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Lowering string count
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@@ -24,7 +24,7 @@
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if (!msg)
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return
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>BADMIN</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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@@ -4,6 +4,8 @@
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//for multiple items just add mutliple entries, unless i change it to be a listlistlist
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//yes, it has to be an item, you can't pick up nonitems
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/*
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/proc/EquipCustomItems(mob/living/carbon/human/M)
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// load lines
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var/file = file2text("config/custom_items.txt")
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@@ -70,4 +72,6 @@
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skip:
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if (ok == 0) // Finally, since everything else failed, place it on the ground
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Item.loc = get_turf(M.loc)
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Item.loc = get_turf(M.loc)
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*/
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@@ -281,7 +281,7 @@
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var/mob/living/carbon/human/character = create_character() //creates the human and transfers vars and mind
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job_master.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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//EquipCustomItems(character)
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character.loc = pick(latejoin)
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character.lastarea = get_area(loc)
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