diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm
deleted file mode 100644
index d2f278849ba..00000000000
--- a/code/game/objects/items/weapons/implants/implantchair.dm
+++ /dev/null
@@ -1,150 +0,0 @@
-/obj/machinery/implantchair
- name = "mindshield bio-chip implanter"
- desc = "Used to implant occupants with mindshield bio-chips."
- icon = 'icons/obj/machines/implantchair.dmi'
- icon_state = "implantchair"
- density = TRUE
- opacity = FALSE
- anchored = TRUE
-
- var/ready = TRUE
- var/malfunction = 0
- var/list/obj/item/implant/mindshield/implant_list = list()
- var/max_implants = 5
- var/injection_cooldown = 600
- var/replenish_cooldown = 6000
- var/replenishing = 0
- var/mob/living/carbon/occupant
- var/injecting = FALSE
-
-/obj/machinery/implantchair/Initialize(mapload)
- . = ..()
- add_implants()
-
-
-/obj/machinery/implantchair/attack_hand(mob/user)
- user.set_machine(src)
- var/health_text = ""
- if(occupant)
- if(occupant.health <= -100)
- health_text = "Dead"
- else if(occupant.health < 0)
- health_text = "[round(occupant.health, 0.1)]"
- else
- health_text = "[round(occupant.health,0.1)]"
-
- var/dat ="bio-chip implanter Status
"
-
- dat +="Current occupant: [occupant ? "
Name: [occupant]
Health: [health_text]
" : "None"]
"
- dat += "Bio-chips: [length(implant_list) ? "[length(implant_list)]" : "Replenish"]
"
- if(occupant)
- dat += "[ready ? "Bio-chip" : "Recharging"]
"
- user.set_machine(src)
- user << browse(dat, "window=implant")
- onclose(user, "implant")
-
-
-/obj/machinery/implantchair/Topic(href, href_list)
- if(..())
- return
- if(href_list["implant"])
- if(occupant)
- injecting = TRUE
- go_out()
- ready = FALSE
- spawn(injection_cooldown)
- ready = TRUE
-
- if(href_list["replenish"])
- ready = FALSE
- spawn(replenish_cooldown)
- add_implants()
- ready = TRUE
-
- updateUsrDialog()
- return
-
-
-/obj/machinery/implantchair/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/grab))
- var/obj/item/grab/G = W
- if(!ismob(G.affecting))
- return
- var/mob/M = G.affecting
- if(M.has_buckled_mobs())
- to_chat(user, "[M] will not fit into [src] because [M.p_they()] [M.p_have()] a slime latched onto [M.p_their()] head.")
- return
- if(put_mob(M))
- qdel(G)
- updateUsrDialog()
- return
-
-
-/obj/machinery/implantchair/proc/go_out(mob/M)
- if(!(occupant))
- return
- if(M == occupant) // so that the guy inside can't eject himself -Agouri
- return
- occupant.forceMove(loc)
- if(injecting)
- implant(occupant)
- injecting = FALSE
- occupant = null
- icon_state = "implantchair"
- return
-
-
-/obj/machinery/implantchair/proc/put_mob(mob/living/carbon/M)
- if(!iscarbon(M))
- to_chat(usr, "[src] cannot hold this!")
- return
- if(occupant)
- to_chat(usr, "[src] is already occupied!")
- return
- M.stop_pulling()
- M.forceMove(src)
- occupant = M
- add_fingerprint(usr)
- icon_state = "implantchair_on"
- return TRUE
-
-
-/obj/machinery/implantchair/proc/implant(mob/M)
- if(!iscarbon(M))
- return
- if(!length(implant_list))
- return
- for(var/obj/item/implant/mindshield/imp in implant_list)
- if(!imp)
- continue
- if(istype(imp, /obj/item/implant/mindshield))
- visible_message("[src] bio-chips [M].")
-
- if(imp.implant(M))
- implant_list -= imp
- break
-
-
-/obj/machinery/implantchair/proc/add_implants()
- for(var/i in 1 to max_implants)
- var/obj/item/implant/mindshield/new_implant = new /obj/item/implant/mindshield(src)
- implant_list += new_implant
-
-/obj/machinery/implantchair/verb/get_out()
- set name = "Eject occupant"
- set category = "Object"
- set src in oview(1)
- if(usr.stat != 0)
- return
- go_out(usr)
- add_fingerprint(usr)
- return
-
-/obj/machinery/implantchair/verb/move_inside()
- set name = "Move Inside"
- set category = "Object"
- set src in oview(1)
- if(usr.stat != 0 || stat & (NOPOWER|BROKEN))
- return
- put_mob(usr)
- return
diff --git a/paradise.dme b/paradise.dme
index e09c1544365..28f12e5b92e 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -1052,7 +1052,6 @@
#include "code\game\objects\items\weapons\implants\implant_traitor.dm"
#include "code\game\objects\items\weapons\implants\implant_uplink.dm"
#include "code\game\objects\items\weapons\implants\implantcase.dm"
-#include "code\game\objects\items\weapons\implants\implantchair.dm"
#include "code\game\objects\items\weapons\implants\implanter.dm"
#include "code\game\objects\items\weapons\implants\implantfluff.dm"
#include "code\game\objects\items\weapons\implants\implantpad.dm"