Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins

All hail glorious leader tigercat
This commit is contained in:
Crazylemon64
2016-07-08 00:16:28 -07:00
928 changed files with 8857 additions and 8457 deletions
+36 -36
View File
@@ -56,7 +56,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/effect/water/New()
..()
//var/turf/T = src.loc
//if (istype(T, /turf))
//if(istype(T, /turf))
// T.firelevel = 0 //TODO: FIX
spawn( 70 )
delete()
@@ -65,9 +65,9 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/effect/water/Move(turf/newloc)
//var/turf/T = src.loc
//if (istype(T, /turf))
//if(istype(T, /turf))
// T.firelevel = 0 //TODO: FIX
if (--src.life < 1)
if(--src.life < 1)
//SN src = null
delete()
if(newloc.density)
@@ -177,21 +177,21 @@ steam.start() -- spawns the effect
..()
playsound(src.loc, "sparks", 100, 1)
var/turf/T = loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(1000, 100)
spawn (100)
qdel(src)
/obj/effect/effect/sparks/Destroy()
var/turf/T = src.loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(1000,100)
return ..()
/obj/effect/effect/sparks/Move()
..()
var/turf/T = src.loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(1000,100)
return
@@ -325,11 +325,11 @@ steam.start() -- spawns the effect
/obj/effect/effect/bad_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
if(M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
@@ -348,12 +348,12 @@ steam.start() -- spawns the effect
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
return
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
if(M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
@@ -579,12 +579,12 @@ steam.start() -- spawns the effect
/obj/effect/effect/sleep_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if(M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
else
M.drop_item()
M:sleeping += 5
if (M.coughedtime != 1)
if(M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn(20)
@@ -595,13 +595,13 @@ steam.start() -- spawns the effect
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
if(M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if(M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
return
else
M.drop_item()
M:sleeping += 5
if (M.coughedtime != 1)
if(M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn(20)
@@ -671,10 +671,10 @@ steam.start() -- spawns the effect
/obj/effect/effect/mustard_gas/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
else
R.burn_skin(0.75)
if (R.coughedtime != 1)
if(R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
@@ -684,11 +684,11 @@ steam.start() -- spawns the effect
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
..()
if (istype(R, /mob/living/carbon/human))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
if(istype(R, /mob/living/carbon/human))
if(R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
return
R.burn_skin(0.75)
if (R.coughedtime != 1)
if(R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
@@ -997,7 +997,7 @@ steam.start() -- spawns the effect
if(metal)
return
if (istype(AM, /mob/living/carbon))
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
if(M.slip("foam", 5, 2))
if(reagents)
@@ -1109,7 +1109,7 @@ steam.start() -- spawns the effect
/obj/structure/foamedmetal/attack_hand(var/mob/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if ((HULK in user.mutations) || (prob(75 - metal*25)))
if((HULK in user.mutations) || (prob(75 - metal*25)))
user.visible_message("<span class='warning'>[user] smashes through \the [src].</span>", "<span class='notice'>You smash through \the [src].</span>")
qdel(src)
else
@@ -1118,7 +1118,7 @@ steam.start() -- spawns the effect
/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if (istype(I, /obj/item/weapon/grab))
if(istype(I, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = I
G.affecting.loc = src.loc
user.visible_message("<span class='warning'>[G.assailant] smashes [G.affecting] through the foamed metal wall.</span>")
@@ -1171,7 +1171,7 @@ steam.start() -- spawns the effect
return
start()
if (amount <= 2)
if(amount <= 2)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(2, 1, location)
s.start()
@@ -1179,7 +1179,7 @@ steam.start() -- spawns the effect
for(var/mob/M in viewers(5, location))
to_chat(M, "\red The solution violently explodes.")
for(var/mob/M in viewers(1, location))
if (prob (50 * amount))
if(prob (50 * amount))
to_chat(M, "\red The explosion knocks you down.")
M.Weaken(rand(1,5))
return
@@ -1190,16 +1190,16 @@ steam.start() -- spawns the effect
var/flash = -1
// Clamp all values to MAX_EXPLOSION_RANGE
if (round(amount/12) > 0)
if(round(amount/12) > 0)
devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
if (round(amount/6) > 0)
if(round(amount/6) > 0)
heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
if (round(amount/3) > 0)
if(round(amount/3) > 0)
light = min (MAX_EX_LIGHT_RANGE, light + round(amount/3))
if (flash && flashing_factor)
if(flash && flashing_factor)
flash += (round(amount/4) * flashing_factor)
for(var/mob/M in viewers(8, location))
@@ -1211,11 +1211,11 @@ steam.start() -- spawns the effect
if(holder)
var/dmglevel = 4
if (round(amount/8) > 0)
if(round(amount/8) > 0)
dmglevel = 1
else if (round(amount/4) > 0)
else if(round(amount/4) > 0)
dmglevel = 2
else if (round(amount/2) > 0)
else if(round(amount/2) > 0)
dmglevel = 3
if(dmglevel<4) holder.ex_act(dmglevel)
@@ -1243,7 +1243,7 @@ steam.start() -- spawns the effect
src.icon = I
playsound(src.loc, "sparks", 100, 1)
var/turf/T = src.loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(3000,100)
spawn (100)
qdel(src)
@@ -1251,14 +1251,14 @@ steam.start() -- spawns the effect
/obj/effect/sparkles/Destroy()
var/turf/T = src.loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(3000,100)
return ..()
/obj/effect/sparkles/Move()
..()
var/turf/T = src.loc
if (istype(T, /turf))
if(istype(T, /turf))
T.hotspot_expose(3000,100)
return