adds mantles! 3 public access ones (in default clothes vendor,) and 6 command ones, each in their respective heads' lockers.

This commit is contained in:
Ionward
2019-04-09 01:06:19 -07:00
parent f64ac6ec0a
commit a792d46085
11 changed files with 111 additions and 2 deletions
+80 -1
View File
@@ -59,7 +59,6 @@
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/captunic/capjacket
name = "captain's uniform jacket"
desc = "A less formal jacket for everyday captain use."
@@ -72,6 +71,22 @@
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/capmantle
name = "captain's cloak"
desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
icon_state = "capmantle"
item_state = "capmantle"
allowed = list(/obj/item/tank, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60
put_on_delay = 40
burn_state = FIRE_PROOF
//Chaplain
/obj/item/clothing/suit/hooded/chaplain_hoodie
name = "chaplain hoodie"
@@ -151,6 +166,31 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO
allowed = list(/obj/item/kitchen/knife)
//Chief Engineer
/obj/item/clothing/suit/cemantle
name = "chief engineer's mantle"
desc = "A thick, sturdy protective poncho designed for the Chief Engineer."
icon_state = "cemantle"
item_state = "cemantle"
armor = list(melee = 25, bullet = 20, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 20)
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
burn_state = FIRE_PROOF
//Chief Medical Officer
/obj/item/clothing/suit/cmomantle
name = "chief medical officer's mantle"
desc = "An absorbent, clean cover found on the shoulders of the Chief Medical Officer."
icon_state = "cmomantle"
item_state = "cmomantle"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
//Detective
/obj/item/clothing/suit/storage/det_suit
name = "coat"
@@ -259,6 +299,33 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
//Head of Security
/obj/item/clothing/suit/hosmantle
name = "armored shawl"
desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
icon_state = "hosmantle"
item_state = "hosmantle"
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|ARMS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
strip_delay = 60
put_on_delay = 40
burn_state = FIRE_PROOF
//Head of Personnel
/obj/item/clothing/suit/hopmantle
name = "head of personnel's shawl"
desc = "A well kept shoulder-drape for the head of personnel."
icon_state = "hopmantle"
item_state = "hopmantle"
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
//Internal Affairs
/obj/item/clothing/suit/storage/internalaffairs
name = "\improper Internal Affairs jacket"
@@ -320,3 +387,15 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
//Research Director
/obj/item/clothing/suit/rdmantle
name = "research director's mantle"
desc = "A tweed mantle, worn by the Research Director. Smells like science."
icon_state = "rdmantle"
item_state = "rdmantle"
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
@@ -972,3 +972,29 @@
name = "ladies red victorian coat"
icon_state = "ladiesredvictoriancoat"
item_state = "ladiesredvictoriancoat"
//Mantles!
/obj/item/clothing/suit/mantle
name = "mantle"
desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
icon_state = "mantle"
item_state = "mantle"
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/suit/regal_mantle
name = "regal shawl"
desc = "A fancy shawl for nobility, made from high quality materials."
icon_state = "regal_mantle"
item_state = "regal_mantle"
body_parts_covered = UPPER_TORSO|ARMS
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/suit/old_mantle
name = "old wrap"
desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
icon_state = "old_mantle"
item_state = "old_mantle"
body_parts_covered = UPPER_TORSO|ARMS