From a7715c7d1f6646c46bd887e0b242d3d9e07c3b5e Mon Sep 17 00:00:00 2001 From: lass9030 Date: Sun, 21 Oct 2018 16:28:42 +0200 Subject: [PATCH] shock reach is now max 8 --- code/modules/reagents/chemistry/recipes/pyrotechnics.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm index f531e597a03..ff8e995822e 100644 --- a/code/modules/reagents/chemistry/recipes/pyrotechnics.dm +++ b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm @@ -411,7 +411,7 @@ datum/chemical_reaction/flash_powder /datum/chemical_reaction/shock_explosion/on_reaction(datum/reagents/holder, created_volume) var/turf/T = get_turf(holder.my_atom) - for(var/mob/living/carbon/C in view(min(12, round(created_volume * 2)), T)) + for(var/mob/living/carbon/C in view(min(8, round(created_volume * 2)), T)) C.Beam(T,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5) //What? Why are we beaming from the mob to the turf? Turf to mob generates really odd results. C.electrocute_act(3.5, "electrical blast") holder.del_reagent("teslium") //Clear all remaining Teslium and Uranium, but leave all other reagents untouched.