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Fire Fixes
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@@ -153,7 +153,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
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for(var/mob/living/carbon/human/M in loc)
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M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
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// M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
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loc.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
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for(var/atom/A in loc)
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@@ -655,9 +655,9 @@
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cold_level_3 = -1
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heat_level_1 = 500 //gives them about 25 seconds in space before taking damage
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heat_level_2 = 1000
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heat_level_3 = 2000
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heat_level_3_breathe = 2000
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heat_level_2 = 540
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heat_level_3 = 600
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heat_level_3_breathe = 600
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synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
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