Fire Fixes

This commit is contained in:
Fox-McCloud
2015-03-05 20:30:18 -05:00
parent 0ffe412121
commit a74bb8a710
2 changed files with 4 additions and 4 deletions
+1 -1
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@@ -153,7 +153,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
for(var/mob/living/carbon/human/M in loc)
M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
// M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
loc.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
for(var/atom/A in loc)
+3 -3
View File
@@ -655,9 +655,9 @@
cold_level_3 = -1
heat_level_1 = 500 //gives them about 25 seconds in space before taking damage
heat_level_2 = 1000
heat_level_3 = 2000
heat_level_3_breathe = 2000
heat_level_2 = 540
heat_level_3 = 600
heat_level_3_breathe = 600
synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.