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Make sure check trajectory works
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@@ -325,16 +325,14 @@
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if(istype(M))
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return 1
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/proc/check_trajectory(atom/target as mob, var/mob/living/user as mob, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
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if(!istype(target) || !istype(user))
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/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
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if(!istype(target) || !istype(firer))
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return 0
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var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test....
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var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_turf(firer)) //Making the test....
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trace.target = target
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if(!isnull(flags))
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trace.flags = flags //Set the flags...
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trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
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trace.firer = user
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var/output = trace.process() //Test it!
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qdel(trace) //No need for it anymore
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return output //Send it back to the gun!
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