mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
adds mantles! 3 public access ones (in default clothes vendor,) and 6 command ones, each in their respective heads' lockers.
This commit is contained in:
@@ -59,7 +59,6 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/captunic/capjacket
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name = "captain's uniform jacket"
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desc = "A less formal jacket for everyday captain use."
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@@ -72,6 +71,22 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/capmantle
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name = "captain's cloak"
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desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
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icon_state = "capmantle"
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item_state = "capmantle"
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allowed = list(/obj/item/tank, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/restraints/handcuffs)
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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burn_state = FIRE_PROOF
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//Chaplain
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/obj/item/clothing/suit/hooded/chaplain_hoodie
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name = "chaplain hoodie"
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@@ -151,6 +166,31 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/kitchen/knife)
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//Chief Engineer
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/obj/item/clothing/suit/cemantle
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name = "chief engineer's mantle"
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desc = "A thick, sturdy protective poncho designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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armor = list(melee = 25, bullet = 20, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 20)
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/t_scanner, /obj/item/rcd)
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burn_state = FIRE_PROOF
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//Chief Medical Officer
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/obj/item/clothing/suit/cmomantle
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name = "chief medical officer's mantle"
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desc = "An absorbent, clean cover found on the shoulders of the Chief Medical Officer."
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icon_state = "cmomantle"
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item_state = "cmomantle"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
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//Detective
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/obj/item/clothing/suit/storage/det_suit
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name = "coat"
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@@ -259,6 +299,33 @@
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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//Head of Security
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/obj/item/clothing/suit/hosmantle
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name = "armored shawl"
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desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
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icon_state = "hosmantle"
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item_state = "hosmantle"
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allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/flashlight/seclite,/obj/item/melee/classic_baton/telescopic,/obj/item/kitchen/knife/combat)
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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burn_state = FIRE_PROOF
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//Head of Personnel
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/obj/item/clothing/suit/hopmantle
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name = "head of personnel's shawl"
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desc = "A well kept shoulder-drape for the head of personnel."
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icon_state = "hopmantle"
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item_state = "hopmantle"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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name = "\improper Internal Affairs jacket"
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@@ -320,3 +387,15 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Research Director
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/obj/item/clothing/suit/rdmantle
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name = "research director's mantle"
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desc = "A tweed mantle, worn by the Research Director. Smells like science."
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icon_state = "rdmantle"
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item_state = "rdmantle"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/food/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/rad_laser)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
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@@ -972,3 +972,29 @@
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name = "ladies red victorian coat"
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icon_state = "ladiesredvictoriancoat"
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item_state = "ladiesredvictoriancoat"
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//Mantles!
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/obj/item/clothing/suit/mantle
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name = "mantle"
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desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
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icon_state = "mantle"
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item_state = "mantle"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/regal_mantle
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name = "regal shawl"
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desc = "A fancy shawl for nobility, made from high quality materials."
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icon_state = "regal_mantle"
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item_state = "regal_mantle"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/old_mantle
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name = "old wrap"
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desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
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icon_state = "old_mantle"
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item_state = "old_mantle"
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body_parts_covered = UPPER_TORSO|ARMS
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