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Y2K update:
- New "empulse" proc. Works similarly to "explode" proc. It triggers the "emp_act" proc on everything within range. emp_act are effects similar or identical to the effects of the emp grenade. Any major changes to emp effects listed below. Note: EMPs now affect items in your backpack. - New admin right-click command: EM Pulse. You can create an empulse at the desired location with a size you choose. Similar to Explosion command. - disable device spell, emp grenade, and disable tech rune all use empulse now. - New "disable device" spell datum added. - EMP'ed gas canisters no longer drain the station of power. - When a borg is EMP'ed, all objects in their module get their emp_act proc triggered. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1018 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -653,6 +653,10 @@
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src.go_out()
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return
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/obj/machinery/clonepod/emp_act(severity)
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if(prob(100/severity)) malfunction()
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..()
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/obj/machinery/clonepod/ex_act(severity)
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switch(severity)
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if(1.0)
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