-The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost.

-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire.
-Added more wood items for tower cap wood construction: Wooden doors and sandals.
-Added plump helmet biscuits and mushroom soup to kitchen recipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3454 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
d_h2005@yahoo.com
2012-04-14 06:42:46 +00:00
parent 9c7bc90ee3
commit a5eaa18d21
9 changed files with 108 additions and 9 deletions
+33 -1
View File
@@ -243,4 +243,36 @@
/obj/structure/mineral_door/transparent/diamond
mineralType = "diamond"
hardness = 10
hardness = 10
/obj/structure/mineral_door/wood
mineralType = "wood"
hardness = 1
Open()
isSwitchingStates = 1
playsound(loc, 'doorcreaky.ogg', 100, 1)
flick("[mineralType]opening",src)
sleep(10)
density = 0
opacity = 0
state = 1
update_icon()
isSwitchingStates = 0
Close()
isSwitchingStates = 1
playsound(loc, 'doorcreaky.ogg', 100, 1)
flick("[mineralType]closing",src)
sleep(10)
density = 1
opacity = 1
state = 0
update_icon()
isSwitchingStates = 0
Dismantle(devastated = 0)
if(!devastated)
for(var/i = 1, i <= oreAmount, i++)
new/obj/item/stack/sheet/wood(get_turf(src))
del(src)
+3 -1
View File
@@ -4,8 +4,10 @@ WOOD PLANKS
*/
var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1),\
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 30, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/wood