Revert gun pool for now.

Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
This commit is contained in:
ESwordTheCat
2014-05-08 00:46:48 -08:00
committed by ZomgPonies
parent 54db12f702
commit a6ee8dc678
10 changed files with 32 additions and 51 deletions
@@ -114,7 +114,7 @@
A.fired()
*/
proc/Emit()
var/obj/item/projectile/beam/emitter/A = getFromPool(/obj/item/projectile/beam/emitter, loc)
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc)
A.frequency = frequency
A.damage = mega_energy * 500
playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1)
@@ -92,7 +92,7 @@
src.fire_delay = rand(20,100)
src.shot_number = 0
use_power(1000)
var/obj/item/projectile/beam/emitter/A = getFromPool(/obj/item/projectile/beam/emitter, loc)
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter(src.loc)
playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread