Make sure check trajectory works

This commit is contained in:
Markolie
2015-07-28 19:14:56 +02:00
parent c67bb095fb
commit a60157fe5b
2 changed files with 8 additions and 12 deletions
+5 -7
View File
@@ -71,7 +71,7 @@
/obj/machinery/porta_turret/New()
..()
req_access.Cut()
req_access = list()
req_one_access = list(access_security, access_heads)
//Sets up a spark system
@@ -83,7 +83,7 @@
/obj/machinery/porta_turret/crescent/New()
..()
req_one_access.Cut()
req_one_access = list()
req_access = list(access_cent_specops)
/obj/machinery/porta_turret/proc/setup()
@@ -479,7 +479,7 @@ var/list/turret_icons
if(L.stat && !emagged) //if the perp is dead/dying, no need to bother really
return TURRET_NOT_TARGET //move onto next potential victim!
if(get_dist(src, L) > 7) //if it's too far away, why bother?
return TURRET_NOT_TARGET
@@ -502,13 +502,11 @@ var/list/turret_icons
if(isanimal(L) || issmall(L)) // Animals are not so dangerous
return check_anomalies ? TURRET_SECONDARY_TARGET : TURRET_NOT_TARGET
if(isalien(L)) // Xenos are dangerous
return check_anomalies ? TURRET_PRIORITY_TARGET : TURRET_NOT_TARGET
if(ishuman(L)) //if the target is a human, analyze threat level
if(emagged)
return 10
if(ishuman(L)) //if the target is a human, analyze threat level
if(assess_perp(L, check_access, check_weapons, check_records, check_arrest) < 4)
return TURRET_NOT_TARGET //if threat level < 4, keep going
+3 -5
View File
@@ -325,16 +325,14 @@
if(istype(M))
return 1
/proc/check_trajectory(atom/target as mob, var/mob/living/user as mob, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
if(!istype(target) || !istype(user))
/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
if(!istype(target) || !istype(firer))
return 0
var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test....
var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_turf(firer)) //Making the test....
trace.target = target
if(!isnull(flags))
trace.flags = flags //Set the flags...
trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
trace.firer = user
var/output = trace.process() //Test it!
qdel(trace) //No need for it anymore
return output //Send it back to the gun!