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Clown Planet corpses start skeletonized, exploit fixes
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@@ -182,6 +182,7 @@
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corpseid = 1
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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timeofdeath = -50000
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/obj/effect/landmark/corpse/clownking
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name = "Clown King"
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@@ -208,7 +209,7 @@
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corpseid = 1
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corpseidjob = "Mime"
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corpseidaccess = "Mime"
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timeofdeath = -50000
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/obj/effect/landmark/corpse/scientist
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name = "Scientist"
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@@ -106,6 +106,9 @@
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if(mind && mind.vampire && (mind in ticker.mode.vampires))
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M << "\red Your fangs fail to pierce [src.name]'s cold flesh"
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return 0
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if(SKELETON in mutations)
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M << "\red There is no blood in a skeleton!"
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return 0
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//we're good to suck the blood, blaah
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M.handle_bloodsucking(src)
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add_logs(src, M, "vampirebit")
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