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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now. Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code. IonRifle only has 5 shots before it needs to be reloaded down from 10. Lowered the weakbullet's stun to match the taser. You can no longer recall the shuttle on meteor. Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living. Bit of blob work. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -11,14 +11,14 @@
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idle_power_usage = 0
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active_power_usage = 0
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var
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health = 10.0
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health = 10
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id = 1
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obscured = 0
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sunfrac = 0
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adir = SOUTH
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ndir = SOUTH
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turn_angle = 0
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obj/machinery/power/solar_control/control
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obj/machinery/power/solar_control/control = null
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proc
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healthcheck()
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updateicon()
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@@ -185,7 +185,8 @@
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if(!powernet) return
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for(var/obj/machinery/power/solar/S in powernet.nodes)
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if(S.id != id) continue
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cdir = S.adir
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cdir = S.adir//The hell is this even doing?
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S.control = src
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updateicon()
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@@ -351,7 +352,8 @@
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if(!powernet) return
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for(var/obj/machinery/power/solar/S in powernet.nodes)
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if(S.id != id) continue
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S.control = src
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if(!S.control)
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S.control = src
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S.ndir = cdir
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