diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index 0ba245af4e6..70073b38123 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -71,7 +71,7 @@ /obj/item/weapon/shard/Crossed(AM as mob|obj) if(isliving(AM)) var/mob/living/M = AM - if(M.incorporeal_move || M.flying)//you are incorporal or flying..no shard stepping! + if(M.incorporeal_move || M.flying || M.throwing)//you are incorporal or flying or being thrown ..no shard stepping! return to_chat(M, "You step on \the [src]!") playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds