diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm
index 1a1ed2b4c5e..2ed06a12773 100644
--- a/code/game/objects/items/devices/flash.dm
+++ b/code/game/objects/items/devices/flash.dm
@@ -122,7 +122,7 @@
for(var/obj/item/borg/combat/shield/S in R.module.modules)
if(R.activated(S))
add_logs(user, M, "flashed", object="[src.name]")
- user.visible_message("[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!", "You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!")
+ user.visible_message("[user] tries to overloads [M]'s sensors with the [src.name], but is blocked by [M]'s shield!", "You try to overload [M]'s sensors with the [src.name], but are blocked by \his shield!")
return 1
add_logs(user, M, "flashed", object="[src.name]")
if(M.flash_eyes(affect_silicon = 1))
diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm
index 96d48c55b83..a090985b78e 100644
--- a/code/game/objects/items/weapons/cosmetics.dm
+++ b/code/game/objects/items/weapons/cosmetics.dm
@@ -109,7 +109,7 @@
user.visible_message("[user] starts to shave their facial hair with \the [src].", \
"You take a moment shave your facial hair with \the [src].")
if(do_after(user, 50 * toolspeed, target = H))
- user.visible_message("[user] shaves his facial hair clean with the [src].", \
+ user.visible_message("[user] shaves \his facial hair clean with the [src].", \
"You finish shaving with the [src]. Fast and clean!")
C.f_style = "Shaved"
H.update_fhair()
@@ -143,7 +143,7 @@
user.visible_message("[user] starts to shave their head with \the [src].", \
"You start to shave your head with \the [src].")
if(do_after(user, 50 * toolspeed, target = H))
- user.visible_message("[user] shaves his head with the [src].", \
+ user.visible_message("[user] shaves \his head with the [src].", \
"You finish shaving with the [src].")
C.h_style = "Skinhead"
H.update_hair()
diff --git a/code/game/objects/items/weapons/garrote.dm b/code/game/objects/items/weapons/garrote.dm
index be96e29f97a..042e0d707f1 100644
--- a/code/game/objects/items/weapons/garrote.dm
+++ b/code/game/objects/items/weapons/garrote.dm
@@ -134,7 +134,7 @@
G = user.r_hand
else
- user.visible_message("[user] loses his grip on [strangling]'s neck.", \
+ user.visible_message("[user] loses \his grip on [strangling]'s neck.", \
"You lose your grip on [strangling]'s neck.")
strangling = null
@@ -144,7 +144,7 @@
return
if(!G.affecting)
- user.visible_message("[user] loses his grip on [strangling]'s neck.", \
+ user.visible_message("[user] loses \his grip on [strangling]'s neck.", \
"You lose your grip on [strangling]'s neck.")
strangling = null
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 299006c102d..d970b696ca4 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -245,7 +245,7 @@
wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a robotic [E.name]!\n"
else if(E.status & ORGAN_SPLINTED)
- wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on his [E.name]!\n"
+ wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on [t_his] [E.name]!\n"
for(var/obj/item/I in E.embedded_objects)
msg += "[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [E.name]!\n"
diff --git a/code/modules/mob/living/carbon/superheroes.dm b/code/modules/mob/living/carbon/superheroes.dm
index b6b2c707ddb..b4677c5526a 100644
--- a/code/modules/mob/living/carbon/superheroes.dm
+++ b/code/modules/mob/living/carbon/superheroes.dm
@@ -188,7 +188,7 @@
switch(progress)
if(1)
to_chat(user, "You begin by introducing yourself and explaining what you're about.")
- user.visible_message("[user]'s introduces himself and explains his plans.")
+ user.visible_message("[user]'s introduces himself and explains \his plans.")
if(2)
to_chat(user, "You begin the recruitment of [target].")
user.visible_message("[user] leans over towards [target], whispering excitedly as he gives a speech.")
@@ -214,7 +214,7 @@
recruiting = 0
to_chat(user, "You have recruited [target] as your henchman!")
to_chat(target, "You have decided to enroll as a henchman for [user]. You are now part of the feared 'Greyshirts'.")
- to_chat(target, "You must follow the orders of [user], and help him succeed in his dastardly schemes.")
+ to_chat(target, "You must follow the orders of [user], and help him succeed in \his dastardly schemes.")
to_chat(target, "You may not harm other Greyshirt or [user]. However, you do not need to obey other Greyshirts.")
ticker.mode.greyshirts += target.mind
target.set_species("Human")