Global Intercom list, minor code cleanup round 2

This commit is contained in:
FalseIncarnate
2016-05-06 03:20:00 -04:00
parent e5b6ad0256
commit a68ddb1116
4 changed files with 37 additions and 36 deletions
@@ -56,6 +56,7 @@
dir=ndir
b_stat=1
on = 0
global_intercoms.Add(src)
update_icon()
/obj/item/device/radio/intercom/department/medbay/New()
@@ -104,6 +105,7 @@
/obj/item/device/radio/intercom/Destroy()
processing_objects.Remove(src)
global_intercoms.Remove(src)
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
@@ -15,7 +15,7 @@
var/bees_left = 10
var/list/blood_list = list()
var/sound_file = 'sound/misc/briefcase_bees.ogg'
var/sound_cooldown = 0
var/next_sound = 0
/obj/item/weapon/bee_briefcase/examine(mob/user)
..()
@@ -50,9 +50,7 @@
else if(istype(I, /obj/item/weapon/plantspray))
var/obj/item/weapon/plantspray/PS = I
user.drop_item(PS)
bees_left -= PS.pest_kill_str
if(bees_left < 0)
bees_left = 0
bees_left = max(0, (bees_left - PS.pest_kill_str))
to_chat(user, "You spray [PS] into \the [src].")
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(PS)
@@ -62,30 +60,20 @@
to_chat(user, "<span class='danger'>The lack of all and any bees at this event has been somewhat of a let-down...</span>")
return
else
if(!sound_cooldown) //The cooldown doesn't prevent us from releasing bees, just stops the sound
sound_cooldown = 1
spawn(90)
sound_cooldown = 0
if(world.time >= next_sound) //This cooldown doesn't prevent us from releasing bees, just stops the sound
next_sound = world.time + 90
//Play sound through the station intercomms, so everyone knows the doom you have wrought.
var/list/intercomms = list()
for(var/obj/item/device/radio/intercom/I in world)
if(I.z != ZLEVEL_STATION) continue
intercomms += I
if(intercomms.len)
for(var/obj/item/device/radio/intercom/I in intercomms)
playsound(I, sound_file, 35)
for(var/O in global_intercoms)
var/obj/item/device/radio/intercom/I = O
if(I.z != ZLEVEL_STATION) //Only broadcast to the station intercoms
continue
if(!I.on) //Only broadcast to active intercoms (powered, switched on)
continue
playsound(I, sound_file, 35)
//Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee
if(bees_left >= 5)
for(var/bee = 5, bee > 0, bee--)
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
B.master_and_friends = blood_list //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
B.forceMove(get_turf(user)) //RELEASE THE BEES!
bees_left -= 5
else
for(var/bee = bees_left, bee > 0, bee--)
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
B.master_and_friends = blood_list //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
B.forceMove(get_turf(user)) //RELEASE THE BEES!
bees_left = 0
for(var/bee = min(5, bees_left), bee > 0, bee--)
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
B.master_and_friends = blood_list //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
B.forceMove(get_turf(user)) //RELEASE THE BEES!
bees_left -= 5