Fixes slime people physique not showing (#23083)

* damn you octus!

* Update code/modules/mob/living/carbon/human/human_examine.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* fixes contras suggestion

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
JimKil3
2023-10-30 16:45:25 +00:00
committed by GitHub
co-authored by Contrabang
parent de50855e45
commit a7568f73b4
@@ -54,10 +54,11 @@
break
if(skip_jumpsuit && skip_face || HAS_TRAIT(src, TRAIT_NOEXAMINE)) //either obscured or on the nospecies list
msg += "!" //omit the species when examining
else if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
msg += ", a<b><font color='[examine_color]'> slime person</font></b>!"
else
msg += ", \a [height]<b><font color='[examine_color]'> [lowertext(displayed_species)]</font></b> with \a [physique] physique!" //Look I know it uses physique twice, lets not think about it too much ok?
var/species_name = lowertext(displayed_species)
if(displayed_species == "Slime People") //snowflakey because Slime People are defined as a plural
species_name = "slime person"
msg += ", \a [height]<b><font color='[examine_color]'> [species_name]</font></b> with \a [physique] physique!"
return msg
/mob/living/carbon/human/examine_start_damage_block(skip_gloves = FALSE, skip_suit_storage = FALSE, skip_jumpsuit = FALSE, skip_shoes = FALSE, skip_mask = FALSE, skip_ears = FALSE, skip_eyes = FALSE, skip_face = FALSE)