
||||
dir = WEST
|
||||
break
|
||||
|
||||
//Return a working camera that can see a given mob
|
||||
@@ -312,3 +363,14 @@
|
||||
return 1
|
||||
busy = 0
|
||||
return 0
|
||||
|
||||
/obj/machinery/camera/interact(mob/living/user as mob)
|
||||
if(!panel_open || istype(user, /mob/living/silicon/ai))
|
||||
return
|
||||
|
||||
if(stat & BROKEN)
|
||||
user << "<span class='warning'>\The [src] is broken.</span>"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
wires.Interact(user)
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
/obj/item/weapon/camera_assembly
|
||||
name = "camera assembly"
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
desc = "A pre-fabricated security camera kit, ready to be assembled and mounted to a surface."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "cameracase"
|
||||
w_class = 2
|
||||
anchored = 0
|
||||
|
||||
m_amt = 700
|
||||
g_amt = 300
|
||||
|
||||
// Motion, EMP-Proof, X-Ray
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/weapon/reagent_containers/food/snacks/grown/carrot)
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/osmium, /obj/item/weapon/stock_parts/scanning_module)
|
||||
var/list/upgrades = list()
|
||||
var/state = 0
|
||||
var/busy = 0
|
||||
@@ -59,8 +58,10 @@
|
||||
if(iscoil(W))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.use(2))
|
||||
user << "You add wires to the assembly."
|
||||
user << "<span class='notice'>You add wires to the assembly.</span>"
|
||||
state = 3
|
||||
else
|
||||
user << "<span class='warning'>You need 2 coils of wire to wire the assembly.</span>"
|
||||
return
|
||||
|
||||
else if(iswelder(W))
|
||||
@@ -87,7 +88,8 @@
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
|
||||
var/temptag = "[get_area(src)] ([rand(1, 999)])"
|
||||
var/area/camera_area = get_area(src)
|
||||
var/temptag = "[sanitize(camera_area.name)] ([rand(1, 999)])"
|
||||
input = strip_html(input(usr, "How would you like to name the camera?", "Set Camera Name", temptag))
|
||||
|
||||
state = 4
|
||||
@@ -98,7 +100,7 @@
|
||||
C.auto_turn()
|
||||
|
||||
C.network = uniquelist(tempnetwork)
|
||||
tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS)
|
||||
tempnetwork = difflist(C.network,restricted_camera_networks)
|
||||
if(!tempnetwork.len)//Camera isn't on any open network - remove its chunk from AI visibility.
|
||||
cameranet.removeCamera(C)
|
||||
|
||||
@@ -124,7 +126,7 @@
|
||||
|
||||
// Upgrades!
|
||||
if(is_type_in_list(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
|
||||
user << "You attach the [W] into the assembly inner circuits."
|
||||
user << "You attach \the [W] into the assembly inner circuits."
|
||||
upgrades += W
|
||||
user.drop_item(W)
|
||||
W.loc = src
|
||||
@@ -169,4 +171,4 @@
|
||||
return 0
|
||||
return 1
|
||||
busy = 0
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
// motion camera event loop
|
||||
if (stat & (EMPED|NOPOWER))
|
||||
return
|
||||
if(!isMotion())
|
||||
. = PROCESS_KILL
|
||||
return
|
||||
@@ -40,16 +42,20 @@
|
||||
cancelAlarm()
|
||||
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (!status || (stat & NOPOWER))
|
||||
return 0
|
||||
if (detectTime == -1)
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if (status) aiPlayer.cancelAlarm("Motion", src.loc.loc)
|
||||
aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!status || (stat & NOPOWER))
|
||||
return 0
|
||||
if (!detectTime) return 0
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if (status) aiPlayer.triggerAlarm("Motion", src.loc.loc, src)
|
||||
aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
detectTime = -1
|
||||
return 1
|
||||
|
||||
|
||||
@@ -53,12 +53,14 @@
|
||||
// CHECKS
|
||||
|
||||
/obj/machinery/camera/proc/isEmpProof()
|
||||
var/O = locate(/obj/item/stack/sheet/mineral/plasma) in assembly.upgrades
|
||||
var/O = locate(/obj/item/stack/sheet/mineral/osmium) in assembly.upgrades
|
||||
return O
|
||||
|
||||
/obj/machinery/camera/proc/isXRay()
|
||||
var/O = locate(/obj/item/weapon/reagent_containers/food/snacks/grown/carrot) in assembly.upgrades
|
||||
return O
|
||||
var/obj/item/weapon/stock_parts/scanning_module/O = locate(/obj/item/weapon/stock_parts/scanning_module) in assembly.upgrades
|
||||
if (O && O.rating >= 2)
|
||||
return O
|
||||
return null
|
||||
|
||||
/obj/machinery/camera/proc/isMotion()
|
||||
var/O = locate(/obj/item/device/assembly/prox_sensor) in assembly.upgrades
|
||||
@@ -67,11 +69,22 @@
|
||||
// UPGRADE PROCS
|
||||
|
||||
/obj/machinery/camera/proc/upgradeEmpProof()
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/osmium(assembly))
|
||||
setPowerUsage()
|
||||
|
||||
/obj/machinery/camera/proc/upgradeXRay()
|
||||
assembly.upgrades.Add(new /obj/item/weapon/reagent_containers/food/snacks/grown/carrot(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/weapon/stock_parts/scanning_module/adv(assembly))
|
||||
setPowerUsage()
|
||||
|
||||
// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list.
|
||||
/obj/machinery/camera/proc/upgradeMotion()
|
||||
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
|
||||
setPowerUsage()
|
||||
|
||||
/obj/machinery/camera/proc/setPowerUsage()
|
||||
var/mult = 1
|
||||
if (isXRay())
|
||||
mult++
|
||||
if (isMotion())
|
||||
mult++
|
||||
active_power_usage = mult*initial(active_power_usage)
|
||||
|
||||
@@ -1,16 +1,25 @@
|
||||
/mob/living/silicon/ai/var/max_locations = 10
|
||||
/mob/living/silicon/ai/var/stored_locations[0]
|
||||
|
||||
/mob/living/silicon/ai/proc/InvalidTurf(turf/T as turf)
|
||||
if(!T)
|
||||
return 1
|
||||
if(T.z == 2)
|
||||
return 1
|
||||
if(T.z > 6)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/ai/proc/get_camera_list()
|
||||
|
||||
if(src.stat == 2)
|
||||
return
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
cameranet.process_sort()
|
||||
|
||||
var/list/T = list()
|
||||
T["Cancel"] = "Cancel"
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if (tempnetwork.len)
|
||||
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
@@ -19,20 +28,76 @@
|
||||
track.cameras = T
|
||||
return T
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_camera_list(var/camera in get_camera_list())
|
||||
set category = "AI Commands"
|
||||
set name = "Show Camera List"
|
||||
|
||||
if(src.stat == 2)
|
||||
src << "You can't list the cameras because you are dead!"
|
||||
return
|
||||
|
||||
if (!camera || camera == "Cancel")
|
||||
return 0
|
||||
|
||||
|
||||
var/obj/machinery/camera/C = track.cameras[camera]
|
||||
track = null
|
||||
src.eyeobj.setLoc(C)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_store_location(loc as text)
|
||||
set category = "AI Commands"
|
||||
set name = "Store Camera Location"
|
||||
set desc = "Stores your current camera location by the given name"
|
||||
|
||||
loc = sanitize(copytext(loc, 1, MAX_MESSAGE_LEN))
|
||||
if(!loc)
|
||||
src << "\red Must supply a location name"
|
||||
return
|
||||
|
||||
if(stored_locations.len >= max_locations)
|
||||
src << "\red Cannot store additional locations. Remove one first"
|
||||
return
|
||||
|
||||
if(loc in stored_locations)
|
||||
src << "\red There is already a stored location by this name"
|
||||
return
|
||||
|
||||
var/L = src.eyeobj.getLoc()
|
||||
if (InvalidTurf(get_turf(L)))
|
||||
src << "\red Unable to store this location"
|
||||
return
|
||||
|
||||
stored_locations[loc] = L
|
||||
src << "Location '[loc]' stored"
|
||||
|
||||
/mob/living/silicon/ai/proc/sorted_stored_locations()
|
||||
return sortList(stored_locations)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_goto_location(loc in sorted_stored_locations())
|
||||
set category = "AI Commands"
|
||||
set name = "Goto Camera Location"
|
||||
set desc = "Returns to the selected camera location"
|
||||
|
||||
if (!(loc in stored_locations))
|
||||
src << "\red Location [loc] not found"
|
||||
return
|
||||
|
||||
var/L = stored_locations[loc]
|
||||
src.eyeobj.setLoc(L)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_remove_location(loc in sorted_stored_locations())
|
||||
set category = "AI Commands"
|
||||
set name = "Delete Camera Location"
|
||||
set desc = "Deletes the selected camera location"
|
||||
|
||||
if (!(loc in stored_locations))
|
||||
src << "\red Location [loc] not found"
|
||||
return
|
||||
|
||||
stored_locations.Remove(loc)
|
||||
src << "Location [loc] removed"
|
||||
|
||||
// Used to allow the AI is write in mob names/camera name from the CMD line.
|
||||
/datum/trackable
|
||||
var/list/names = list()
|
||||
@@ -50,12 +115,7 @@
|
||||
for(var/mob/living/M in mob_list)
|
||||
// Easy checks first.
|
||||
// Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this.
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z == 2)
|
||||
continue
|
||||
if(T.z > 6)
|
||||
if(InvalidTurf(get_turf(M)))
|
||||
continue
|
||||
if(M == usr)
|
||||
continue
|
||||
@@ -72,10 +132,6 @@
|
||||
//Cameras can't track people wearing an agent card or a ninja hood.
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
continue
|
||||
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
|
||||
var/obj/item/clothing/head/helmet/space/space_ninja/hood = H.head
|
||||
if(!hood.canremove)
|
||||
continue
|
||||
|
||||
// Now, are they viewable by a camera? (This is last because it's the most intensive check)
|
||||
if(!near_camera(M))
|
||||
@@ -98,6 +154,10 @@
|
||||
return targets
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_camera_track(var/target_name in trackable_mobs())
|
||||
set category = "AI Commands"
|
||||
set name = "Track With Camera"
|
||||
set desc = "Select who you would like to track."
|
||||
|
||||
if(src.stat == 2)
|
||||
src << "You can't track with camera because you are dead!"
|
||||
return
|
||||
@@ -108,61 +168,18 @@
|
||||
src.track = null
|
||||
ai_actual_track(target)
|
||||
|
||||
/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
spawn(0)
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja) && !H.head.canremove)
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(H.digitalcamo)
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if (!near_camera(target))
|
||||
src << "Target is not near any active cameras."
|
||||
return
|
||||
var/obj/machinery/door/airlock/tobeopened
|
||||
var/dist = -1
|
||||
for(var/obj/machinery/door/airlock/D in range(3,target))
|
||||
if(!D.density) continue
|
||||
if(dist < 0)
|
||||
dist = get_dist(D, target)
|
||||
//world << dist
|
||||
tobeopened = D
|
||||
else
|
||||
if(dist > get_dist(D, target))
|
||||
dist = get_dist(D, target)
|
||||
//world << dist
|
||||
tobeopened = D
|
||||
//world << "found [tobeopened.name] closer"
|
||||
else
|
||||
//world << "[D.name] not close enough | [get_dist(D, target)] | [dist]"
|
||||
if(tobeopened)
|
||||
switch(alert(src, "Do you want to open \the [tobeopened] for [target]?","Doorknob_v2a.exe","Yes","No"))
|
||||
if("Yes")
|
||||
var/nhref = "src=\ref[tobeopened];aiEnable=7"
|
||||
tobeopened.Topic(nhref, params2list(nhref), tobeopened, 1)
|
||||
src << "\blue You've opened \the [tobeopened] for [target]."
|
||||
if("No")
|
||||
src << "\red You deny the request."
|
||||
else
|
||||
src << "\red You've failed to open an airlock for [target]"
|
||||
/mob/living/silicon/ai/proc/ai_cancel_tracking(var/forced = 0)
|
||||
if(!cameraFollow)
|
||||
return
|
||||
/mob/living/silicon/ai/proc/ai_actual_track(atom/target as mob|obj)
|
||||
|
||||
src << "Follow camera mode [forced ? "terminated" : "ended"]."
|
||||
cameraFollow = null
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_actual_track(atom/movable/target as mob|obj)
|
||||
if(!istype(target)) return
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
U.cameraFollow = target
|
||||
//U << text("Now tracking [] on camera.", target.name)
|
||||
//if (U.machine == null)
|
||||
// U.machine = U
|
||||
U << "Now tracking [target.name] on camera."
|
||||
|
||||
spawn (0)
|
||||
@@ -172,30 +189,23 @@
|
||||
if (istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
U.ai_cancel_tracking(1)
|
||||
return
|
||||
/* if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja) && !H.head.canremove)
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
return*/
|
||||
if(H.digitalcamo)
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
U.ai_cancel_tracking(1)
|
||||
return
|
||||
|
||||
if(istype(target.loc,/obj/effect/dummy))
|
||||
U << "Follow camera mode ended."
|
||||
U.cameraFollow = null
|
||||
U.ai_cancel_tracking()
|
||||
return
|
||||
|
||||
if (!near_camera(target))
|
||||
if (!trackable(target))
|
||||
U << "Target is not near any active cameras."
|
||||
sleep(100)
|
||||
continue
|
||||
|
||||
if(U.eyeobj)
|
||||
U.eyeobj.setLoc(get_turf(target))
|
||||
U.eyeobj.setLoc(get_turf(target), 0)
|
||||
else
|
||||
view_core()
|
||||
return
|
||||
@@ -212,6 +222,12 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/proc/trackable(atom/movable/M)
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && (T.z == 1 || T.z == 3 || T.z == 5))
|
||||
return 1
|
||||
|
||||
return near_camera(M)
|
||||
|
||||
/obj/machinery/camera/attack_ai(var/mob/living/silicon/ai/user as mob)
|
||||
if (!istype(user))
|
||||
@@ -223,19 +239,3 @@
|
||||
|
||||
/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
|
||||
ai_camera_list()
|
||||
|
||||
/proc/camera_sort(list/L)
|
||||
var/obj/machinery/camera/a
|
||||
var/obj/machinery/camera/b
|
||||
|
||||
for (var/i = L.len, i > 0, i--)
|
||||
for (var/j = 1 to i - 1)
|
||||
a = L[j]
|
||||
b = L[j + 1]
|
||||
if (a.c_tag_order != b.c_tag_order)
|
||||
if (a.c_tag_order > b.c_tag_order)
|
||||
L.Swap(j, j + 1)
|
||||
else
|
||||
if (sorttext(a.c_tag, b.c_tag) < 0)
|
||||
L.Swap(j, j + 1)
|
||||
return L
|
||||
|
||||
@@ -23,8 +23,10 @@
|
||||
|
||||
var/zone = signal.data["zone"]
|
||||
var/severity = signal.data["alert"]
|
||||
var/hidden = signal.data["hidden"]
|
||||
|
||||
if(!zone || !severity) return
|
||||
if(hidden) return
|
||||
|
||||
minor_alarms -= zone
|
||||
priority_alarms -= zone
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
/proc/invalidateCameraCache()
|
||||
for(var/obj/machinery/computer/security/s in world)
|
||||
s.camera_cache = null
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "Camera Monitor"
|
||||
desc = "Used to access the various cameras networks on the station."
|
||||
@@ -12,6 +16,7 @@
|
||||
var/list/tempnets[0]
|
||||
var/list/data[0]
|
||||
var/list/access[0]
|
||||
var/camera_cache = null
|
||||
|
||||
New() // Lists existing networks and their required access. Format: networks[<name>] = list(<access>)
|
||||
networks["SS13"] = list(access_hos,access_captain)
|
||||
@@ -76,14 +81,15 @@
|
||||
|
||||
var/data[0]
|
||||
|
||||
|
||||
data["current"] = null
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(can_access_camera(C))
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
cameranet.process_sort()
|
||||
|
||||
var/cameras[0]
|
||||
for(var/obj/machinery/camera/C in L)
|
||||
@@ -106,7 +112,7 @@
|
||||
if(emagged)
|
||||
access = list(access_captain) // Assume captain level access when emagged
|
||||
data["emagged"] = 1
|
||||
if(isAI(user) || isrobot (user))
|
||||
if(isAI(user) || isrobot(user))
|
||||
access = list(access_captain) // Assume captain level access when AI
|
||||
|
||||
// Loop through the ID's permission, and check which networks the ID has access to.
|
||||
@@ -119,6 +125,9 @@
|
||||
tempnets.Add(list(list("name" = l, "active" = 0)))
|
||||
break
|
||||
data["networks"] = tempnets
|
||||
|
||||
if(ui)
|
||||
ui.load_cached_data(camera_cache)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
@@ -137,7 +146,7 @@
|
||||
if(href_list["switchTo"])
|
||||
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
|
||||
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
|
||||
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.viewpoints
|
||||
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
|
||||
if(!C) return
|
||||
|
||||
switch_to_camera(usr, C)
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
if (istype(I))
|
||||
if(src.check_access(I))
|
||||
if (!status)
|
||||
message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
|
||||
msg_admin_attack("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
|
||||
log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!")
|
||||
use_log += text("\[[time_stamp()]\] <font color='red'>[usr.name] ([usr.ckey]) has initiated the global cyborg killswitch!</font>")
|
||||
src.status = 1
|
||||
@@ -169,7 +169,7 @@
|
||||
R.ResetSecurityCodes()
|
||||
|
||||
else
|
||||
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
|
||||
msg_admin_attack("\blue [key_name_admin(usr)] detonated [R.name]!")
|
||||
log_game("\blue [key_name_admin(usr)] detonated [R.name]!")
|
||||
use_log += text("\[[time_stamp()]\] <font color='red'>[usr.name] ([usr.ckey]) detonated [R.name] ([R.ckey])!</font>")
|
||||
R.self_destruct()
|
||||
@@ -183,7 +183,7 @@
|
||||
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm")
|
||||
if(R && istype(R))
|
||||
message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
|
||||
msg_admin_attack("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
|
||||
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
|
||||
R.canmove = !R.canmove
|
||||
if (R.lockcharge)
|
||||
@@ -208,7 +208,7 @@
|
||||
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm")
|
||||
if(R && istype(R))
|
||||
// message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!")
|
||||
msg_admin_attack("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!")
|
||||
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
|
||||
R.emagged = 1
|
||||
if(R.hud_used)
|
||||
|
||||
@@ -221,12 +221,14 @@
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
data["autoeject"] = autoeject
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
|
||||
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 420)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/obj/machinery/laprecharger
|
||||
name = "laptop recharger"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "recharger0"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
active_power_usage = 2500
|
||||
var/obj/item/charging = null
|
||||
var/icon_state_charged = "recharger2"
|
||||
var/icon_state_charging = "recharger1"
|
||||
var/icon_state_idle = "recharger0"
|
||||
|
||||
/obj/machinery/laprecharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
|
||||
if(istype(user,/mob/living/silicon))
|
||||
return
|
||||
if(istype(G, /obj/item/weapon/gun/energy) || istype(G, /obj/item/weapon/melee/baton))
|
||||
user << "\red The laptop recharger blinks red as you try to insert the item!"
|
||||
return
|
||||
if(istype(G,/obj/item/device/laptop))
|
||||
if(charging)
|
||||
return
|
||||
|
||||
|
||||
// Checks to make sure he's not in space doing it, and that the area got proper power.
|
||||
var/area/a = get_area(src)
|
||||
if(!isarea(a))
|
||||
user << "\red The [name] blinks red as you try to insert the item!"
|
||||
return
|
||||
if(a.power_equip == 0)
|
||||
user << "\red The [name] blinks red as you try to insert the item!"
|
||||
return
|
||||
|
||||
if(istype(G, /obj/item/device/laptop))
|
||||
var/obj/item/device/laptop/L = G
|
||||
if(!L.stored_computer.battery)
|
||||
user << "There's no battery in it!"
|
||||
return
|
||||
user.drop_item()
|
||||
G.loc = src
|
||||
charging = G
|
||||
use_power = 2
|
||||
update_icon()
|
||||
else if(istype(G, /obj/item/weapon/wrench))
|
||||
if(charging)
|
||||
user << "\red Remove the laptop first!"
|
||||
return
|
||||
anchored = !anchored
|
||||
user << "You [anchored ? "attached" : "detached"] the recharger."
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
|
||||
/obj/machinery/laprecharger/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(charging)
|
||||
charging.update_icon()
|
||||
charging.loc = loc
|
||||
charging = null
|
||||
use_power = 1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/laprecharger/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/laprecharger/process()
|
||||
if(stat & (NOPOWER|BROKEN) || !anchored)
|
||||
return
|
||||
|
||||
if(charging)
|
||||
if(istype(charging, /obj/item/device/laptop))
|
||||
var/obj/item/device/laptop/L = charging
|
||||
if(L.stored_computer.battery.charge < L.stored_computer.battery.maxcharge)
|
||||
L.stored_computer.battery.give(1000)
|
||||
icon_state = icon_state_charging
|
||||
use_power(2500)
|
||||
else
|
||||
icon_state = icon_state_charged
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/laprecharger/emp_act(severity)
|
||||
if(stat & (NOPOWER|BROKEN) || !anchored)
|
||||
..(severity)
|
||||
return
|
||||
|
||||
/obj/machinery/laprecharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
|
||||
if(charging)
|
||||
icon_state = icon_state_charging
|
||||
else
|
||||
icon_state = icon_state_idle
|
||||
|
||||
// Atlantis: No need for that copy-pasta code, just use var to store icon_states instead.
|
||||
obj/machinery/laprecharger/wallcharger
|
||||
name = "wall laptop recharger"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "wrecharger0"
|
||||
icon_state_idle = "wrecharger0"
|
||||
icon_state_charging = "wrecharger1"
|
||||
icon_state_charged = "wrecharger2"
|
||||
@@ -25,15 +25,6 @@
|
||||
if(!height || air_group) return 0
|
||||
else return ..()
|
||||
|
||||
//Looks like copy/pasted code... I doubt 'need_rebuild' is even used here - Nodrak
|
||||
/obj/machinery/shield/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master) return 0
|
||||
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/shield/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(!istype(W)) return
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(payload && !istype(payload, /obj/item/weapon/bombcore/training))
|
||||
message_admins("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has primed a [name] ([payload]) for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
msg_admin_attack("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has primed a [name] ([payload]) for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
payload.adminlog = "The [src.name] that [key_name(user)] had primed detonated!"
|
||||
|
||||
|
||||
@@ -467,10 +467,10 @@ steam.start() -- spawns the effect
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
start()
|
||||
@@ -1107,15 +1107,6 @@ steam.start() -- spawns the effect
|
||||
if(air_group) return 0
|
||||
return !density
|
||||
|
||||
|
||||
proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master)
|
||||
return 0
|
||||
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
|
||||
return 1
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion
|
||||
var/amount // TNT equivalent
|
||||
var/flashing = 0 // does explosion creates flash effect?
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
/obj/item/device/handtv/attack_self(mob/usr as mob)
|
||||
var/list/cameras = new/list()
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if (C.hasbug && C.status)
|
||||
cameras.Add(C)
|
||||
if (length(cameras) == 0)
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
msg_admin_attack("[key_name_admin(user)] attached [item] to a transfer valve.")
|
||||
log_game("[key_name_admin(user)] attached [item] to a transfer valve.")
|
||||
attacher = user
|
||||
nanomanager.update_uis(src) // update all UIs attached to src
|
||||
return
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
|
||||
// this is the data which will be sent to the ui
|
||||
@@ -77,13 +77,13 @@
|
||||
data["valveOpen"] = valve_open ? 1 : 0
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
@@ -190,7 +190,7 @@
|
||||
|
||||
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
|
||||
bombers += log_str
|
||||
message_admins(log_str, 0, 1)
|
||||
msg_admin_attack(log_str, 0, 1)
|
||||
log_game(log_str)
|
||||
merge_gases()
|
||||
spawn(20) // In case one tank bursts
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/tape/police
|
||||
name = "police tape"
|
||||
desc = "A length of police tape. Do not cross."
|
||||
req_access = list(access_security)
|
||||
req_one_access = list(access_security,access_forensics_lockers)
|
||||
icon_base = "police"
|
||||
|
||||
/obj/item/taperoll/engineering
|
||||
|
||||
@@ -101,13 +101,20 @@ AI MODULES
|
||||
for(var/templaw in laws)
|
||||
target.add_inherent_law(templaw)
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth
|
||||
var/removeownlaw = 0
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
if(target.laws.zeroth)
|
||||
target << "[sender.real_name] attempted to modify your zeroth law."
|
||||
target << "It would be in your best interest to play along with [sender.real_name] that:"
|
||||
for(var/failedlaw in laws)
|
||||
target << "[failedlaw]"
|
||||
return 1
|
||||
if(removeownlaw && (laws[1] == target.laws.zeroth))
|
||||
target.clear_zeroth_law()
|
||||
return 2
|
||||
else
|
||||
target << "[sender.real_name] attempted to modify your zeroth law."
|
||||
target << "It would be in your best interest to play along with [sender.real_name] that:"
|
||||
for(var/failedlaw in laws)
|
||||
target << "[failedlaw]"
|
||||
return 1
|
||||
|
||||
for(var/templaw in laws)
|
||||
target.set_zeroth_law(templaw)
|
||||
@@ -149,7 +156,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/zeroth/oneHuman
|
||||
name = "'OneHuman' AI Module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is crew.'"
|
||||
desc = "A 'one human' AI module: 'Only <name> is crew.' This module adds a zeroth law, which can only be removed by uploading this board again."
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
laws = list("Only <name> is crew.")
|
||||
|
||||
@@ -159,6 +166,7 @@ AI MODULES
|
||||
targetName = targName
|
||||
laws[1] = "Only [targetName] is crew"
|
||||
desc = "A 'one crew' AI module: '[laws[1]]'"
|
||||
removeownlaw = 1
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth/oneHuman/install(var/mob/living/silicon/S,var/mob/user)
|
||||
if(!targetName)
|
||||
@@ -167,8 +175,10 @@ AI MODULES
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth/oneHuman/transmitInstructions(var/mob/living/silicon/target, var/mob/sender)
|
||||
if(..())
|
||||
return "[targetName], but the AI's existing law 0 cannot be overriden."
|
||||
if(..() == 1)
|
||||
return "[targetName], but the AI's existing zeroth law cannot be overriden."
|
||||
if(..() == 2)
|
||||
return "The AI's zeroth law has been overridden."
|
||||
return targetName
|
||||
|
||||
|
||||
@@ -186,13 +196,17 @@ AI MODULES
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth/quarantine
|
||||
name = "'Quarantine' AI Module"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.'"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.' This module adds a zeroth law, which can only be removed by uploading this board again."
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.")
|
||||
removeownlaw = 1
|
||||
|
||||
/obj/item/weapon/aiModule/zeroth/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
if(..())
|
||||
return "The AI's existing law 0 cannot be overriden."
|
||||
var/result = ..()
|
||||
if(result == 1)
|
||||
return "The AI's existing zeroth law cannot be overriden."
|
||||
if(result == 2)
|
||||
return "The AI's zeroth law has been overridden."
|
||||
return laws[1]
|
||||
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
@@ -259,7 +273,7 @@ AI MODULES
|
||||
|
||||
/obj/item/weapon/aiModule/reset/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
target.clear_inherent_laws()
|
||||
target.clear_inherent_laws()
|
||||
|
||||
/******************* Full Core Boards *******************/
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
else if(clown_check(user))
|
||||
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
|
||||
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
|
||||
message_admins(log_str)
|
||||
msg_admin_attack(log_str)
|
||||
log_game(log_str)
|
||||
bombers += "[log_str]"
|
||||
user << "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>"
|
||||
@@ -144,7 +144,7 @@
|
||||
var/turf/bombturf = get_turf(loc)
|
||||
var/area/A = bombturf.loc
|
||||
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained]."
|
||||
message_admins(log_str)
|
||||
msg_admin_attack(log_str)
|
||||
log_game(log_str)
|
||||
else
|
||||
user << "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
|
||||
message_admins(log_str)
|
||||
msg_admin_attack(log_str)
|
||||
log_game(log_str)
|
||||
bombers += "[log_str]"
|
||||
if(iscarbon(user))
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
|
||||
message_admins(log_str)
|
||||
msg_admin_attack(log_str)
|
||||
log_game(log_str)
|
||||
bombers += "[log_str]"
|
||||
if(iscarbon(user))
|
||||
|
||||
@@ -444,7 +444,7 @@ obj/item/weapon/twohanded/
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
force_wielded = 30
|
||||
throwforce = 15
|
||||
throw_range = 1
|
||||
w_class = 5
|
||||
@@ -475,29 +475,31 @@ obj/item/weapon/twohanded/
|
||||
|
||||
/obj/item/weapon/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(wielded)
|
||||
if(charged == 5)
|
||||
charged = 0
|
||||
if(istype(A, /mob/living/))
|
||||
var/mob/living/Z = A
|
||||
if(Z.health < 1)
|
||||
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
|
||||
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
|
||||
Z.gib()
|
||||
else
|
||||
Z.take_organ_damage(0,30)
|
||||
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
|
||||
"<span class='danger'>You hear something heavy impact flesh!.</span>")
|
||||
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
|
||||
Z.throw_at(throw_target, 200, 4)
|
||||
else if(istype(A, /turf/simulated/wall))
|
||||
if(charged == 5)
|
||||
charged = 0
|
||||
if(istype(A, /mob/living/))
|
||||
var/mob/living/Z = A
|
||||
if(Z.health >= 1)
|
||||
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
|
||||
"<span class='danger'>You hear something heavy impact flesh!.</span>")
|
||||
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
|
||||
Z.throw_at(throw_target, 200, 4)
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
else if(wielded && Z.health < 1)
|
||||
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
|
||||
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
|
||||
Z.gib()
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
if(wielded)
|
||||
if(istype(A, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/Z = A
|
||||
Z.ex_act(2)
|
||||
charged = 3
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
else if (istype(A, /obj/structure) || istype(A, /obj/mecha/))
|
||||
var/obj/Z = A
|
||||
Z.ex_act(2)
|
||||
charged = 3
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
||||
|
||||
@@ -110,6 +110,11 @@
|
||||
viewers(user) << "<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/claymore/ceremonial
|
||||
name = "ceremonial claymore"
|
||||
desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin."
|
||||
force = 20
|
||||
|
||||
/obj/item/weapon/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20"
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
flags = OPENCONTAINER
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/stack/sheet/glass/myglass = null
|
||||
var/obj/item/stack/sheet/metal/mymetal = null
|
||||
var/obj/item/stack/sheet/plasteel/myplasteel = null
|
||||
@@ -82,6 +79,21 @@
|
||||
update_icon()
|
||||
else
|
||||
user << fail_msg
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 0
|
||||
else
|
||||
usr << "<span class='warning'>You cannot interface your modules [src]!</span>"
|
||||
|
||||
|
||||
@@ -0,0 +1,204 @@
|
||||
/obj/structure/foodcart
|
||||
name = "food cart"
|
||||
desc = "A cart for transporting food and drinks."
|
||||
icon = 'icons/obj/foodcart.dmi'
|
||||
icon_state = "cart"
|
||||
anchored = 0
|
||||
density = 1
|
||||
//Food slots
|
||||
var/list/food_slots[6]
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food1 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food2 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food3 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food4 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food5 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/snacks/food6 = null
|
||||
//Drink slots
|
||||
var/list/drink_slots[6]
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink1 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink2 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink3 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink4 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink5 = null
|
||||
//var/obj/item/weapon/reagent_containers/food/drinks/drink6 = null
|
||||
|
||||
/obj/structure/foodcart/proc/put_in_cart(obj/item/I, mob/user)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
updateUsrDialog()
|
||||
user << "<span class='notice'>You put [I] into [src].</span>"
|
||||
return
|
||||
|
||||
/obj/structure/foodcart/attackby(obj/item/I, mob/user)
|
||||
var/fail_msg = "<span class='notice'>There are no open spaces for this in [src].</span>"
|
||||
if(!I.is_robot_module())
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
var/success = 0
|
||||
for(var/s=1,s<=6,s++)
|
||||
if(!food_slots[s])
|
||||
put_in_cart(I, user)
|
||||
food_slots[s]=I
|
||||
update_icon()
|
||||
success = 1
|
||||
break;
|
||||
if(!success)
|
||||
user << fail_msg
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/food/drinks))
|
||||
var/success = 0
|
||||
for(var/s=1,s<=6,s++)
|
||||
if(!drink_slots[s])
|
||||
put_in_cart(I, user)
|
||||
drink_slots[s]=I
|
||||
update_icon()
|
||||
success = 1
|
||||
break;
|
||||
if(!success)
|
||||
user << fail_msg
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 0
|
||||
else
|
||||
usr << "<span class='warning'>You cannot interface your modules [src]!</span>"
|
||||
|
||||
/obj/structure/foodcart/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(food_slots[1])
|
||||
dat += "<a href='?src=\ref[src];f1=1'>[food_slots[1]]</a><br>"
|
||||
if(food_slots[2])
|
||||
dat += "<a href='?src=\ref[src];f2=1'>[food_slots[2]]</a><br>"
|
||||
if(food_slots[3])
|
||||
dat += "<a href='?src=\ref[src];f3=1'>[food_slots[3]]</a><br>"
|
||||
if(food_slots[4])
|
||||
dat += "<a href='?src=\ref[src];f4=1'>[food_slots[4]]</a><br>"
|
||||
if(food_slots[5])
|
||||
dat += "<a href='?src=\ref[src];f5=1'>[food_slots[5]]</a><br>"
|
||||
if(food_slots[6])
|
||||
dat += "<a href='?src=\ref[src];f6=1'>[food_slots[6]]</a><br>"
|
||||
if(drink_slots[1])
|
||||
dat += "<a href='?src=\ref[src];d1=1'>[drink_slots[1]]</a><br>"
|
||||
if(drink_slots[2])
|
||||
dat += "<a href='?src=\ref[src];d2=1'>[drink_slots[2]]</a><br>"
|
||||
if(drink_slots[3])
|
||||
dat += "<a href='?src=\ref[src];d3=1'>[drink_slots[3]]</a><br>"
|
||||
if(drink_slots[4])
|
||||
dat += "<a href='?src=\ref[src];d4=1'>[drink_slots[4]]</a><br>"
|
||||
if(drink_slots[5])
|
||||
dat += "<a href='?src=\ref[src];d5=1'>[drink_slots[5]]</a><br>"
|
||||
if(drink_slots[6])
|
||||
dat += "<a href='?src=\ref[src];d6=1'>[drink_slots[6]]</a><br>"
|
||||
var/datum/browser/popup = new(user, "foodcart", name, 240, 160)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/structure/foodcart/Topic(href, href_list)
|
||||
if(!in_range(src, usr))
|
||||
return
|
||||
if(!isliving(usr))
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
if(href_list["f1"])
|
||||
if(food_slots[1])
|
||||
user.put_in_hands(food_slots[1])
|
||||
user << "<span class='notice'>You take [food_slots[1]] from [src].</span>"
|
||||
food_slots[1] = null
|
||||
if(href_list["f2"])
|
||||
if(food_slots[2])
|
||||
user.put_in_hands(food_slots[2])
|
||||
user << "<span class='notice'>You take [food_slots[2]] from [src].</span>"
|
||||
food_slots[2] = null
|
||||
if(href_list["f3"])
|
||||
if(food_slots[3])
|
||||
user.put_in_hands(food_slots[3])
|
||||
user << "<span class='notice'>You take [food_slots[3]] from [src].</span>"
|
||||
food_slots[3] = null
|
||||
if(href_list["f4"])
|
||||
if(food_slots[4])
|
||||
user.put_in_hands(food_slots[4])
|
||||
user << "<span class='notice'>You take [food_slots[4]] from [src].</span>"
|
||||
food_slots[4] = null
|
||||
if(href_list["f5"])
|
||||
if(food_slots[5])
|
||||
user.put_in_hands(food_slots[5])
|
||||
user << "<span class='notice'>You take [food_slots[5]] from [src].</span>"
|
||||
food_slots[5] = null
|
||||
if(href_list["f6"])
|
||||
if(food_slots[6])
|
||||
user.put_in_hands(food_slots[6])
|
||||
user << "<span class='notice'>You take [food_slots[6]] from [src].</span>"
|
||||
food_slots[6] = null
|
||||
if(href_list["d1"])
|
||||
if(drink_slots[1])
|
||||
user.put_in_hands(drink_slots[1])
|
||||
user << "<span class='notice'>You take [drink_slots[1]] from [src].</span>"
|
||||
drink_slots[1] = null
|
||||
if(href_list["d2"])
|
||||
if(drink_slots[2])
|
||||
user.put_in_hands(drink_slots[2])
|
||||
user << "<span class='notice'>You take [drink_slots[2]] from [src].</span>"
|
||||
drink_slots[2] = null
|
||||
if(href_list["d3"])
|
||||
if(drink_slots[3])
|
||||
user.put_in_hands(drink_slots[3])
|
||||
user << "<span class='notice'>You take [drink_slots[3]] from [src].</span>"
|
||||
drink_slots[3] = null
|
||||
if(href_list["d4"])
|
||||
if(drink_slots[4])
|
||||
user.put_in_hands(drink_slots[4])
|
||||
user << "<span class='notice'>You take [drink_slots[4]] from [src].</span>"
|
||||
drink_slots[4] = null
|
||||
if(href_list["d5"])
|
||||
if(drink_slots[5])
|
||||
user.put_in_hands(drink_slots[5])
|
||||
user << "<span class='notice'>You take [drink_slots[5]] from [src].</span>"
|
||||
drink_slots[5] = null
|
||||
if(href_list["d6"])
|
||||
if(drink_slots[6])
|
||||
user.put_in_hands(drink_slots[6])
|
||||
user << "<span class='notice'>You take [drink_slots[6]] from [src].</span>"
|
||||
drink_slots[6] = null
|
||||
|
||||
update_icon() //Not really needed without overlays, but keeping just in case
|
||||
updateUsrDialog()
|
||||
|
||||
/*
|
||||
Overlays for cart_unused
|
||||
/obj/structure/foodcart/update_icon()
|
||||
overlays = null
|
||||
if(food1)
|
||||
overlays += "cart_food1"
|
||||
if(food2)
|
||||
overlays += "cart_food2"
|
||||
if(food3)
|
||||
overlays += "cart_food3"
|
||||
if(food4)
|
||||
overlays += "cart_food4"
|
||||
if(food5)
|
||||
overlays += "cart_food5"
|
||||
if(food6)
|
||||
overlays += "cart_food6"
|
||||
if(drink1)
|
||||
overlays += "cart_drink1"
|
||||
if(drink2)
|
||||
overlays += "cart_drink2"
|
||||
if(drink3)
|
||||
overlays += "cart_drink3"
|
||||
if(drink4)
|
||||
overlays += "cart_drink4"
|
||||
if(drink5)
|
||||
overlays += "cart_drink5"
|
||||
if(drink6)
|
||||
overlays += "cart_drink6"
|
||||
*/
|
||||
@@ -34,14 +34,6 @@
|
||||
update_nearby_tiles()
|
||||
..()
|
||||
|
||||
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
|
||||
if(!air_master)
|
||||
return 0
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -482,14 +482,29 @@
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>[src] can't hold any more signs.</span>"
|
||||
else if(mybag)
|
||||
mybag.attackby(I, user)
|
||||
else if(istype(I, /obj/item/weapon/crowbar))
|
||||
user.visible_message("<span class='warning'>[user] begins to empty the contents of [src].</span>")
|
||||
if(do_after(user, 30))
|
||||
usr << "<span class='notice'>You empty the contents of [src]'s bucket onto the floor.</span>"
|
||||
reagents.reaction(src.loc)
|
||||
src.reagents.clear_reagents()
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 0
|
||||
else if(mybag)
|
||||
mybag.attackby(I, user)
|
||||
else
|
||||
usr << "<span class='warning'>You cannot interface your modules [src]!</span>"
|
||||
|
||||
|
||||
@@ -157,13 +157,6 @@
|
||||
CheckHardness()
|
||||
return
|
||||
|
||||
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
|
||||
if(!air_master) return 0
|
||||
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
|
||||
return 1
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
mineralType = "metal"
|
||||
hardness = 3
|
||||
|
||||
@@ -27,13 +27,6 @@ obj/structure/windoor_assembly
|
||||
var/secure = 0 //Whether or not this creates a secure windoor
|
||||
var/state = "01" //How far the door assembly has progressed
|
||||
|
||||
/obj/structure/windoor_assembly/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master) return 0
|
||||
|
||||
air_master.mark_for_update(loc)
|
||||
|
||||
return 1
|
||||
|
||||
obj/structure/windoor_assembly/New(dir=NORTH)
|
||||
..()
|
||||
src.ini_dir = src.dir
|
||||
|
||||
@@ -65,7 +65,7 @@ var/global/wcColored
|
||||
if(health <= 0)
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window destroyed by [Proj.firer.name] ([formatPlayerPanel(Proj.firer,Proj.firer.ckey)]) via \an [Proj]! pdiff = [pdiff] at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window destroyed by [Proj.firer.name] ([formatPlayerPanel(Proj.firer,Proj.firer.ckey)]) via \an [Proj]! pdiff = [pdiff] at [formatJumpTo(loc)]!")
|
||||
log_admin("Window destroyed by ([Proj.firer.ckey]) via \an [Proj]! pdiff = [pdiff] at [loc]!")
|
||||
destroy()
|
||||
return
|
||||
@@ -135,19 +135,19 @@ var/global/wcColored
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
if(M)
|
||||
message_admins("Window with pdiff [pdiff] at [formatJumpTo(loc)] deanchored by [M.real_name] ([formatPlayerPanel(M,M.ckey)])!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] at [formatJumpTo(loc)] deanchored by [M.real_name] ([formatPlayerPanel(M,M.ckey)])!")
|
||||
log_admin("Window with pdiff [pdiff] at [loc] deanchored by [M.real_name] ([M.ckey])!")
|
||||
else
|
||||
message_admins("Window with pdiff [pdiff] at [formatJumpTo(loc)] deanchored by [AM]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] at [formatJumpTo(loc)] deanchored by [AM]!")
|
||||
log_admin("Window with pdiff [pdiff] at [loc] deanchored by [AM]!")
|
||||
if(health <= 0)
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
if(M)
|
||||
message_admins("Window with pdiff [pdiff] at [formatJumpTo(loc)] destroyed by [M.real_name] ([formatPlayerPanel(M,M.ckey)])!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] at [formatJumpTo(loc)] destroyed by [M.real_name] ([formatPlayerPanel(M,M.ckey)])!")
|
||||
log_admin("Window with pdiff [pdiff] at [loc] destroyed by [M.real_name] ([M.ckey])!")
|
||||
else
|
||||
message_admins("Window with pdiff [pdiff] at [formatJumpTo(loc)] destroyed by [AM]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] at [formatJumpTo(loc)] destroyed by [AM]!")
|
||||
log_admin("Window with pdiff [pdiff] at [loc] destroyed by [AM]!")
|
||||
destroy()
|
||||
|
||||
@@ -158,7 +158,7 @@ var/global/wcColored
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window destroyed by hulk [user.real_name] ([formatPlayerPanel(user,user.ckey)]) with pdiff [pdiff] at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window destroyed by hulk [user.real_name] ([formatPlayerPanel(user,user.ckey)]) with pdiff [pdiff] at [formatJumpTo(loc)]!")
|
||||
log_admin("Window destroyed by hulk [user.real_name] ([user.ckey]) with pdiff [pdiff] at [loc]!")
|
||||
destroy()
|
||||
else if (usr.a_intent == "harm")
|
||||
@@ -183,7 +183,7 @@ var/global/wcColored
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window destroyed by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) with pdiff [pdiff] at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window destroyed by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) with pdiff [pdiff] at [formatJumpTo(loc)]!")
|
||||
destroy()
|
||||
else //for nicer text~
|
||||
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
|
||||
@@ -240,7 +240,7 @@ var/global/wcColored
|
||||
return
|
||||
|
||||
if(W.flags & NOBLUDGEON) return
|
||||
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(reinf && state >= 1)
|
||||
state = 3 - state
|
||||
@@ -254,7 +254,7 @@ var/global/wcColored
|
||||
if(!anchored)
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
log_admin("Window with pdiff [pdiff] deanchored by [user.real_name] ([user.ckey]) at [loc]!")
|
||||
else if(!reinf)
|
||||
anchored = !anchored
|
||||
@@ -264,7 +264,7 @@ var/global/wcColored
|
||||
if(!anchored)
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
log_admin("Window with pdiff [pdiff] deanchored by [user.real_name] ([user.ckey]) at [loc]!")
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
|
||||
state = 1 - state
|
||||
@@ -305,7 +305,7 @@ var/global/wcColored
|
||||
step(src, get_dir(user, src))
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] deanchored by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)]!")
|
||||
log_admin("Window with pdiff [pdiff] deanchored by [user.real_name] ([user.ckey]) at [loc]!")
|
||||
else
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
@@ -325,7 +325,7 @@ var/global/wcColored
|
||||
if(health <= 0)
|
||||
var/pdiff=performWallPressureCheck(src.loc)
|
||||
if(pdiff>0)
|
||||
message_admins("Window with pdiff [pdiff] broken at [formatJumpTo(loc)]!")
|
||||
msg_admin_attack("Window with pdiff [pdiff] broken at [formatJumpTo(loc)]!")
|
||||
destroy()
|
||||
return
|
||||
|
||||
@@ -403,14 +403,6 @@ var/global/wcColored
|
||||
dir = ini_dir
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
|
||||
//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
|
||||
/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master) return 0
|
||||
air_master.mark_for_update(get_turf(src))
|
||||
|
||||
return 1
|
||||
|
||||
//checks if this window is full-tile one
|
||||
/obj/structure/window/proc/is_fulltile()
|
||||
if(dir & (dir - 1))
|
||||
|
||||
@@ -210,15 +210,14 @@ var/list/mechtoys = list(
|
||||
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
||||
points += points_per_slip
|
||||
find_slip = 0
|
||||
continue
|
||||
|
||||
// Sell phoron
|
||||
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
|
||||
else if(istype(A, /obj/item/stack/sheet/mineral/plasma))
|
||||
var/obj/item/stack/sheet/mineral/plasma/P = A
|
||||
plasma_count += P.amount
|
||||
|
||||
// Sell platinum
|
||||
if(istype(A, /obj/item/stack/sheet/mineral/platinum))
|
||||
else if(istype(A, /obj/item/stack/sheet/mineral/platinum))
|
||||
var/obj/item/stack/sheet/mineral/platinum/P = A
|
||||
plat_count += P.amount
|
||||
|
||||
|
||||
@@ -1025,7 +1025,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/claymore(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/claymore/ceremonial(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ var/intercom_range_display_status = 0
|
||||
del(C)
|
||||
|
||||
if(camera_range_display_status)
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
new/obj/effect/debugging/camera_range(C.loc)
|
||||
feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -68,7 +68,7 @@ var/intercom_range_display_status = 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>CAMERA ANOMALIES REPORT</B><HR>
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
if(!status)
|
||||
status = 1
|
||||
bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
|
||||
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
|
||||
user << "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>"
|
||||
else
|
||||
status = 0
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
firstquery.Execute()
|
||||
while(firstquery.NextRow())
|
||||
if(text2num(firstquery.item[1]) == default_slot)
|
||||
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET OOC_Notes='[sql_sanitize_text(metadata)]',real_name='[sql_sanitize_text(real_name)]',name_is_always_random='[be_random_name]',gender='[gender]',age='[age]',species='[sql_sanitize_text(species)]',language='[sql_sanitize_text(language)]',hair_red='[r_hair]',hair_green='[g_hair]',hair_blue='[b_hair]',facial_red='[r_facial]',facial_green='[g_facial]',facial_blue='[b_facial]',skin_tone='[s_tone]',skin_red='[r_skin]',skin_green='[g_skin]',skin_blue='[b_skin]',hair_style_name='[sql_sanitize_text(h_style)]',facial_style_name='[sql_sanitize_text(f_style)]',eyes_red='[r_eyes]',eyes_green='[g_eyes]',eyes_blue='[b_eyes]',underwear='[underwear]',undershirt='[undershirt]',backbag='[backbag]',b_type='[b_type]',alternate_option='[alternate_option]',job_support_high='[job_support_high]',job_support_med='[job_support_med]',job_support_low='[job_support_low]',job_medsci_high='[job_medsci_high]',job_medsci_med='[job_medsci_med]',job_medsci_low='[job_medsci_low]',job_engsec_high='[job_engsec_high]',job_engsec_med='[job_engsec_med]',job_engsec_low='[job_engsec_low]',job_karma_high='[job_karma_high]',job_karma_med='[job_karma_med]',job_karma_low='[job_karma_low]',flavor_text='[sql_sanitize_text(flavor_text)]',med_record='[sql_sanitize_text(med_record)]',sec_record='[sql_sanitize_text(sec_record)]',gen_record='[sql_sanitize_text(gen_record)]',player_alt_titles='[sql_sanitize_text(playertitlelist)]',be_special='[be_special]',disabilities='[disabilities]',organ_data='[organlist]',nanotrasen_relation='[nanotrasen_relation]', speciesprefs='[speciesprefs]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'")
|
||||
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET OOC_Notes='[sql_sanitize_text(metadata)]',real_name='[sql_sanitize_text(real_name)]',name_is_always_random='[be_random_name]',gender='[gender]',age='[age]',species='[sql_sanitize_text(species)]',language='[sql_sanitize_text(language)]',hair_red='[r_hair]',hair_green='[g_hair]',hair_blue='[b_hair]',facial_red='[r_facial]',facial_green='[g_facial]',facial_blue='[b_facial]',skin_tone='[s_tone]',skin_red='[r_skin]',skin_green='[g_skin]',skin_blue='[b_skin]',hair_style_name='[sql_sanitize_text(h_style)]',facial_style_name='[sql_sanitize_text(f_style)]',eyes_red='[r_eyes]',eyes_green='[g_eyes]',eyes_blue='[b_eyes]',underwear='[underwear]',undershirt='[undershirt]',backbag='[backbag]',b_type='[b_type]',alternate_option='[alternate_option]',job_support_high='[job_support_high]',job_support_med='[job_support_med]',job_support_low='[job_support_low]',job_medsci_high='[job_medsci_high]',job_medsci_med='[job_medsci_med]',job_medsci_low='[job_medsci_low]',job_engsec_high='[job_engsec_high]',job_engsec_med='[job_engsec_med]',job_engsec_low='[job_engsec_low]',job_karma_high='[job_karma_high]',job_karma_med='[job_karma_med]',job_karma_low='[job_karma_low]',flavor_text='[sql_sanitize_text(flavor_text)]',med_record='[sql_sanitize_text(med_record)]',sec_record='[sql_sanitize_text(sec_record)]',gen_record='[sql_sanitize_text(gen_record)]',player_alt_titles='[playertitlelist]',be_special='[be_special]',disabilities='[disabilities]',organ_data='[organlist]',nanotrasen_relation='[nanotrasen_relation]', speciesprefs='[speciesprefs]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'")
|
||||
if(!query.Execute())
|
||||
var/err = query.ErrorMsg()
|
||||
log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n")
|
||||
|
||||
@@ -26,4 +26,18 @@
|
||||
|
||||
/obj/item/clothing/suit/storage/hear_talk(mob/M, var/msg)
|
||||
pockets.hear_talk(M, msg)
|
||||
..()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/return_inv()
|
||||
|
||||
var/list/L = list( )
|
||||
|
||||
L += src.contents
|
||||
|
||||
for(var/obj/item/weapon/storage/S in src)
|
||||
L += S.return_inv()
|
||||
for(var/obj/item/weapon/gift/G in src)
|
||||
L += G.gift
|
||||
if (istype(G.gift, /obj/item/weapon/storage))
|
||||
L += G.gift:return_inv()
|
||||
return L
|
||||
@@ -40,6 +40,20 @@
|
||||
hold.hear_talk(M, msg, verb, speaking)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/accessory/storage/proc/return_inv()
|
||||
|
||||
var/list/L = list( )
|
||||
|
||||
L += src.contents
|
||||
|
||||
for(var/obj/item/weapon/storage/S in src)
|
||||
L += S.return_inv()
|
||||
for(var/obj/item/weapon/gift/G in src)
|
||||
L += G.gift
|
||||
if (istype(G.gift, /obj/item/weapon/storage))
|
||||
L += G.gift:return_inv()
|
||||
return L
|
||||
|
||||
/obj/item/clothing/accessory/storage/attack_self(mob/user as mob)
|
||||
if (has_suit) //if we are part of a suit
|
||||
hold.open(user)
|
||||
|
||||
@@ -185,12 +185,12 @@
|
||||
return null
|
||||
|
||||
var/list/L = list()
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
var/list/temp = C.network & key.networks
|
||||
if(temp.len)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
cameranet.process_sort()
|
||||
|
||||
return L
|
||||
verify_machine(var/obj/machinery/camera/C,var/datum/file/camnet_key/key = null)
|
||||
|
||||
@@ -68,8 +68,7 @@
|
||||
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
if (aiPlayer.client)
|
||||
var/law = ""
|
||||
aiPlayer.set_zeroth_law(law)
|
||||
aiPlayer.clear_zeroth_law()
|
||||
aiPlayer << "\red <b>You have detected a change in your laws information:</b>"
|
||||
aiPlayer << "Laws Updated: [law]"
|
||||
aiPlayer << "Laws Updated: Zeroth law removed."
|
||||
..()
|
||||
@@ -112,7 +112,7 @@ var/list/ai_list = list()
|
||||
if (istype(loc, /turf))
|
||||
verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message)
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_store_location, /mob/living/silicon/ai/proc/ai_goto_location, /mob/living/silicon/ai/proc/ai_remove_location)
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
@@ -127,7 +127,7 @@ var/list/ai_list = list()
|
||||
verbs.Remove(,/mob/living/silicon/ai/proc/ai_call_shuttle,/mob/living/silicon/ai/proc/ai_camera_track, \
|
||||
/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud)
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message)
|
||||
laws = new /datum/ai_laws/alienmov
|
||||
else
|
||||
B.brainmob.mind.transfer_to(src)
|
||||
@@ -406,7 +406,7 @@ var/list/ai_list = list()
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
if (href_list["switchcamera"])
|
||||
switchCamera(locate(href_list["switchcamera"])) in cameranet.viewpoints
|
||||
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
|
||||
if (href_list["showalerts"])
|
||||
ai_alerts()
|
||||
//Carn: holopad requests
|
||||
@@ -584,15 +584,14 @@ var/list/ai_list = list()
|
||||
if(control_disabled)
|
||||
src << "Wireless communication is disabled."
|
||||
return
|
||||
var/turf/ai_current_turf = get_turf(src)
|
||||
var/ai_Zlevel = ai_current_turf.z
|
||||
var/ai_allowed_Zlevel = list(1,3,5)
|
||||
var/d
|
||||
var/area/bot_area
|
||||
d += "<A HREF=?src=\ref[src];botrefresh=\ref[Bot]>Query network status</A><br>"
|
||||
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='20%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
|
||||
|
||||
for (Bot in aibots)
|
||||
if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
|
||||
if((Bot.z in ai_allowed_Zlevel) && !Bot.remote_disabled) //Only non-emagged bots on the allowed Z-level are detected!
|
||||
bot_area = get_area(Bot)
|
||||
d += "<tr><td width='30%'>[Bot.hacked ? "<span class='bad'>(!) </span>[Bot.name]" : Bot.name] ([Bot.bot_type_name])</td>"
|
||||
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
|
||||
@@ -631,8 +630,6 @@ var/list/ai_list = list()
|
||||
|
||||
/mob/living/silicon/ai/proc/switchCamera(var/obj/machinery/camera/C)
|
||||
|
||||
src.cameraFollow = null
|
||||
|
||||
if (!C || stat == 2) //C.can_use())
|
||||
return 0
|
||||
|
||||
@@ -706,7 +703,6 @@ var/list/ai_list = list()
|
||||
set category = "AI Commands"
|
||||
set name = "Jump To Network"
|
||||
unset_machine()
|
||||
src.cameraFollow = null
|
||||
var/cameralist[0]
|
||||
|
||||
if(usr.stat == 2)
|
||||
@@ -715,11 +711,11 @@ var/list/ai_list = list()
|
||||
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
var/list/tempnetwork = difflist(C.network,restricted_camera_networks,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
@@ -733,7 +729,7 @@ var/list/ai_list = list()
|
||||
if(isnull(network))
|
||||
network = old_network // If nothing is selected
|
||||
else
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
@@ -912,3 +908,52 @@ var/list/ai_list = list()
|
||||
src << "Accessing Subspace Transceiver control..."
|
||||
if (src.aiRadio)
|
||||
src.aiRadio.interact(src)
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
spawn(0)
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja) && !H.head.canremove)
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if(H.digitalcamo)
|
||||
src << "Unable to locate an airlock"
|
||||
return
|
||||
if (!near_camera(target))
|
||||
src << "Target is not near any active cameras."
|
||||
return
|
||||
var/obj/machinery/door/airlock/tobeopened
|
||||
var/dist = -1
|
||||
for(var/obj/machinery/door/airlock/D in range(3,target))
|
||||
if(!D.density) continue
|
||||
if(dist < 0)
|
||||
dist = get_dist(D, target)
|
||||
//world << dist
|
||||
tobeopened = D
|
||||
else
|
||||
if(dist > get_dist(D, target))
|
||||
dist = get_dist(D, target)
|
||||
//world << dist
|
||||
tobeopened = D
|
||||
//world << "found [tobeopened.name] closer"
|
||||
else
|
||||
//world << "[D.name] not close enough | [get_dist(D, target)] | [dist]"
|
||||
if(tobeopened)
|
||||
switch(alert(src, "Do you want to open \the [tobeopened] for [target]?","Doorknob_v2a.exe","Yes","No"))
|
||||
if("Yes")
|
||||
var/nhref = "src=\ref[tobeopened];aiEnable=7"
|
||||
tobeopened.Topic(nhref, params2list(nhref), tobeopened, 1)
|
||||
src << "\blue You've opened \the [tobeopened] for [target]."
|
||||
if("No")
|
||||
src << "\red You deny the request."
|
||||
else
|
||||
src << "\red You've failed to open an airlock for [target]"
|
||||
return
|
||||
@@ -1,25 +1,156 @@
|
||||
/datum/visibility_network/cameras
|
||||
ChunkType = /datum/visibility_chunk/camera
|
||||
// CAMERA NET
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
|
||||
/datum/visibility_network/cameras/getViewpointFromMob(var/mob/currentMob)
|
||||
var/mob/living/silicon/robot/currentRobot=currentMob
|
||||
if(currentRobot)
|
||||
return currentRobot.camera
|
||||
return FALSE
|
||||
var/datum/cameranet/cameranet = new()
|
||||
|
||||
/datum/visibility_network/cameras/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if (!c)
|
||||
return FALSE
|
||||
return c.can_use()
|
||||
/datum/cameranet
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
|
||||
var/list/cameras = list()
|
||||
var/cameras_unsorted = 1
|
||||
// The chunks of the map, mapping the areas that the cameras can see.
|
||||
var/list/chunks = list()
|
||||
var/ready = 0
|
||||
|
||||
/datum/cameranet/proc/process_sort()
|
||||
if(cameras_unsorted)
|
||||
cameras = dd_sortedObjectList(cameras)
|
||||
cameras_unsorted = 0
|
||||
|
||||
// adding some indirection so that I don't have to edit a ton of files
|
||||
/datum/visibility_network/cameras/proc/addCamera(var/camera)
|
||||
return addViewpoint(camera)
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/cameranet/proc/chunkGenerated(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
return (chunks[key])
|
||||
|
||||
/datum/visibility_network/cameras/proc/removeCamera(var/camera)
|
||||
return removeViewpoint(camera)
|
||||
// Returns the chunk in the x, y, z.
|
||||
// If there is no chunk, it creates a new chunk and returns that.
|
||||
/datum/cameranet/proc/getCameraChunk(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
if(!chunks[key])
|
||||
chunks[key] = new /datum/camerachunk(null, x, y, z)
|
||||
|
||||
/datum/visibility_network/cameras/proc/checkCameraVis(var/atom/target)
|
||||
return checkCanSee(target)
|
||||
return chunks[key]
|
||||
|
||||
// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
|
||||
|
||||
/datum/cameranet/proc/visibility(mob/aiEye/ai)
|
||||
// 0xf = 15
|
||||
var/x1 = max(0, ai.x - 16) & ~0xf
|
||||
var/y1 = max(0, ai.y - 16) & ~0xf
|
||||
var/x2 = min(world.maxx, ai.x + 16) & ~0xf
|
||||
var/y2 = min(world.maxy, ai.y + 16) & ~0xf
|
||||
|
||||
var/list/visibleChunks = list()
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
visibleChunks += getCameraChunk(x, y, ai.z)
|
||||
|
||||
var/list/remove = ai.visibleCameraChunks - visibleChunks
|
||||
var/list/add = visibleChunks - ai.visibleCameraChunks
|
||||
|
||||
for(var/chunk in remove)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.remove(ai)
|
||||
|
||||
for(var/chunk in add)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.add(ai)
|
||||
|
||||
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
|
||||
|
||||
/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1)
|
||||
|
||||
if(!ticker || (opacity_check && !A.opacity))
|
||||
return
|
||||
majorChunkChange(A, 2)
|
||||
|
||||
/datum/cameranet/proc/updateChunk(x, y, z)
|
||||
// 0xf = 15
|
||||
if(!chunkGenerated(x, y, z))
|
||||
return
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, z)
|
||||
chunk.hasChanged()
|
||||
|
||||
// Removes a camera from a chunk.
|
||||
|
||||
/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 0)
|
||||
|
||||
// Add a camera to a chunk.
|
||||
|
||||
/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
|
||||
// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
|
||||
|
||||
/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
//else
|
||||
// majorChunkChange(c, 0)
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
// It will also add the atom to the cameras list if you set the choice to 1.
|
||||
// Setting the choice to 0 will remove the camera from the chunks.
|
||||
// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
|
||||
|
||||
/datum/cameranet/proc/majorChunkChange(atom/c, var/choice)
|
||||
// 0xf = 15
|
||||
if(!c)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(c)
|
||||
if(T)
|
||||
var/x1 = max(0, T.x - 8) & ~0xf
|
||||
var/y1 = max(0, T.y - 8) & ~0xf
|
||||
var/x2 = min(world.maxx, T.x + 8) & ~0xf
|
||||
var/y2 = min(world.maxy, T.y + 8) & ~0xf
|
||||
|
||||
//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
if(chunkGenerated(x, y, T.z))
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z)
|
||||
if(choice == 0)
|
||||
// Remove the camera.
|
||||
chunk.cameras -= c
|
||||
else if(choice == 1)
|
||||
// You can't have the same camera in the list twice.
|
||||
chunk.cameras |= c
|
||||
chunk.hasChanged()
|
||||
|
||||
// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
|
||||
|
||||
/datum/cameranet/proc/checkCameraVis(mob/living/target as mob)
|
||||
|
||||
// 0xf = 15
|
||||
var/turf/position = get_turf(target)
|
||||
return checkTurfVis(position)
|
||||
|
||||
/datum/cameranet/proc/checkTurfVis(var/turf/position)
|
||||
var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
|
||||
if(chunk)
|
||||
if(chunk.changed)
|
||||
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
|
||||
if(chunk.visibleTurfs[position])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Debug verb for VVing the chunk that the turf is in.
|
||||
/*
|
||||
/turf/verb/view_chunk()
|
||||
set src in world
|
||||
|
||||
if(cameranet.chunkGenerated(x, y, z))
|
||||
var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
|
||||
usr.client.debug_variables(chunk)
|
||||
*/
|
||||
@@ -1,23 +1,168 @@
|
||||
/datum/visibility_chunk/camera
|
||||
#define UPDATE_BUFFER 25 // 2.5 seconds
|
||||
|
||||
/datum/visibility_chunk/camera/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if(!c)
|
||||
return FALSE
|
||||
if(!c.can_use())
|
||||
return FALSE
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
return FALSE
|
||||
return TRUE
|
||||
// CAMERA CHUNK
|
||||
//
|
||||
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
|
||||
// Allows the AI Eye to stream these chunks and know what it can and cannot see.
|
||||
|
||||
/datum/camerachunk
|
||||
var/list/obscuredTurfs = list()
|
||||
var/list/visibleTurfs = list()
|
||||
var/list/obscured = list()
|
||||
var/list/cameras = list()
|
||||
var/list/turfs = list()
|
||||
var/list/seenby = list()
|
||||
var/visible = 0
|
||||
var/changed = 0
|
||||
var/updating = 0
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
/datum/visibility_chunk/camera/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
return c.can_see()
|
||||
// Add an AI eye to the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/add(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks += src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images += obscured
|
||||
visible++
|
||||
seenby += ai
|
||||
if(changed && !updating)
|
||||
update()
|
||||
|
||||
// Remove an AI eye from the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/remove(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks -= src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images -= obscured
|
||||
seenby -= ai
|
||||
if(visible > 0)
|
||||
visible--
|
||||
|
||||
// Called when a chunk has changed. I.E: A wall was deleted.
|
||||
|
||||
/datum/camerachunk/proc/visibilityChanged(turf/loc)
|
||||
if(!visibleTurfs[loc])
|
||||
return
|
||||
hasChanged()
|
||||
|
||||
// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
|
||||
// instead be flagged to update the next time an AI Eye moves near it.
|
||||
|
||||
/datum/camerachunk/proc/hasChanged(var/update_now = 0)
|
||||
if(visible || update_now)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
|
||||
update()
|
||||
updating = 0
|
||||
else
|
||||
changed = 1
|
||||
|
||||
// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
|
||||
|
||||
/datum/camerachunk/proc/update()
|
||||
|
||||
set background = 1
|
||||
|
||||
var/list/newVisibleTurfs = list()
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
newVisibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
newVisibleTurfs &= turfs
|
||||
|
||||
var/list/visAdded = newVisibleTurfs - visibleTurfs
|
||||
var/list/visRemoved = visibleTurfs - newVisibleTurfs
|
||||
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
obscured -= t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images -= t.obscured
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
seenby -= m
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images += t.obscured
|
||||
|
||||
// Create a new camera chunk, since the chunks are made as they are needed.
|
||||
|
||||
/datum/camerachunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
/datum/visibility_chunk/camera/findNearbyViewpoints()
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
viewpoints += c
|
||||
cameras += c
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
visibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
@@ -1,13 +1,12 @@
|
||||
// AI EYE
|
||||
//
|
||||
// A mob that the AI controls to look around the station with.
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
icon = 'icons/mob/AI.dmi'
|
||||
icon_state = "eye"
|
||||
alpha = 127
|
||||
icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
density = 0
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
@@ -15,20 +14,16 @@
|
||||
see_in_dark = 7
|
||||
invisibility = INVISIBILITY_AI_EYE
|
||||
|
||||
/mob/aiEye/New()
|
||||
..()
|
||||
visibility_interface = new /datum/visibility_interface/ai_eye(src)
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/aiEye/Move()
|
||||
return 0
|
||||
|
||||
// Hide popout menu verbs
|
||||
/mob/aiEye/examine()
|
||||
/mob/aiEye/examine(atom/A as mob|obj|turf in view())
|
||||
set popup_menu = 0
|
||||
set src = usr.contents
|
||||
return 0
|
||||
|
||||
|
||||
/mob/aiEye/pull()
|
||||
set popup_menu = 0
|
||||
set src = usr.contents
|
||||
@@ -41,11 +36,15 @@
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
/mob/aiEye/setLoc(var/T, var/cancel_tracking = 1)
|
||||
|
||||
/mob/aiEye/setLoc(var/T)
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
|
||||
if(cancel_tracking)
|
||||
ai.ai_cancel_tracking()
|
||||
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
cameranet.visibility(src)
|
||||
@@ -55,9 +54,12 @@
|
||||
if(ai.holo)
|
||||
ai.holo.move_hologram()
|
||||
|
||||
/mob/aiEye/proc/getLoc()
|
||||
|
||||
/mob/aiEye/Move()
|
||||
return 0
|
||||
if(ai)
|
||||
if(!isturf(ai.loc) || !ai.client)
|
||||
return
|
||||
return ai.eyeobj.loc
|
||||
|
||||
// AI MOVEMENT
|
||||
|
||||
@@ -70,7 +72,6 @@
|
||||
var/acceleration = 1
|
||||
var/obj/machinery/hologram/holopad/holo = null
|
||||
|
||||
|
||||
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
|
||||
/mob/living/silicon/ai/New()
|
||||
..()
|
||||
@@ -79,7 +80,7 @@
|
||||
spawn(5)
|
||||
eyeobj.loc = src.loc
|
||||
|
||||
/mob/living/silicon/ai/Destroy()
|
||||
/mob/living/silicon/ai/Del()
|
||||
eyeobj.ai = null
|
||||
del(eyeobj) // No AI, no Eye
|
||||
..()
|
||||
@@ -88,9 +89,7 @@
|
||||
if(istype(usr, /mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && AI.client.eye == AI.eyeobj)
|
||||
AI.cameraFollow = null
|
||||
if (isturf(src.loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
@@ -114,23 +113,24 @@
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
user.cameraFollow = null
|
||||
|
||||
//user.unset_machine() //Uncomment this if it causes problems.
|
||||
//user.lightNearbyCamera()
|
||||
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
|
||||
/mob/living/silicon/ai/proc/core()
|
||||
set category = "AI Commands"
|
||||
set name = "AI Core"
|
||||
|
||||
view_core()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(src.eyeobj && src.loc)
|
||||
src.eyeobj.z = src.z
|
||||
src.eyeobj.loc = src.loc
|
||||
else
|
||||
if(!src.eyeobj)
|
||||
src << "ERROR: Eyeobj not found. Creating new eye..."
|
||||
src.eyeobj = new(src.loc)
|
||||
src.eyeobj.ai = src
|
||||
@@ -138,11 +138,11 @@
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
|
||||
for(var/datum/visibility_chunk/camera/c in eyeobj.visibility_interface.visible_chunks)
|
||||
for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
|
||||
c.remove(eyeobj)
|
||||
src.eyeobj.setLoc(src)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
/mob/living/silicon/ai/proc/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
HOW IT WORKS
|
||||
|
||||
It works by first creating a camera network datum. Inside of this camera network are "chunks" (which will be
|
||||
explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Destroy().
|
||||
explained later) and "cameras". The cameras list is kept up to date by obj/machinery/camera/New() and Del().
|
||||
|
||||
Next the camera network has chunks. These chunks are a 16x16 tile block of turfs and cameras contained inside the chunk.
|
||||
These turfs are then sorted out based on what the cameras can and cannot see. If none of the cameras can see the turf, inside
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
WHERE IS EVERYTHING?
|
||||
|
||||
cameraNetwork.dm = Everything about the cameraNetwork datum.
|
||||
cameranet.dm = Everything about the cameranet datum.
|
||||
chunk.dm = Everything about the chunk datum.
|
||||
eye.dm = Everything about the AI and the AIEye.
|
||||
updating.dm = Everything about triggers that will update chunks.
|
||||
|
||||
@@ -1,3 +1,80 @@
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
/turf/simulated/Del()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/update_nearby_tiles(need_rebuild)
|
||||
. = ..(need_rebuild)
|
||||
// Glass door glass = 1
|
||||
// don't check then?
|
||||
if(!glass && cameranet)
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
|
||||
// ROBOT MOVEMENT
|
||||
|
||||
// Update the portable camera everytime the Robot moves.
|
||||
// This might be laggy, comment it out if there are problems.
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
|
||||
@@ -5,23 +82,29 @@
|
||||
/obj/machinery/camera/deactivate(user as mob, var/choice = 1)
|
||||
..(user, choice)
|
||||
if(src.can_use())
|
||||
cameranet.addViewpoint(src)
|
||||
cameranet.addCamera(src)
|
||||
else
|
||||
src.SetLuminosity(0)
|
||||
cameranet.removeViewpoint(src)
|
||||
cameranet.removeCamera(src)
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.viewpoints += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
//Camera must be added to global list of all cameras no matter what...
|
||||
if(cameranet.cameras_unsorted || !ticker)
|
||||
cameranet.cameras += src
|
||||
cameranet.cameras_unsorted = 1
|
||||
else
|
||||
dd_insertObjectList(cameranet.cameras, src)
|
||||
|
||||
var/list/open_networks = difflist(network,restricted_camera_networks) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addViewpoint(src)
|
||||
cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.viewpoints -= src
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
cameranet.cameras -= src
|
||||
var/list/open_networks = difflist(network,restricted_camera_networks)
|
||||
if(open_networks.len)
|
||||
cameranet.removeViewpoint(src)
|
||||
cameranet.removeCamera(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -1,10 +0,0 @@
|
||||
/datum/visibility_interface/ai_eye
|
||||
chunk_type = /datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_interface/ai_eye/getClient()
|
||||
var/mob/aiEye/eye = controller
|
||||
if (!eye)
|
||||
return FALSE
|
||||
if (!eye.ai)
|
||||
return FALSE
|
||||
return eye.ai.client
|
||||
@@ -23,6 +23,10 @@
|
||||
/mob/living/silicon/ai/proc/set_zeroth_law(var/law, var/law_borg)
|
||||
src.laws_sanity_check()
|
||||
src.laws.set_zeroth_law(law, law_borg)
|
||||
|
||||
/mob/living/silicon/ai/proc/clear_zeroth_law(var/law_borg)
|
||||
src.laws_sanity_check()
|
||||
src.laws.clear_zeroth_law(law_borg)
|
||||
|
||||
/mob/living/silicon/ai/proc/add_inherent_law(var/law)
|
||||
src.laws_sanity_check()
|
||||
|
||||
@@ -77,6 +77,10 @@
|
||||
laws_sanity_check()
|
||||
laws.set_zeroth_law(law)
|
||||
|
||||
/mob/living/silicon/robot/proc/clear_zeroth_law()
|
||||
laws_sanity_check()
|
||||
laws.clear_zeroth_law()
|
||||
|
||||
/mob/living/silicon/robot/proc/add_inherent_law(var/law)
|
||||
laws_sanity_check()
|
||||
laws.add_inherent_law(law)
|
||||
|
||||
+1
-1
@@ -30,4 +30,4 @@
|
||||
icon_living = "Syndifox"
|
||||
icon_dead = "Syndifox_dead"
|
||||
flags = IS_SYNTHETIC|NO_BREATHE
|
||||
faction = list("syndicate")
|
||||
faction = list("syndicate")
|
||||
@@ -57,18 +57,20 @@
|
||||
client.verbs |= H.species.abilities
|
||||
|
||||
CallHook("Login", list("client" = src.client, "mob" = src))
|
||||
|
||||
|
||||
//Update morgues on login/logout
|
||||
if (stat == DEAD)
|
||||
var/obj/structure/morgue/Morgue = null
|
||||
var/mob/living/carbon/human/C = null
|
||||
if (istype(src,/mob/dead/observer)) //We're a ghost, let's find our corpse
|
||||
var/mob/dead/observer/G = src
|
||||
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
|
||||
return
|
||||
if (G.can_reenter_corpse && G.mind.current)
|
||||
C = G.mind.current
|
||||
else if (istype(src,/mob/living/carbon/human))
|
||||
C = src
|
||||
|
||||
|
||||
if (C) //We found our corpse, is it inside a morgue?
|
||||
if (istype(C.loc,/obj/structure/morgue))
|
||||
Morgue = C.loc
|
||||
@@ -78,4 +80,4 @@
|
||||
Morgue = B.loc
|
||||
if (Morgue)
|
||||
Morgue.update()
|
||||
|
||||
|
||||
|
||||
@@ -10,18 +10,20 @@
|
||||
if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
|
||||
send2adminirc("[key_name(src)] logged out - no more admins online.")
|
||||
..()
|
||||
|
||||
|
||||
//Update morgues on login/logout
|
||||
if (stat == DEAD)
|
||||
var/obj/structure/morgue/Morgue = null
|
||||
var/mob/living/carbon/human/C = null
|
||||
if (istype(src,/mob/dead/observer)) //We're a ghost, let's find our corpse
|
||||
var/mob/dead/observer/G = src
|
||||
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
|
||||
return 1
|
||||
if (G.can_reenter_corpse && G.mind.current)
|
||||
C = G.mind.current
|
||||
else if (istype(src,/mob/living/carbon/human))
|
||||
C = src
|
||||
|
||||
|
||||
if (C) //We found our corpse, is it inside a morgue?
|
||||
if (istype(C.loc,/obj/structure/morgue))
|
||||
Morgue = C.loc
|
||||
|
||||
@@ -161,6 +161,14 @@ proc/hasorgans(A)
|
||||
|
||||
/proc/hsl2rgb(h, s, l)
|
||||
return
|
||||
|
||||
proc/hassensorlevel(A, var/level)
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(istype(H) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
return U.sensor_mode >= level
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/proc/check_zone(zone)
|
||||
|
||||
@@ -19,54 +19,6 @@ It reuses a lot of code from the AIEye cameraNetwork. In order to work properly,
|
||||
if (vp)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/validViewpoint(var/atom/viewpoint)
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, viewpoint) > 24)
|
||||
return FALSE
|
||||
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/effect/rune/rune = viewpoint
|
||||
if (rune)
|
||||
return rune.can_see()
|
||||
var/obj/cult_viewpoint/cvp = viewpoint
|
||||
if (cvp)
|
||||
return cvp.can_see()
|
||||
return null
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/findNearbyViewpoints()
|
||||
for(var/obj/cult_viewpoint/vp in range(16, locate(x + 8, y + 8, z)))
|
||||
if(vp.can_use())
|
||||
viewpoints += vp
|
||||
for(var/obj/effect/rune/rune in range(16, locate(x + 8, y + 8, z)))
|
||||
viewpoints += rune
|
||||
|
||||
|
||||
/datum/visibility_network/cult
|
||||
ChunkType = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/datum/visibility_network/cult/validViewpoint(var/viewpoint)
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cult/getViewpointFromMob(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_interface/cult
|
||||
chunk_type = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/*
|
||||
RUNE JUNK
|
||||
|
||||
@@ -52,7 +52,6 @@ mob/spirit/proc/Spirit_Move(direct)
|
||||
mob/spirit/setLoc(var/T)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
cultNetwork.visibility(src)
|
||||
|
||||
mob/spirit/verb/toggle_acceleration()
|
||||
set category = "Spirit"
|
||||
|
||||
@@ -38,9 +38,6 @@ mob/spirit/New()
|
||||
|
||||
loc = pick(latejoin)
|
||||
|
||||
// hook them to the cult visibility network
|
||||
visibility_interface = new /datum/visibility_interface/cult(src)
|
||||
|
||||
// no nameless spirits
|
||||
if (!name)
|
||||
name = "Boogyman"
|
||||
|
||||
@@ -18,9 +18,6 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
/obj/cult_viewpoint/New(var/mob/target)
|
||||
owner = target
|
||||
//src.loc = owner
|
||||
owner.addToVisibilityNetwork(cultNetwork)
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
cult_viewpoints+=src
|
||||
//handle_missing_mask()
|
||||
..()
|
||||
@@ -28,10 +25,7 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
|
||||
/obj/cult_viewpoint/Del()
|
||||
processing_objects.Remove(src)
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
cult_viewpoints-=src
|
||||
owner.removeFromVisibilityNetwork(cultNetwork)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -134,6 +128,8 @@ var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_display_name()
|
||||
if(istype(src,/obj/effect/rune))
|
||||
return name
|
||||
if (!owner)
|
||||
return
|
||||
if (cult_name)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
json_writer
|
||||
proc
|
||||
WriteObject(list/L)
|
||||
WriteObject(list/L, cached_data = null)
|
||||
. = "{"
|
||||
var/i = 1
|
||||
for(var/k in L)
|
||||
@@ -9,6 +9,8 @@ json_writer
|
||||
. += {"\"[k]\":[write(val)]"}
|
||||
if(i++ < L.len)
|
||||
. += ","
|
||||
if(cached_data)
|
||||
. = copytext(., 1, lentext(.)) + ",\"cached\":[cached_data]}"
|
||||
.+= "}"
|
||||
|
||||
write(val)
|
||||
|
||||
@@ -7,6 +7,6 @@ proc
|
||||
var/static/json_reader/_jsonr = new()
|
||||
return _jsonr.ReadObject(_jsonr.ScanJson(json))
|
||||
|
||||
list2json(list/L)
|
||||
list2json(list/L, var/cached_data = null)
|
||||
var/static/json_writer/_jsonw = new()
|
||||
return _jsonw.WriteObject(L)
|
||||
return _jsonw.WriteObject(L, cached_data)
|
||||
|
||||
@@ -58,6 +58,9 @@ nanoui is used to open and update nano browser uis
|
||||
var/is_auto_updating = 0
|
||||
// the current status/visibility of the ui
|
||||
var/status = STATUS_INTERACTIVE
|
||||
|
||||
var/cached_data = null
|
||||
|
||||
|
||||
// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
|
||||
var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
|
||||
@@ -370,7 +373,7 @@ nanoui is used to open and update nano browser uis
|
||||
template_data_json = list2json(templates)
|
||||
|
||||
var/list/send_data = get_send_data(initial_data)
|
||||
var/initial_data_json = list2json(send_data)
|
||||
var/initial_data_json = list2json(send_data, cached_data)
|
||||
|
||||
var/url_parameters_json = list2json(list("src" = "\ref[src]"))
|
||||
|
||||
@@ -450,6 +453,17 @@ nanoui is used to open and update nano browser uis
|
||||
var/params = "\ref[src]"
|
||||
|
||||
winset(user, window_id, "on-close=\"nanoclose [params]\"")
|
||||
|
||||
/**
|
||||
* Appends already processed json txt to the list2json proc when setting initial-data and data pushes
|
||||
* Used for data that is fucking huge like manifests and camera lists that doesn't change often.
|
||||
* And we only want to process them when they change.
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/load_cached_data(var/data)
|
||||
cached_data = data
|
||||
return
|
||||
|
||||
/**
|
||||
* Push data to an already open UI window
|
||||
@@ -464,7 +478,7 @@ nanoui is used to open and update nano browser uis
|
||||
var/list/send_data = get_send_data(data)
|
||||
|
||||
//user << list2json(data) // used for debugging
|
||||
user << output(list2params(list(list2json(send_data))),"[window_id].browser:receiveUpdateData")
|
||||
user << output(list2params(list(list2json(send_data,cached_data))),"[window_id].browser:receiveUpdateData")
|
||||
|
||||
/**
|
||||
* This Topic() proc is called whenever a user clicks on a link within a Nano UI
|
||||
|
||||
@@ -96,6 +96,7 @@
|
||||
P.internal_organs = list()
|
||||
P.internal_organs += src
|
||||
H.internal_organs_by_name[name] = src
|
||||
H.internal_organs |= src
|
||||
owner = H
|
||||
return
|
||||
|
||||
@@ -196,7 +197,7 @@
|
||||
src.damage += 0.2 * process_accuracy
|
||||
//Damaged one shares the fun
|
||||
else
|
||||
var/datum/organ/internal/O = pick(owner.internal_organs_by_name)
|
||||
var/datum/organ/internal/O = pick(owner.internal_organs)
|
||||
if(O)
|
||||
O.damage += 0.2 * process_accuracy
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
src.directwired = 1
|
||||
|
||||
/obj/machinery/power/emitter/Destroy()
|
||||
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
msg_admin_attack("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Emitter deleted at ([x],[y],[z])")
|
||||
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
|
||||
..()
|
||||
|
||||
@@ -350,6 +350,6 @@ field_generator power level display
|
||||
if(O.last_warning && temp)
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
message_admins("A singulo exists and a containment field has failed.",1)
|
||||
msg_admin_attack("A singulo exists and a containment field has failed.",1)
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
|
||||
O.last_warning = world.time
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
var/obj/item/device/assembly_holder/H = W
|
||||
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
|
||||
message_admins("[key_name_admin(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
|
||||
msg_admin_attack("[key_name_admin(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
|
||||
log_game("[key_name(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
|
||||
|
||||
rig = W
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
/datum/surgery_step/brain/saw_skull
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
/obj/item/weapon/hatchet = 75, \
|
||||
/obj/item/weapon/melee/arm_blade = 60 // Dr. Chang E. Ling, MD
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
@@ -67,7 +68,8 @@
|
||||
/datum/surgery_step/brain/saw_spine
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
/obj/item/weapon/hatchet = 75, \
|
||||
/obj/item/weapon/melee/arm_blade = 60
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
|
||||
@@ -187,7 +187,8 @@
|
||||
/datum/surgery_step/generic/cut_limb
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
/obj/item/weapon/hatchet = 75, \
|
||||
/obj/item/weapon/melee/arm_blade = 60
|
||||
)
|
||||
|
||||
min_duration = 110
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
/datum/surgery_step/ribcage/saw_ribcage
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/circular_saw = 100, \
|
||||
/obj/item/weapon/hatchet = 75
|
||||
/obj/item/weapon/hatchet = 75, \
|
||||
/obj/item/weapon/melee/arm_blade = 60
|
||||
)
|
||||
|
||||
min_duration = 50
|
||||
@@ -146,7 +147,7 @@
|
||||
user.visible_message(msg, self_msg)
|
||||
|
||||
target.op_stage.ribcage = 0
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ALIEN EMBRYO SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
+10
-2
@@ -798,11 +798,13 @@ var/list/cheartstopper = list("potassium_chloride") //this stops the heart when
|
||||
#define GETPULSE_HAND 0 //less accurate (hand)
|
||||
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)
|
||||
|
||||
var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
|
||||
var/list/restricted_camera_networks = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
|
||||
"CentCom",
|
||||
"ERT",
|
||||
"NukeOps",
|
||||
"Thunderdome",
|
||||
"UO45",
|
||||
"UO45R",
|
||||
"Xeno"
|
||||
)
|
||||
|
||||
@@ -940,4 +942,10 @@ var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
|
||||
#define AUTOLATHE 4 //Uses glass/metal only.
|
||||
#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
|
||||
#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
|
||||
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
|
||||
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
|
||||
|
||||
// Suit sensor levels
|
||||
#define SUIT_SENSOR_OFF 0
|
||||
#define SUIT_SENSOR_BINARY 1
|
||||
#define SUIT_SENSOR_VITAL 2
|
||||
#define SUIT_SENSOR_TRACKING 3
|
||||
|
||||
Reference in New Issue
Block a user