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https://github.com/ParadiseSS13/Paradise.git
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Fixing cigs_lighters.dm
Fixes issue 903. Fixes issue 871. Fixes issue 855. Fixes a ton of bullshit in cig code! You can throw cigarettes into plasma to ignite it again, and such. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4690 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,3 +1,5 @@
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//cleansed 9/15/2012 17:48
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/*
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CONTAINS:
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MATCHES
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@@ -23,29 +25,27 @@ ZIPPO
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origin_tech = "materials=1"
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attack_verb = list("burnt", "singed")
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/obj/item/weapon/match/process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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icon_state = "match_burnt"
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lit = -1
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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icon_state = "match_burnt"
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lit = -1
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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dropped(mob/user as mob)
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if(lit == 1)
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lit = -1
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damtype = "brute"
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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return ..()
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/obj/item/weapon/match/dropped(mob/user as mob)
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if(lit == 1)
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lit = -1
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damtype = "brute"
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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return ..()
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//////////////////
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//FINE SMOKABLES//
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@@ -81,27 +81,30 @@ ZIPPO
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
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light("\red [user] casually lights the [name] with [W], what a badass.")
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light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
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else if(istype(W, /obj/item/weapon/lighter/zippo))
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var/obj/item/weapon/lighter/zippo/Z = W
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if(Z.lit > 0)
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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if(Z.lit)
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light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.</span>")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit > 0)
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light("\red After some fiddling, [user] manages to light their [name] with [W].")
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if(L.lit)
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light("<span class='notice'>After some fiddling, [user] manages to light their [name] with [W].</span>")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit)
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light("<span class='notice'>[user] lights their [name] with their [W].</span>")
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else if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/S = W
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if(S.active)
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light("\red [user] swings their [W], barely missing their nose. They light their [name] in the process.")
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light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit > 0)
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light("\red [user] lights their [name] with their [W].")
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else if(istype(W, /obj/item/device/assembly/igniter))
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light("<span class='notice'>[user] fiddles with [W], and manages to light their [name].</span>")
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//can't think of any other way to update the overlays :<
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user.update_inv_wear_mask(0)
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@@ -124,8 +127,8 @@ ZIPPO
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/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!lit)
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lit = 1
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if(!src.lit)
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src.lit = 1
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damtype = "fire"
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if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
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var/datum/effect/effect/system/reagents_explosion/e = new()
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@@ -143,8 +146,8 @@ ZIPPO
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reagents.handle_reactions()
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icon_state = icon_on
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item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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processing_objects.Add(src)
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@@ -156,15 +159,15 @@ ZIPPO
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processing_objects.Remove(src)
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if(ismob(loc))
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var/mob/living/M = loc
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M << "\red Your [name] goes out."
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M << "<span class='notice'>Your [name] goes out.</span>"
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M.u_equip(src) //un-equip it so the overlays can update
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M.update_icons()
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M.update_inv_wear_mask(0)
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del(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if( iscarbon(loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
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if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
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var/mob/living/carbon/C = loc
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if(prob(15)) // so it's not an instarape in case of acid
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reagents.reaction(C, INGEST)
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@@ -174,13 +177,13 @@ ZIPPO
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return
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/obj/item/clothing/mask/cigarette/dropped(mob/user as mob)
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/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
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if(lit == 1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,name), 1)
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new type_butt(loc)
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processing_objects.Remove(src)
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del(src)
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user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
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var/turf/T = get_turf(src)
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new type_butt(T)
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processing_objects.Remove(src)
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del(src)
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return ..()
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@@ -194,7 +197,7 @@ ZIPPO
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icon_state = "cigaroff"
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icon_on = "cigaron"
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icon_off = "cigaroff"
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type_butt = /obj/item/weapon/cigbutt
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type_butt = /obj/item/weapon/cigarbutt
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throw_speed = 0.5
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item_state = "cigaroff"
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smoketime = 1500
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@@ -234,105 +237,75 @@ ZIPPO
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if(istype(W, /obj/item/weapon/match))
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..()
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else
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user << "\red The [src] straight out REFUSES to be lit by such uncivilized means."
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user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>"
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/////////////////
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//SMOKING PIPES//
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/////////////////
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/obj/item/clothing/mask/pipe
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/obj/item/clothing/mask/cigarette/pipe
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name = "smoking pipe"
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desc = "A pipe, for smoking. Probably made of meershaum or something."
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icon_state = "cobpipeoff"
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throw_speed = 0.5
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item_state = "cobpipeoff"
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w_class = 1
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body_parts_covered = null
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var/lit = 0
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var/icon_on = "cobpipeon" //Note - these are in masks.dmi
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var/icon_off = "cobpipeoff"
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var/lastHolder = null
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var/smoketime = 100
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var/maxsmoketime = 100 //make sure this is equal to your smoketime
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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icon_state = "pipeoff"
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item_state = "pipeoff"
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icon_on = "pipeon" //Note - these are in masks.dmi
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icon_off = "pipeoff"
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smoketime = 100
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.isOn())
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light("\red [user] casually lights the [name] with [W], what a badass.")
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/obj/item/clothing/mask/cigarette/pipe/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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damtype = "fire"
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icon_state = icon_on
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item_state = icon_on
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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processing_objects.Add(src)
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else if(istype(W, /obj/item/weapon/lighter/zippo))
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var/obj/item/weapon/lighter/zippo/Z = W
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if(Z.lit > 0)
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit > 0)
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light("\red After some fiddling, [user] manages to light their [name] with [W].")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit > 0)
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light("\red [user] lights their [name] with their [W].")
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light(var/flavor_text = "[usr] lights the [name].")
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if(!lit)
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lit = 1
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damtype = "fire"
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icon_state = icon_on
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item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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new /obj/effect/decal/cleanable/ash(location)
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if(ismob(loc))
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var/mob/living/M = loc
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M << "\red Your [name] goes out, and you empty the ash."
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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dropped(mob/user as mob)
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if(lit == 1)
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user.visible_message("<span class='notice'>[user] puts out [src].</span>")
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/obj/item/clothing/mask/cigarette/pipe/process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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new /obj/effect/decal/cleanable/ash(location)
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if(ismob(loc))
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var/mob/living/M = loc
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M << "<span class='notice'>Your [name] goes out, and you empty the ash.</span>"
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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return ..()
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/obj/item/clothing/mask/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
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if(smoketime <= 0)
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user << "\blue You refill the pipe with tobacco."
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smoketime = maxsmoketime
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M.update_inv_wear_mask(0)
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/clothing/mask/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
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if(lit == 1)
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user.visible_message("<span class='notice'>[user] puts out [src].</span>")
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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return
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if(smoketime <= 0)
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user << "<span class='notice'>You refill the pipe with tobacco.</span>"
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smoketime = initial(smoketime)
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return
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/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match))
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..()
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else
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user << "\red The [src] straight out REFUSES to be lit by such means."
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user << "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>"
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/obj/item/clothing/mask/pipe/cobpipe
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/obj/item/clothing/mask/cigarette/pipe/cobpipe
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name = "corn cob pipe"
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desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
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icon_state = "cobpipeoff"
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item_state = "cobpipeoff"
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icon_on = "cobpipeon" //Note - these are in masks.dmi
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icon_off = "cobpipeoff"
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smoketime = 400
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maxsmoketime = 400
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////////////
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//CIG PACK//
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@@ -349,36 +322,35 @@ ZIPPO
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slot_flags = SLOT_BELT
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var/cigcount = 6
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New()
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..()
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flags |= NOREACT
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create_reagents(15*cigcount)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one
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/obj/item/weapon/cigpacket/New()
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..()
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flags |= NOREACT
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create_reagents(15*cigcount)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one
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Del()
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..()
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del(reagents)
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/obj/item/weapon/cigpacket/Del()
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..()
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del(reagents)
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update_icon()
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icon_state = "[initial(icon_state)][cigcount]"
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desc = "There's [cigcount] cig\s left!"
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return
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/obj/item/weapon/cigpacket/update_icon()
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icon_state = "[initial(icon_state)][cigcount]"
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desc = "There are [cigcount] cig\s left!"
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return
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(cigcount == 0)
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user << "<span class='notice'>You're out of cigs, shit! How you gonna get through the rest of the day...</span>"
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return
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else
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var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
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reagents.trans_to(W, (reagents.total_volume/cigcount))
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user.put_in_active_hand(W)
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reagents.maximum_volume = 15*cigcount
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cigcount--
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/obj/item/weapon/cigpacket/attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(cigcount == 0)
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user << "<span class='notice'>You're out of cigs, shit! How you gonna get through the rest of the day...</span>"
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return
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else
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return ..()
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update_icon()
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return
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var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
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reagents.trans_to(W, (reagents.total_volume/cigcount))
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user.put_in_active_hand(W)
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reagents.maximum_volume = 15*cigcount
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cigcount--
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else
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return ..()
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update_icon()
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return
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/obj/item/weapon/cigpacket/dromedaryco
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name = "DromedaryCo packet"
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@@ -389,7 +361,6 @@ ZIPPO
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/////////
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||||
//ZIPPO//
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||||
/////////
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||||
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||||
/obj/item/weapon/lighter
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name = "cheap lighter"
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desc = "A cheap-as-free lighter."
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||||
@@ -420,76 +391,72 @@ ZIPPO
|
||||
icon_off = "lighter-[color]"
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||||
icon_state = icon_off
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||||
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/obj/item/weapon/lighter
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attack_self(mob/living/user)
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if(user.r_hand == src || user.l_hand == src)
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if(!lit)
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lit = 1
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icon_state = icon_on
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item_state = icon_on
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1)
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else
|
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if(prob(75))
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||||
for(var/mob/O in viewers(user, null))
|
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O.show_message("\red After a few attempts, [user] manages to light the [src].", 1)
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||||
else
|
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user << "\red <b>You burn yourself while lighting the lighter.</b>"
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||||
user.adjustFireLoss(5)
|
||||
for(var/mob/O in viewers(user, null))
|
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O.show_message("\red After a few attempts, [user] manages to light the [src], they however burn their finger in the process.", 1)
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||||
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||||
user.SetLuminosity(user.luminosity + 2)
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processing_objects.Add(src)
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||||
/obj/item/weapon/lighter/attack_self(mob/living/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
|
||||
else
|
||||
lit = 0
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
if( istype(src,/obj/item/weapon/lighter/zippo) )
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1)
|
||||
if(prob(75))
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
|
||||
else
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message("\red [user] quietly shuts off the [src].", 1)
|
||||
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
|
||||
user.adjustFireLoss(5)
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
processing_objects.Remove(src)
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
return ..()
|
||||
return
|
||||
|
||||
|
||||
attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
|
||||
if(M == user)
|
||||
M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [name]. Damn they're cool.")
|
||||
lit = 0
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.")
|
||||
else
|
||||
M.wear_mask:light("\red [user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
|
||||
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
..()
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo))
|
||||
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light \the [cig] with.</span>")
|
||||
else
|
||||
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/lighter/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
/obj/item/weapon/lighter/pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
pickup(mob/user)
|
||||
if(lit)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
return
|
||||
/obj/item/weapon/lighter/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
return
|
||||
|
||||
@@ -128,6 +128,6 @@
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife))
|
||||
user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
|
||||
new /obj/item/clothing/mask/pipe/cobpipe (user.loc)
|
||||
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user