Projectiles cleaned up a bit and moved into a /modules folder.

Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-18 07:27:05 +00:00
parent e4ec81fa6b
commit a72e6d6a84
42 changed files with 2178 additions and 2304 deletions
File diff suppressed because it is too large Load Diff
@@ -551,17 +551,6 @@ CLIPBOARDS
//SN src = null
del(src)
return
if("shield")
var/obj/item/device/shield/W = new /obj/item/device/shield( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
if("sword")
var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M )
if (M.hand)