[PORT] Adds TG "busy" cogbar animation for players (#27932)

* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
Mira
2025-03-06 16:04:51 +00:00
committed by GitHub
co-authored by Luc Burzah
parent c550db4e65
commit a6e8f69c55
40 changed files with 357 additions and 41 deletions
+1 -1
View File
@@ -14,7 +14,7 @@
EXCEPTION("Invalid target given")
if(goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", ABOVE_HUD_LAYER)
bar = image('icons/effects/progressbar.dmi', target, "prog_bar_0", ABOVE_HUD_LAYER)
bar.alpha = 0
bar.plane = ABOVE_HUD_PLANE
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA