Compiles, and guns work™

This commit is contained in:
TheDZD
2016-05-31 22:50:55 -04:00
parent 95d7a68a75
commit a4e950d21a
74 changed files with 288 additions and 550 deletions
+2 -2
View File
@@ -114,7 +114,7 @@
bmark.pixel_x--
bmark.pixel_y--
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/practice))
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
bmark.icon_state = "scorch"
bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
@@ -178,4 +178,4 @@
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
Target.bulletholes.Add(src)
Target.bulletholes.Add(src)