diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index 47e6e4dc85b..3820c11adf0 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -146,6 +146,7 @@ /obj/machinery/airlock_sensor icon = 'icons/obj/airlock_machines.dmi' icon_state = "airlock_sensor_off" + layer = ABOVE_WINDOW_LAYER name = "airlock sensor" anchored = 1 resistance_flags = FIRE_PROOF @@ -228,9 +229,9 @@ icon = 'icons/obj/airlock_machines.dmi' icon_state = "access_button_standby" name = "access button" + layer = ABOVE_WINDOW_LAYER anchored = 1 power_channel = ENVIRON - var/master_tag frequency = AIRLOCK_FREQ var/command = "cycle" diff --git a/code/game/machinery/embedded_controller/airlock_controllers.dm b/code/game/machinery/embedded_controller/airlock_controllers.dm index 3cf506d96ba..8766864bdc1 100644 --- a/code/game/machinery/embedded_controller/airlock_controllers.dm +++ b/code/game/machinery/embedded_controller/airlock_controllers.dm @@ -1,5 +1,6 @@ //base type for controllers of two-door systems /obj/machinery/embedded_controller/radio/airlock + layer = ABOVE_WINDOW_LAYER // Setup parameters only radio_filter = RADIO_AIRLOCK var/tag_exterior_door