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Merge pull request #2448 from tigercat2000/footsteps_are_good_iunno
Footstep sounds
This commit is contained in:
@@ -291,3 +291,30 @@ Des: Removes all infected images from the alien.
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#undef HEAT_DAMAGE_LEVEL_1
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#undef HEAT_DAMAGE_LEVEL_2
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#undef HEAT_DAMAGE_LEVEL_3
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/mob/living/carbon/alien/handle_footstep(turf/T)
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if(..())
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if(T.footstep_sounds["xeno"])
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var/S = pick(T.footstep_sounds["xeno"])
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if(S)
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if(m_intent == "run")
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if(!(step_count % 2)) //every other turf makes a sound
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return 0
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var/range = -(world.view - 2)
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range -= 0.666 //-(7 - 2) = (-5) = -5 | -5 - (0.666) = -5.666 | (7 + -5.666) = 1.334 | 1.334 * 3 = 4.002 | range(4.002) = range(4)
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var/volume = 5
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if(m_intent == "walk")
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return 0 //silent when walking
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if(buckled || lying || throwing)
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return 0 //people flying, lying down or sitting do not step
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if(!has_gravity(src))
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if(step_count % 3) //this basically says, every three moves make a noise
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return 0 //1st - none, 1%3==1, 2nd - none, 2%3==2, 3rd - noise, 3%3==0
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playsound(T, S, volume, 1, range)
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return 1
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return 0
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@@ -95,4 +95,55 @@
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if(!has_gravity(loc))
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return
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var/obj/item/clothing/shoes/S = shoes
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S.step_action(src)
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S.step_action(src)
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/mob/living/carbon/human/handle_footstep(turf/T)
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if(..())
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if(T.footstep_sounds["human"])
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var/S = pick(T.footstep_sounds["human"])
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if(S)
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if(m_intent == "run")
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if(!(step_count % 2)) //every other turf makes a sound
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return 0
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var/range = -(world.view - 2)
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if(m_intent == "walk")
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range -= 0.333
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if(!shoes)
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range -= 0.333
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//shoes + running
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//-(7 - 2) = -(5) = -5 | -5 - 0 = -5 | (7 + -5) = 2 | 2 * 3 = 6 | range(6) = range(6)
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//running OR shoes
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//-(7 - 2) = (-5) = -5 | -5 - 0.333 = -5.333 | (7 + -5.333) = 1.667 | 1.667 * 3 = 5.001 | range(5.001) = range(5)
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//walking AND no shoes
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//-(7 - 2) = (-5) = -5 | -5 - (0.333 * 2) = -5.666 | (7 + -5.666) = 1.334 | 1.334 * 3 = 4.002 | range(4.002) = range(4)
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var/volume = 13
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if(m_intent == "walk")
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volume -= 4
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if(!shoes)
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volume -= 4
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if(istype(shoes, /obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/shooess = shoes
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if(shooess.silence_steps)
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return 0 //silent
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if(!has_organ("l_foot") && !has_organ("r_foot"))
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return 0 //no feet no footsteps
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if(buckled || lying || throwing)
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return 0 //people flying, lying down or sitting do not step
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if(!has_gravity(src))
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if(step_count % 3) //this basically says, every three moves make a noise
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return 0 //1st - none, 1%3==1, 2nd - none, 2%3==2, 3rd - noise, 3%3==0
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if(species.silent_steps)
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return 0 //species is silent
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playsound(T, S, volume, 1, range)
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return 1
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return 0
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@@ -23,6 +23,7 @@
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var/unarmed //For empty hand harm-intent attack
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var/unarmed_type = /datum/unarmed_attack
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var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
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var/silent_steps = 0 // Stops step noises
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var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
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var/poison_type = "plasma" // Poisonous air.
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@@ -591,4 +592,4 @@
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else
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H.bodytemp.icon_state = "temp0"
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return 1
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return 1
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@@ -481,10 +481,18 @@
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if (s_active && !( s_active in contents ) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents ) first so we hopefully don't have to call get_turf() so much.
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s_active.close(src)
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handle_footstep(loc)
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step_count++
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if(update_slimes)
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for(var/mob/living/carbon/slime/M in view(1,src))
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M.UpdateFeed(src)
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/mob/living/proc/handle_footstep(turf/T)
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if(istype(T))
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return 1
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return 0
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/*//////////////////////
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START RESIST PROCS
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*///////////////////////
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@@ -51,4 +51,5 @@
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var/list/icon/pipes_shown = list()
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var/last_played_vent
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var/list/datum/action/actions = list()
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var/list/datum/action/actions = list()
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var/step_count = 0
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