Clown Planet corpses start skeletonized, exploit fixes

This commit is contained in:
ZomgPonies
2014-01-01 21:38:19 -05:00
parent 016db13e42
commit a59d4df7ef
3 changed files with 6 additions and 2 deletions
@@ -83,7 +83,7 @@
src << "<span class='warning'>[T] is not compatible with our biology.</span>"
return
if(NOCLONE in T.mutations)
if((NOCLONE || SKELETON) in T.mutations)
src << "<span class='warning'>This creature's DNA is ruined beyond useability!</span>"
return
+2 -1
View File
@@ -182,6 +182,7 @@
corpseid = 1
corpseidjob = "Clown"
corpseidaccess = "Clown"
timeofdeath = -50000
/obj/effect/landmark/corpse/clownking
name = "Clown King"
@@ -208,7 +209,7 @@
corpseid = 1
corpseidjob = "Mime"
corpseidaccess = "Mime"
timeofdeath = -50000
/obj/effect/landmark/corpse/scientist
name = "Scientist"
@@ -106,6 +106,9 @@
if(mind && mind.vampire && (mind in ticker.mode.vampires))
M << "\red Your fangs fail to pierce [src.name]'s cold flesh"
return 0
if(SKELETON in mutations)
M << "\red There is no blood in a skeleton!"
return 0
//we're good to suck the blood, blaah
M.handle_bloodsucking(src)
add_logs(src, M, "vampirebit")