diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index e71d266c3d2..149dec50b44 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -378,6 +378,15 @@ max_w_class = WEIGHT_CLASS_SMALL max_combined_w_class = 18 resistance_flags = FIRE_PROOF + use_item_overlays = TRUE // Will show the tools on the sprite + w_class_override = list( + /obj/item/crowbar, + /obj/item/screwdriver, + /obj/item/weldingtool, + /obj/item/wirecutters, + /obj/item/wrench, + /obj/item/multitool + ) /obj/item/storage/belt/military/sst icon_state = "assaultbelt" @@ -388,16 +397,7 @@ desc = "Can hold various tools. This model seems to have additional compartments and folds up rather nicely into a bag." icon_state = "utilitybelt" item_state = "utility" - use_item_overlays = TRUE // So it will still show tools in it in case sec get lazy and just glance at it. storable = TRUE - w_class_override = list( - /obj/item/crowbar, - /obj/item/screwdriver, - /obj/item/weldingtool, - /obj/item/wirecutters, - /obj/item/wrench, - /obj/item/multitool - ) /obj/item/storage/belt/military/traitor/hacker/populate_contents() new /obj/item/screwdriver(src, "red")