diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index ee76586dd81..2de447fe0b0 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -147,8 +147,31 @@
var/on = FALSE
var/brightness_on = 2
light_color = LIGHT_COLOR_RED
+ var/backstab_sound = 'sound/items/unsheath.ogg'
+ var/backstab_damage = 12
armour_penetration_flat = 20
+/obj/item/pen/edagger/attack(mob/living/M, mob/living/user, def_zone)
+ var/extra_force_applied = FALSE
+ if(on && user.dir == M.dir && !HAS_TRAIT(M, TRAIT_FLOORED) && user != M)
+ force += backstab_damage
+ extra_force_applied = TRUE
+ add_attack_logs(user, M, "Backstabbed with [src]", ATKLOG_ALL)
+ M.apply_damage(40, STAMINA) //Just enough to slow
+ M.KnockDown(2 SECONDS)
+ M.visible_message("[user] stabs [M] in the back!", "[user] stabs you in the back! The energy blade makes you collapse in pain!")
+
+ playsound(loc, backstab_sound, 5, TRUE, ignore_walls = FALSE, falloff_distance = 0)
+ else
+ playsound(loc, hitsound, 5, TRUE, ignore_walls = FALSE, falloff_distance = 0)
+ . = ..()
+ if(extra_force_applied)
+ force -= backstab_damage
+
+/obj/item/pen/edagger/get_clamped_volume() //So the parent proc of attack isn't the loudest sound known to man
+ return 0
+
+
/obj/item/pen/edagger/attack_self(mob/living/user)
if(on)
on = FALSE
@@ -159,7 +182,7 @@
hitsound = initial(hitsound)
embed_chance = initial(embed_chance)
throwforce = initial(throwforce)
- playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
+ playsound(user, 'sound/weapons/saberoff.ogg', 2, 1)
to_chat(user, "[src] can now be concealed.")
set_light(0)
else
@@ -171,7 +194,7 @@
hitsound = 'sound/weapons/blade1.ogg'
embed_chance = 100 //rule of cool
throwforce = 35
- playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
+ playsound(user, 'sound/weapons/saberon.ogg', 2, 1)
to_chat(user, "[src] is now active.")
set_light(brightness_on, 1)
set_sharpness(on)