mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
This commit is contained in:
@@ -181,7 +181,7 @@
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/obj/structure/alien/weeds/Destroy()
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var/turf/T = loc
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for (var/obj/structure/alien/weeds/W in range(1,T))
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for(var/obj/structure/alien/weeds/W in range(1,T))
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W.updateWeedOverlays()
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linked_node = null
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return ..()
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@@ -269,7 +269,7 @@
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/obj/structure/alien/weeds/proc/fullUpdateWeedOverlays()
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for (var/obj/structure/alien/weeds/W in range(1,src))
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for(var/obj/structure/alien/weeds/W in range(1,src))
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W.updateWeedOverlays()
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//Weed nodes
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@@ -30,7 +30,7 @@ var/global/list/image/splatter_cache=list()
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if(src.loc && isturf(src.loc))
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for(var/obj/effect/decal/cleanable/blood/B in src.loc)
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if(B != src)
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if (B.blood_DNA)
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if(B.blood_DNA)
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blood_DNA |= B.blood_DNA.Copy()
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qdel(B)
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spawn(DRYING_TIME * (amount+1))
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@@ -41,7 +41,7 @@ var/global/list/image/splatter_cache=list()
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color = basecolor
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/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
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if (!istype(perp))
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if(!istype(perp))
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return
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if(amount < 1)
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return
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@@ -68,7 +68,7 @@ var/global/list/image/splatter_cache=list()
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S.overlays += S.blood_overlay
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S.blood_DNA |= blood_DNA.Copy()
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else if (hasfeet)//Or feet
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else if(hasfeet)//Or feet
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perp.feet_blood_color = basecolor
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perp.track_blood = max(amount,perp.track_blood)
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if(!perp.feet_blood_DNA)
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@@ -86,14 +86,14 @@ var/global/list/image/splatter_cache=list()
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/obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user)
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..()
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if (amount && istype(user))
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if(amount && istype(user))
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add_fingerprint(user)
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if (user.gloves)
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if(user.gloves)
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return
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var/taken = rand(1,amount)
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amount -= taken
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to_chat(user, "<span class='notice'>You get some of \the [src] on your hands.</span>")
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if (!user.blood_DNA)
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if(!user.blood_DNA)
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user.blood_DNA = list()
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user.blood_DNA |= blood_DNA.Copy()
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user.bloody_hands += taken
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@@ -199,9 +199,9 @@ var/global/list/image/splatter_cache=list()
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/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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if(i > 0)
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var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
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b.basecolor = src.basecolor
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b.update_icon()
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@@ -209,7 +209,7 @@ var/global/list/image/splatter_cache=list()
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var/datum/disease/ND = D.Copy(1)
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b.viruses += ND
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ND.holder = b
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if (step_to(src, get_step(src, direction), 0))
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if(step_to(src, get_step(src, direction), 0))
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break
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@@ -15,17 +15,17 @@
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/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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if (prob(40))
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if(i > 0)
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if(prob(40))
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var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
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streak.update_icon()
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else if (prob(10))
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else if(prob(10))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if (step_to(src, get_step(src, direction), 0))
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if(step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/blood/gibs/robot/limb
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@@ -5,7 +5,7 @@
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var/noclear = 0 //if it has this, don't delete it when its' scooped up
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/obj/effect/decal/cleanable/New()
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if (random_icon_states && length(src.random_icon_states) > 0)
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if(random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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create_reagents(100)
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..()
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@@ -56,7 +56,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/effect/water/New()
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..()
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//var/turf/T = src.loc
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//if (istype(T, /turf))
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//if(istype(T, /turf))
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// T.firelevel = 0 //TODO: FIX
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spawn( 70 )
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delete()
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@@ -65,9 +65,9 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/effect/water/Move(turf/newloc)
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//var/turf/T = src.loc
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//if (istype(T, /turf))
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//if(istype(T, /turf))
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// T.firelevel = 0 //TODO: FIX
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if (--src.life < 1)
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if(--src.life < 1)
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//SN src = null
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delete()
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if(newloc.density)
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@@ -177,21 +177,21 @@ steam.start() -- spawns the effect
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..()
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playsound(src.loc, "sparks", 100, 1)
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var/turf/T = loc
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if (istype(T, /turf))
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if(istype(T, /turf))
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T.hotspot_expose(1000, 100)
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spawn (100)
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qdel(src)
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/obj/effect/effect/sparks/Destroy()
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var/turf/T = src.loc
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if (istype(T, /turf))
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if(istype(T, /turf))
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T.hotspot_expose(1000,100)
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return ..()
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/obj/effect/effect/sparks/Move()
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..()
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var/turf/T = src.loc
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if (istype(T, /turf))
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if(istype(T, /turf))
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T.hotspot_expose(1000,100)
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return
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@@ -325,11 +325,11 @@ steam.start() -- spawns the effect
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/obj/effect/effect/bad_smoke/Move()
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..()
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for(var/mob/living/carbon/M in get_turf(src))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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else
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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@@ -348,12 +348,12 @@ steam.start() -- spawns the effect
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/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
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..()
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if(istype(M, /mob/living/carbon))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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return
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else
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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@@ -579,12 +579,12 @@ steam.start() -- spawns the effect
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/obj/effect/effect/sleep_smoke/Move()
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..()
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for(var/mob/living/carbon/M in get_turf(src))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
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if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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// if(M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
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else
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M.drop_item()
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M:sleeping += 5
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if (M.coughedtime != 1)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn(20)
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@@ -595,13 +595,13 @@ steam.start() -- spawns the effect
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/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
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..()
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if(istype(M, /mob/living/carbon))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
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if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
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// if(M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
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return
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else
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M.drop_item()
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M:sleeping += 5
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if (M.coughedtime != 1)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn(20)
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@@ -671,10 +671,10 @@ steam.start() -- spawns the effect
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/obj/effect/effect/mustard_gas/Move()
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..()
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for(var/mob/living/carbon/human/R in get_turf(src))
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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else
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R.burn_skin(0.75)
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if (R.coughedtime != 1)
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if(R.coughedtime != 1)
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R.coughedtime = 1
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R.emote("gasp")
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spawn (20)
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@@ -684,11 +684,11 @@ steam.start() -- spawns the effect
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/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
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..()
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if (istype(R, /mob/living/carbon/human))
|
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
if(istype(R, /mob/living/carbon/human))
|
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if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
return
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
if(R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
@@ -997,7 +997,7 @@ steam.start() -- spawns the effect
|
||||
if(metal)
|
||||
return
|
||||
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
if(istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
if(M.slip("foam", 5, 2))
|
||||
if(reagents)
|
||||
@@ -1109,7 +1109,7 @@ steam.start() -- spawns the effect
|
||||
/obj/structure/foamedmetal/attack_hand(var/mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
if ((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
if((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
user.visible_message("<span class='warning'>[user] smashes through \the [src].</span>", "<span class='notice'>You smash through \the [src].</span>")
|
||||
qdel(src)
|
||||
else
|
||||
@@ -1118,7 +1118,7 @@ steam.start() -- spawns the effect
|
||||
/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
if (istype(I, /obj/item/weapon/grab))
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
G.affecting.loc = src.loc
|
||||
user.visible_message("<span class='warning'>[G.assailant] smashes [G.affecting] through the foamed metal wall.</span>")
|
||||
@@ -1171,7 +1171,7 @@ steam.start() -- spawns the effect
|
||||
return
|
||||
|
||||
start()
|
||||
if (amount <= 2)
|
||||
if(amount <= 2)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
@@ -1179,7 +1179,7 @@ steam.start() -- spawns the effect
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "\red The solution violently explodes.")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
if(prob (50 * amount))
|
||||
to_chat(M, "\red The explosion knocks you down.")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
@@ -1190,16 +1190,16 @@ steam.start() -- spawns the effect
|
||||
var/flash = -1
|
||||
|
||||
// Clamp all values to MAX_EXPLOSION_RANGE
|
||||
if (round(amount/12) > 0)
|
||||
if(round(amount/12) > 0)
|
||||
devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
|
||||
|
||||
if (round(amount/6) > 0)
|
||||
if(round(amount/6) > 0)
|
||||
heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
|
||||
|
||||
if (round(amount/3) > 0)
|
||||
if(round(amount/3) > 0)
|
||||
light = min (MAX_EX_LIGHT_RANGE, light + round(amount/3))
|
||||
|
||||
if (flash && flashing_factor)
|
||||
if(flash && flashing_factor)
|
||||
flash += (round(amount/4) * flashing_factor)
|
||||
|
||||
for(var/mob/M in viewers(8, location))
|
||||
@@ -1211,11 +1211,11 @@ steam.start() -- spawns the effect
|
||||
if(holder)
|
||||
var/dmglevel = 4
|
||||
|
||||
if (round(amount/8) > 0)
|
||||
if(round(amount/8) > 0)
|
||||
dmglevel = 1
|
||||
else if (round(amount/4) > 0)
|
||||
else if(round(amount/4) > 0)
|
||||
dmglevel = 2
|
||||
else if (round(amount/2) > 0)
|
||||
else if(round(amount/2) > 0)
|
||||
dmglevel = 3
|
||||
|
||||
if(dmglevel<4) holder.ex_act(dmglevel)
|
||||
@@ -1243,7 +1243,7 @@ steam.start() -- spawns the effect
|
||||
src.icon = I
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
if(istype(T, /turf))
|
||||
T.hotspot_expose(3000,100)
|
||||
spawn (100)
|
||||
qdel(src)
|
||||
@@ -1251,14 +1251,14 @@ steam.start() -- spawns the effect
|
||||
|
||||
/obj/effect/sparkles/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
if(istype(T, /turf))
|
||||
T.hotspot_expose(3000,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/sparkles/Move()
|
||||
..()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
if(istype(T, /turf))
|
||||
T.hotspot_expose(3000,100)
|
||||
return
|
||||
|
||||
|
||||
@@ -146,11 +146,11 @@
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
if(prob(5))
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
new /obj/item/clothing/gloves/color/white(src.loc)
|
||||
new /obj/item/clothing/shoes/white(src.loc)
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if (prob(30))
|
||||
if(prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if (prob(25))
|
||||
if(prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -40,10 +40,10 @@
|
||||
return
|
||||
if(M.anchored&&istype(M, /obj/mecha))
|
||||
return
|
||||
if (!( target ))
|
||||
if(!( target ))
|
||||
qdel(src)
|
||||
return
|
||||
if (istype(M, /atom/movable))
|
||||
if(istype(M, /atom/movable))
|
||||
if(prob(failchance)) //oh dear a problem, put em in deep space
|
||||
src.icon_state = "portal1"
|
||||
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
|
||||
|
||||
@@ -38,19 +38,19 @@
|
||||
|
||||
var/obj/item/device/assembly/S
|
||||
|
||||
switch (src.btype)
|
||||
switch(src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
if(0)
|
||||
|
||||
S = new/obj/item/device/assembly/signaler(V)
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
if(1)
|
||||
|
||||
S = new/obj/item/device/assembly/prox_sensor(V)
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
if(2)
|
||||
|
||||
S = new/obj/item/device/assembly/timer(V)
|
||||
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
if(1.0)
|
||||
qdel(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
if(prob(5))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user