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-The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost.
-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. -Added more wood items for tower cap wood construction: Wooden doors and sandals. -Added plump helmet biscuits and mushroom soup to kitchen recipes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3454 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1191,7 +1191,7 @@
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potency = 10
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New()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 5), 1))
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reagents.add_reagent("nutriment", 1+round((potency / 6), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
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@@ -1202,7 +1202,7 @@
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potency = 10
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New()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 5), 1))
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reagents.add_reagent("nutriment", 1+round((potency / 6), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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/obj/item/weapon/reagent_containers/food/snacks/grown/lime
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