Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins

This commit is contained in:
Crazylemon64
2016-06-24 16:03:10 -07:00
547 changed files with 24802 additions and 9055 deletions
+1 -1
View File
@@ -162,7 +162,7 @@
corpseradio = /obj/item/device/radio/headset/headset_eng
corpseuniform = /obj/item/clothing/under/rank/engineer
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/orange
corpseshoes = /obj/item/clothing/shoes/workboots
corpsebelt = /obj/item/weapon/storage/belt/utility/full
corpsegloves = /obj/item/clothing/gloves/color/yellow
corpsehelmet = /obj/item/clothing/head/hardhat
+1 -1
View File
@@ -149,7 +149,7 @@ obj/machinery/gateway/centerstation/process()
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/device/multitool))
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
to_chat(user, "The gate is already calibrated, there is no work for you to do here.")
return
/////////////////////////////////////Away////////////////////////
+38
View File
@@ -0,0 +1,38 @@
/obj/effect/landmark/map_loader
name = "map loader"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
invisibility = 101
anchored = 1
density = 0
opacity = 0
var/template_name = null
var/datum/map_template/template = null
var/centered = 1
/obj/effect/landmark/map_loader/New(loc, tname)
..()
if(tname)
template_name = tname
if(template_name)
template = map_templates[template_name]
if(template)
load(template)
/obj/effect/landmark/map_loader/proc/load(datum/map_template/t)
spawn(1)
if(!t)
return
t.load(get_turf(src), centered = centered)
t.loaded++
qdel(src)
/obj/effect/landmark/map_loader/random
var/template_list = ""
/obj/effect/landmark/map_loader/random/New()
..()
if(template_list)
template_name = safepick(splittext(template_list, ";"))
template = map_templates[template_name]
load(template)
@@ -61,10 +61,8 @@
*/
//Captain's retro laser - Fires practice laser shots instead.
obj/item/weapon/gun/energy/laser/retro/sc_retro
name ="retro laser"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
// projectile_type = "/obj/item/projectile/practice"
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
//Syndicate sub-machine guns.
@@ -196,4 +194,4 @@ var/sc_safecode5 = "[rand(0,9)]"
return
/obj/singularity/narsie/sc_Narsie/ex_act()
return
return
@@ -172,7 +172,7 @@
if(istype(M, /mob/living/carbon/human))
for(var/mob/O in viewers(world.view, src.loc))
to_chat(O, "<font color='red'>[M] triggered the \icon[src] [src]</font>")
to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
triggered = 1
call(src,triggerproc)(M)