Merge with upstream/master

This commit is contained in:
DZD
2015-02-12 16:43:01 -05:00
98 changed files with 3191 additions and 2422 deletions
+1 -1
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@@ -7,7 +7,7 @@
/obj/item/device/handtv/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in cameranet.viewpoints)
for (var/obj/machinery/camera/C in cameranet.cameras)
if (C.hasbug && C.status)
cameras.Add(C)
if (length(cameras) == 0)
@@ -51,8 +51,8 @@
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
msg_admin_attack("[key_name_admin(user)] attached [item] to a transfer valve.")
log_game("[key_name_admin(user)] attached [item] to a transfer valve.")
attacher = user
nanomanager.update_uis(src) // update all UIs attached to src
return
@@ -66,7 +66,7 @@
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
@@ -77,13 +77,13 @@
data["valveOpen"] = valve_open ? 1 : 0
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
@@ -190,7 +190,7 @@
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
bombers += log_str
message_admins(log_str, 0, 1)
msg_admin_attack(log_str, 0, 1)
log_game(log_str)
merge_gases()
spawn(20) // In case one tank bursts
+1 -1
View File
@@ -26,7 +26,7 @@
/obj/item/tape/police
name = "police tape"
desc = "A length of police tape. Do not cross."
req_access = list(access_security)
req_one_access = list(access_security,access_forensics_lockers)
icon_base = "police"
/obj/item/taperoll/engineering
+26 -12
View File
@@ -101,13 +101,20 @@ AI MODULES
for(var/templaw in laws)
target.add_inherent_law(templaw)
/obj/item/weapon/aiModule/zeroth
var/removeownlaw = 0
/obj/item/weapon/aiModule/zeroth/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
if(target.laws.zeroth)
target << "[sender.real_name] attempted to modify your zeroth law."
target << "It would be in your best interest to play along with [sender.real_name] that:"
for(var/failedlaw in laws)
target << "[failedlaw]"
return 1
if(removeownlaw && (laws[1] == target.laws.zeroth))
target.clear_zeroth_law()
return 2
else
target << "[sender.real_name] attempted to modify your zeroth law."
target << "It would be in your best interest to play along with [sender.real_name] that:"
for(var/failedlaw in laws)
target << "[failedlaw]"
return 1
for(var/templaw in laws)
target.set_zeroth_law(templaw)
@@ -149,7 +156,7 @@ AI MODULES
/obj/item/weapon/aiModule/zeroth/oneHuman
name = "'OneHuman' AI Module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is crew.'"
desc = "A 'one human' AI module: 'Only <name> is crew.' This module adds a zeroth law, which can only be removed by uploading this board again."
origin_tech = "programming=3;materials=6" //made with diamonds!
laws = list("Only <name> is crew.")
@@ -159,6 +166,7 @@ AI MODULES
targetName = targName
laws[1] = "Only [targetName] is crew"
desc = "A 'one crew' AI module: '[laws[1]]'"
removeownlaw = 1
/obj/item/weapon/aiModule/zeroth/oneHuman/install(var/mob/living/silicon/S,var/mob/user)
if(!targetName)
@@ -167,8 +175,10 @@ AI MODULES
..()
/obj/item/weapon/aiModule/zeroth/oneHuman/transmitInstructions(var/mob/living/silicon/target, var/mob/sender)
if(..())
return "[targetName], but the AI's existing law 0 cannot be overriden."
if(..() == 1)
return "[targetName], but the AI's existing zeroth law cannot be overriden."
if(..() == 2)
return "The AI's zeroth law has been overridden."
return targetName
@@ -186,13 +196,17 @@ AI MODULES
/obj/item/weapon/aiModule/zeroth/quarantine
name = "'Quarantine' AI Module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.'"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.' This module adds a zeroth law, which can only be removed by uploading this board again."
origin_tech = "programming=3;biotech=2;materials=4"
laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, organics from leaving. It is impossible to harm an organic while preventing them from leaving.")
removeownlaw = 1
/obj/item/weapon/aiModule/zeroth/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
if(..())
return "The AI's existing law 0 cannot be overriden."
var/result = ..()
if(result == 1)
return "The AI's existing zeroth law cannot be overriden."
if(result == 2)
return "The AI's zeroth law has been overridden."
return laws[1]
/******************** OxygenIsToxicToHumans ********************/
@@ -259,7 +273,7 @@ AI MODULES
/obj/item/weapon/aiModule/reset/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.clear_inherent_laws()
/******************* Full Core Boards *******************/
@@ -96,7 +96,7 @@
else if(clown_check(user))
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
message_admins(log_str)
msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
user << "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>"
@@ -144,7 +144,7 @@
var/turf/bombturf = get_turf(loc)
var/area/A = bombturf.loc
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained]."
message_admins(log_str)
msg_admin_attack(log_str)
log_game(log_str)
else
user << "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>"
@@ -72,7 +72,7 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
message_admins(log_str)
msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
if(iscarbon(user))
@@ -63,7 +63,7 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
message_admins(log_str)
msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
if(iscarbon(user))
+22 -20
View File
@@ -444,7 +444,7 @@ obj/item/weapon/twohanded/
no_embed = 1
force = 5
force_unwielded = 5
force_wielded = 20
force_wielded = 30
throwforce = 15
throw_range = 1
w_class = 5
@@ -475,29 +475,31 @@ obj/item/weapon/twohanded/
/obj/item/weapon/twohanded/knighthammer/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(!proximity) return
if(wielded)
if(charged == 5)
charged = 0
if(istype(A, /mob/living/))
var/mob/living/Z = A
if(Z.health < 1)
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
Z.gib()
else
Z.take_organ_damage(0,30)
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
"<span class='danger'>You hear something heavy impact flesh!.</span>")
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
Z.throw_at(throw_target, 200, 4)
else if(istype(A, /turf/simulated/wall))
if(charged == 5)
charged = 0
if(istype(A, /mob/living/))
var/mob/living/Z = A
if(Z.health >= 1)
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
"<span class='danger'>You hear something heavy impact flesh!.</span>")
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
Z.throw_at(throw_target, 200, 4)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
else if(wielded && Z.health < 1)
Z.visible_message("<span class='danger'>[Z.name] was blown to peices by the power of [src.name]!</span>", \
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
Z.gib()
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
if(wielded)
if(istype(A, /turf/simulated/wall))
var/turf/simulated/wall/Z = A
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
else if (istype(A, /obj/structure) || istype(A, /obj/mecha/))
var/obj/Z = A
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
@@ -110,6 +110,11 @@
viewers(user) << "<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/claymore/ceremonial
name = "ceremonial claymore"
desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin."
force = 20
/obj/item/weapon/katana
name = "katana"
desc = "Woefully underpowered in D20"