Projectiles cleaned up a bit and moved into a /modules folder.

Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-18 07:27:05 +00:00
parent e4ec81fa6b
commit a72e6d6a84
42 changed files with 2178 additions and 2304 deletions
+6 -4
View File
@@ -11,14 +11,14 @@
idle_power_usage = 0
active_power_usage = 0
var
health = 10.0
health = 10
id = 1
obscured = 0
sunfrac = 0
adir = SOUTH
ndir = SOUTH
turn_angle = 0
obj/machinery/power/solar_control/control
obj/machinery/power/solar_control/control = null
proc
healthcheck()
updateicon()
@@ -185,7 +185,8 @@
if(!powernet) return
for(var/obj/machinery/power/solar/S in powernet.nodes)
if(S.id != id) continue
cdir = S.adir
cdir = S.adir//The hell is this even doing?
S.control = src
updateicon()
@@ -351,7 +352,8 @@
if(!powernet) return
for(var/obj/machinery/power/solar/S in powernet.nodes)
if(S.id != id) continue
S.control = src
if(!S.control)
S.control = src
S.ndir = cdir