Projectiles cleaned up a bit and moved into a /modules folder.

Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-18 07:27:05 +00:00
parent e4ec81fa6b
commit a72e6d6a84
42 changed files with 2178 additions and 2304 deletions
-98
View File
@@ -128,91 +128,7 @@
icon_state = "spacecash1000"
access = access_crate_cash
/*
/obj/item/weapon/ammo
name = "ammo"
icon = 'ammo.dmi'
var/amount_left = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "syringe_kit"
m_amt = 50000
throwforce = 2
w_class = 1.0
throw_speed = 4
throw_range = 20
origin_tech = "materials=2;combat=1"
/obj/item/weapon/ammo/a357
desc = "There are 7 rounds left!"
name = "ammo-357"
icon_state = "357-7"
amount_left = 7.0
/obj/item/weapon/ammo/a45
desc = "There are 10 rounds left!"
name = "ammo-45"
icon_state = "45-10"
amount_left = 10.0
/obj/item/weapon/ammo/a763m
desc = "There are 9 rounds left!"
name = "ammo-7.63x25"
icon_state = "7.63x25m-9"
amount_left = 9.0
/obj/item/weapon/ammo/a9x19p
desc = "There are 8 rounds left!"
name = "ammo-9x19"
icon_state = "9x19p-8"
amount_left = 8.0
/obj/item/weapon/ammo/assaultmag
desc = "There are 30 rounds left!"
name = "5.56x45mm NATO"
icon_state = "5.56"
amount_left = 30.0
/obj/item/weapon/ammo/shell //easier to add new shell types. Like badmin laser/taser/pulse shells.
desc = "Generic shell description."
name = "Generic shell."
icon_state = "blshell"
m_amt = 9000
New()
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/ammo/shell/beanbag
desc = "A weak beanbag shell."
name = "beanbag shell"
icon_state = "bshell"
m_amt = 10000
/obj/item/weapon/ammo/shell/gauge
desc = "A 12gauge shell."
name = "12 gauge shell"
icon_state = "gshell"
m_amt = 25000
/obj/item/weapon/ammo/shell/blank
desc = "A blank shell."
name = "blank shell"
icon_state = "blshell"
m_amt = 500
/obj/item/weapon/ammo/shell/dart
desc = "A dart for use in shotguns.."
name = "shotgun dart"
icon_state = "blshell" //someone, draw the icon, please.
m_amt = 50000 //because it's like, instakill.
/obj/item/weapon/ammo/a38
desc = "A speedloader that contains 7 .38 Special rounds."
name = "38-Special ammo"
icon_state = "38-7"
amount_left = 7.0
m_amt = 10000
*/
/obj/item/device/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
@@ -533,20 +449,6 @@
throw_speed = 3
throw_range = 10
/obj/item/weapon/cloaking_device
name = "cloaking device"
desc = "Use this to become invisible to the human eyesocket."
icon = 'device.dmi'
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
throwforce = 10.0
throw_speed = 2
throw_range = 10
w_class = 2.0
origin_tech = "magnets=3;syndicate=4"
#define MAXCOIL 30
/obj/item/weapon/cable_coil
name = "cable coil"