Merge pull request #11190 from Fox-McCloud/flash-sonic-bang

Flash Powder, Sonic Powder, and Flashbang Refactor
This commit is contained in:
variableundefined
2019-04-02 20:33:17 +08:00
committed by GitHub
6 changed files with 126 additions and 185 deletions
@@ -6,6 +6,7 @@
light_power = 10
light_color = LIGHT_COLOR_WHITE
var/light_time = 2
var/range = 7
/obj/item/grenade/flashbang/prime()
update_mob()
@@ -15,60 +16,65 @@
set_light(7)
for(var/mob/living/M in hearers(7, flashbang_turf))
bang(get_turf(M), M)
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/effects/bang.ogg', 25, 1)
bang(flashbang_turf, range, src)
for(var/obj/structure/blob/B in hear(8,flashbang_turf)) //Blob damage here
var/damage = round(30/(get_dist(B,get_turf(src))+1))
for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
B.health -= damage
B.update_icon()
spawn(light_time)
qdel(src)
/obj/item/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/M)
M.show_message("<span class='warning'>BANG</span>", 2)
playsound(loc, 'sound/effects/bang.ogg', 25, 1)
/proc/bang(turf/T, atom/A, range = 7, flash = TRUE, bang = TRUE)
for(var/mob/living/M in hearers(range, T))
if(M.stat == DEAD)
continue
M.show_message("<span class='warning'>BANG</span>", 2)
//Checking for protections
var/ear_safety = M.check_ear_prot()
var/distance = max(1,get_dist(src,T))
//Checking for protections
var/ear_safety = M.check_ear_prot()
var/distance = max(1, get_dist(get_turf(A), get_turf(M)))
//Flash
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
M.Weaken(15) //hella stunned
M.Stun(15)
if(ishuman(M))
M.emote("scream")
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.receive_damage(8, 1)
//Flash
if(flash)
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
M.Weaken(15) //hella stunned
M.Stun(15)
if(ishuman(M))
M.emote("scream")
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.receive_damage(8, 1)
if(M.flash_eyes(affect_silicon = 1))
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
if(M.flash_eyes(affect_silicon = TRUE))
M.Stun(max(10 / distance, 3))
M.Weaken(max(10 / distance, 3))
//Bang
if(get_turf(M) == get_turf(src))//Holding on person or being exactly where lies is significantly more dangerous and voids protection
M.Stun(10)
M.Weaken(10)
if(!ear_safety)
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
M.AdjustEarDamage(rand(0, 5), 15)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears))
if(ears.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ears.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
//Bang
if(bang)
if(!distance || A.loc == M || A.loc == M.loc) //Holding on person or being exactly where lies is significantly more dangerous and voids protection
M.Stun(10)
M.Weaken(10)
if(!ear_safety)
M.Stun(max(10 / distance, 3))
M.Weaken(max(10 / distance, 3))
M.AdjustEarDamage(rand(0, 5), 15)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears))
if(ears.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ears.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")