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Fixes slime people physique not showing (#23083)
* damn you octus! * Update code/modules/mob/living/carbon/human/human_examine.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * fixes contras suggestion --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -54,10 +54,11 @@
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break
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if(skip_jumpsuit && skip_face || HAS_TRAIT(src, TRAIT_NOEXAMINE)) //either obscured or on the nospecies list
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msg += "!" //omit the species when examining
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else if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
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msg += ", a<b><font color='[examine_color]'> slime person</font></b>!"
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else
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msg += ", \a [height]<b><font color='[examine_color]'> [lowertext(displayed_species)]</font></b> with \a [physique] physique!" //Look I know it uses physique twice, lets not think about it too much ok?
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var/species_name = lowertext(displayed_species)
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if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
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species_name = "slime person"
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msg += ", \a [height]<b><font color='[examine_color]'> [species_name]</font></b> with \a [physique] physique!"
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return msg
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/mob/living/carbon/human/examine_start_damage_block(skip_gloves = FALSE, skip_suit_storage = FALSE, skip_jumpsuit = FALSE, skip_shoes = FALSE, skip_mask = FALSE, skip_ears = FALSE, skip_eyes = FALSE, skip_face = FALSE)
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