From 531bb709b67c1769210a5769844da409d17519e0 Mon Sep 17 00:00:00 2001 From: "adrermail@gmail.com" Date: Sun, 14 Nov 2021 14:09:31 +0100 Subject: [PATCH] Fix cabient doors 2 --- code/game/objects/items/random_items.dm | 2 +- code/game/objects/structures/crates_lockers/closets/gimmick.dm | 2 +- .../structures/crates_lockers/closets/secure/personal.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/random_items.dm b/code/game/objects/items/random_items.dm index 31c23ba3b52..df156c8857f 100644 --- a/code/game/objects/items/random_items.dm +++ b/code/game/objects/items/random_items.dm @@ -233,7 +233,7 @@ name = "unlabelled booze closet" req_access = list(ACCESS_BAR) icon_state = "cabinet" - open_door_sprite = "cabient_door" + open_door_sprite = "cabinet_door" open_sound = 'sound/machines/wooden_closet_open.ogg' close_sound = 'sound/machines/wooden_closet_close.ogg' open_sound_volume = 25 diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 9a7a93f3da9..58bfb91773d 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -2,7 +2,7 @@ name = "cabinet" desc = "Old will forever be in fashion." icon_state = "cabinet" - open_door_sprite = "cabient_door" + open_door_sprite = "cabinet_door" resistance_flags = FLAMMABLE open_sound = 'sound/machines/wooden_closet_open.ogg' close_sound = 'sound/machines/wooden_closet_close.ogg' diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index 5e503b770d3..2ecb0a8e450 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -23,7 +23,7 @@ /obj/structure/closet/secure_closet/personal/cabinet icon_state = "cabinet" - open_door_sprite = "cabient_door" + open_door_sprite = "cabinet_door" resistance_flags = FLAMMABLE max_integrity = 70 open_sound = 'sound/machines/wooden_closet_open.ogg'