From a76be6bf7c5ea5864088e84c678224c3f43fe22b Mon Sep 17 00:00:00 2001 From: DJSnapshot Date: Sat, 12 Jul 2014 00:36:13 -0700 Subject: [PATCH] Nerf on sound distance. --- code/game/sound.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/sound.dm b/code/game/sound.dm index 95023680877..1ba836b1945 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -14,7 +14,7 @@ var/mob/M = P if(!M || !M.client) continue - if(get_dist(M, turf_source) <= (world.view + extrarange) * 6) + if(get_dist(M, turf_source) <= (world.view + extrarange) * 3) var/turf/T = get_turf(M) if(T && T.z == turf_source.z) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff) @@ -41,7 +41,7 @@ var/const/SURROUND_CAP = 255 if(isturf(turf_source)) // 3D sounds, the technology is here! var/turf/T = get_turf(src) - S.volume -= get_dist(T, turf_source) * 0.5 + S.volume -= get_dist(T, turf_source) * 0.75 if (S.volume < 0) S.volume = 0 var/dx = turf_source.x - T.x // Hearing from the right/left