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synced 2026-08-23 03:57:13 +01:00
Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now. Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code. IonRifle only has 5 shots before it needs to be reloaded down from 10. Lowered the weakbullet's stun to match the taser. You can no longer recall the shuttle on meteor. Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living. Bit of blob work. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
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File diff suppressed because it is too large
Load Diff
@@ -551,17 +551,6 @@ CLIPBOARDS
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//SN src = null
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del(src)
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return
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if("shield")
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var/obj/item/device/shield/W = new /obj/item/device/shield( M )
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if (M.hand)
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M.l_hand = W
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else
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M.r_hand = W
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W.layer = 20
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W.add_fingerprint(M)
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//SN src = null
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del(src)
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return
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if("sword")
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var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M )
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if (M.hand)
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