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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts: # icons/obj/ammo.dmi # icons/obj/guns/projectile.dmi # icons/obj/projectiles.dmi
This commit is contained in:
@@ -3,6 +3,12 @@
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/rubber9mm
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desc = "A 9mm rubber bullet casing."
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caliber = "9mm"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/weakbullet4
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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icon_state = "762-casing"
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@@ -20,6 +26,7 @@
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/weakbullet2/rubber
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/obj/item/ammo_casing/c10mm
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@@ -76,6 +83,12 @@
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/rubber45
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desc = "A .45 rubber bullet casing."
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caliber = ".45"
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icon_state = "r-casing"
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projectile_type = /obj/item/projectile/bullet/weakbullet4
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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@@ -120,7 +133,7 @@
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/obj/item/ammo_casing/shotgun/rubbershot
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name = "rubber shot"
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desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
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icon_state = "bshell"
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icon_state = "cshell"
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projectile_type = /obj/item/projectile/bullet/rpellet
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pellets = 6
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variance = 25
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@@ -254,7 +267,7 @@
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/obj/item/ammo_casing/shotgun/tranquilizer
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name = "tranquilizer darts"
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desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
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icon_state = "cshell"
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icon_state = "nshell"
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projectile_type = /obj/item/projectile/bullet/dart/syringe/tranquilizer
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materials = list(MAT_METAL=250)
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@@ -35,6 +35,12 @@
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ammo_type = /obj/item/ammo_casing/c45
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max_ammo = 20
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/obj/item/ammo_box/rubber45
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name = "ammo box (.45 rubber)"
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icon_state = "45box-r"
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ammo_type = /obj/item/ammo_casing/rubber45
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max_ammo = 16
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/obj/item/ammo_box/a40mm
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name = "ammo box (40mm grenades)"
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icon_state = "40mm"
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@@ -52,14 +58,14 @@
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/obj/item/ammo_box/n762
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name = "ammo box (7.62x38mmR)"
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icon_state = "10mmbox"
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icon_state = "riflebox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/n762
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max_ammo = 14
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/obj/item/ammo_box/shotgun
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name = "Ammunition Box (slug)"
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icon_state = "9mmbox"
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icon_state = "slugbox"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 7
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@@ -67,26 +73,30 @@
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/obj/item/ammo_box/shotgun/buck
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name = "Ammunition Box (buckshot)"
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icon_state = "buckshotbox"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/shotgun/stun
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name = "Ammunition Box (stun shells)"
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icon_state = "stunbox"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/beanbag
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name = "Ammunition Box (beanbag shells)"
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icon_state = "beanbagbox"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/rubbershot
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name = "Ammunition Box (rubbershot shells)"
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icon_state = "rubbershotbox"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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materials = list(MAT_METAL=28000)
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "Ammunition Box (tranquilizer darts)"
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icon_state = "45box"
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icon_state = "tranqbox"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
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materials = list(MAT_METAL=1750)
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@@ -209,6 +209,34 @@
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caliber = ".45"
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max_ammo = 8
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multiple_sprites = 1
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/obj/item/ammo_box/magazine/m45/enforcer45
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name = "handgun magazine (.45)"
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icon_state = "enforcer"
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ammo_type = /obj/item/ammo_casing/rubber45
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/obj/item/ammo_box/magazine/m45/enforcer45/update_icon()
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..()
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overlays.Cut()
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var/ammo = ammo_count()
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if(ammo && is_rubber())
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overlays += image('icons/obj/ammo.dmi', icon_state = "enforcer-r")
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/obj/item/ammo_box/magazine/m45/enforcer45/examine(mob/user, var/distance)
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..()
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if(distance <= 2)
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to_chat(user, "It seems to be loaded with [is_rubber() ? "rubber" : "lethal"] bullets.")//only can see the topmost one.
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/obj/item/ammo_box/magazine/m45/enforcer45/proc/is_rubber()//if the topmost bullet is a rubber one
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var/ammo = ammo_count()
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if(!ammo)
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return 0
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if(istype(contents[contents.len], /obj/item/ammo_casing/rubber45))
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return 1
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return 0
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/obj/item/ammo_box/magazine/m45/enforcer45/lethal
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ammo_type = /obj/item/ammo_casing/c45
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/obj/item/ammo_box/magazine/wt550m9
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name = "wt550 magazine (4.6x30mm)"
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@@ -40,6 +40,14 @@
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mag_type = /obj/item/ammo_box/magazine/m50
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can_suppress = 0
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/obj/item/weapon/gun/projectile/automatic/pistol/enforcer45
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name = "Enforcer .45"
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desc = "A pistol of modern design."
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icon_state = "enforcer"
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force = 10
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mag_type = /obj/item/ammo_box/magazine/m45/enforcer45
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can_suppress = 0
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/obj/item/weapon/gun/projectile/automatic/pistol/deagle/update_icon()
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..()
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icon_state = "[initial(icon_state)][magazine ? "" : "-e"]"
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@@ -42,6 +42,7 @@
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damage = 5
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weaken = 3
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stamina = 60
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icon_state = "bullet-r"
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/obj/item/projectile/bullet/weakbullet2/rubber //detective's bullets that don't embed
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embed = 0
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@@ -50,6 +51,13 @@
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/obj/item/projectile/bullet/weakbullet3
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damage = 20
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/obj/item/projectile/bullet/weakbullet4
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name = "rubber bullet"
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damage = 5
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stamina = 30
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icon_state = "bullet-r"
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/toxinbullet
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damage = 15
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@@ -135,6 +143,7 @@
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name = "rubber pellet"
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damage = 3
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stamina = 25
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icon_state = "bullet-r"
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/obj/item/projectile/bullet/stunshot//taser slugs for shotguns, nothing special
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name = "stunshot"
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