From a7c273463d1fa1d5114dc6e56007d69dc3be9e50 Mon Sep 17 00:00:00 2001
From: Contrabang <91113370+Contrabang@users.noreply.github.com>
Date: Wed, 12 Jun 2024 18:02:53 -0400
Subject: [PATCH] More Zombie Tweaks (#25789)
* lmao
* text fix
* lol
---
code/__HELPERS/mob_helpers.dm | 4 ++--
code/__HELPERS/trait_helpers.dm | 1 -
code/_globalvars/traits.dm | 1 -
code/datums/components/zombie_regen.dm | 3 +++
code/datums/diseases/_disease.dm | 9 +++++---
code/datums/diseases/zombie_virus.dm | 23 +++++++++++++------
.../antagonists/zombie/datum_zombie.dm | 2 +-
.../antagonists/zombie/zombie_spells.dm | 12 ++++++----
.../modules/mob/living/carbon/carbon_procs.dm | 8 ++++---
code/modules/mob/mob_grab.dm | 3 ---
.../reagents/chemistry/reagents/medicine.dm | 2 +-
.../reagents/chemistry/recipes/others.dm | 10 ++++----
12 files changed, 47 insertions(+), 31 deletions(-)
diff --git a/code/__HELPERS/mob_helpers.dm b/code/__HELPERS/mob_helpers.dm
index 3aa5f438782..86d883626db 100644
--- a/code/__HELPERS/mob_helpers.dm
+++ b/code/__HELPERS/mob_helpers.dm
@@ -388,7 +388,7 @@
* This will create progress bar that lasts for 5 seconds. If the user doesn't move or otherwise do something that would cause the checks to fail in those 5 seconds, do_stuff() would execute.
* The Proc returns TRUE upon success (the progress bar reached the end), or FALSE upon failure (the user moved or some other check failed)
*/
-/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, allow_moving = 0, must_be_held = 0, list/extra_checks = list(), use_default_checks = TRUE)
+/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, allow_moving = 0, must_be_held = 0, list/extra_checks = list(), use_default_checks = TRUE, allow_moving_target = FALSE)
if(!user)
return FALSE
var/atom/Tloc = null
@@ -437,7 +437,7 @@
. = FALSE
break
- if(Tloc && (!target || Tloc != target.loc))
+ if(!allow_moving_target && Tloc && (!target || Tloc != target.loc))
. = FALSE
break
diff --git a/code/__HELPERS/trait_helpers.dm b/code/__HELPERS/trait_helpers.dm
index 21d632a2e45..cb1146caf35 100644
--- a/code/__HELPERS/trait_helpers.dm
+++ b/code/__HELPERS/trait_helpers.dm
@@ -232,7 +232,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_CLING_BURSTING "cling_bursting" // This changeling is about to burst into a headslug, block cremation / gibber to prevent nullspace issues
#define TRAIT_I_WANT_BRAINS "mob_zombie" // A general trait for tracking if the mob is a zombie.
#define TRAIT_ABSTRACT_HANDS "abstract_hands" // Mobs with this trait can only pick up abstract items.
-#define TRAIT_SLOW_GRABBER "slow_grabber" // Adds a 1.5 * CLICK_CD_MELEE delay to upgrading into a aggressive grab.
#define TRAIT_LANGUAGE_LOCKED "language_locked" // cant add/remove languages until removed (excludes babel because fuck everything i guess)
#define TRAIT_HAS_IV_BAG "iv_bag" // Used to check if there is an active IV bag. Currently blocks another IV bags from being inserted.
diff --git a/code/_globalvars/traits.dm b/code/_globalvars/traits.dm
index 48c993c8bf2..03b2aa2b9b1 100644
--- a/code/_globalvars/traits.dm
+++ b/code/_globalvars/traits.dm
@@ -95,7 +95,6 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_CLING_BURSTING" = TRAIT_CLING_BURSTING,
"TRAIT_I_WANT_BRAINS" = TRAIT_I_WANT_BRAINS,
"TRAIT_ABSTRACT_HANDS" = TRAIT_ABSTRACT_HANDS,
- "TRAIT_SLOW_GRABBER" = TRAIT_SLOW_GRABBER,
"TRAIT_LANGUAGE_LOCKED" = TRAIT_LANGUAGE_LOCKED,
"TRAIT_HAS_IV_BAG" = TRAIT_HAS_IV_BAG
),
diff --git a/code/datums/components/zombie_regen.dm b/code/datums/components/zombie_regen.dm
index 416f3deffa7..a23f2e81037 100644
--- a/code/datums/components/zombie_regen.dm
+++ b/code/datums/components/zombie_regen.dm
@@ -29,6 +29,7 @@
return
zombie_rejuv()
to_chat(zomboid, "We... Awaken...")
+ zomboid.notify_ghost_cloning("Your zombie body has risen again, re-enter your corpse to continue the feast!", source = zomboid)
// If no client, but they were a player thats not SSD (debrained, revived but hasn't returned to body, etc)
if(zomboid.stat != CONSCIOUS || HAS_TRAIT(zomboid, TRAIT_HANDS_BLOCKED))
@@ -128,6 +129,8 @@
target = pick(targets)
if(zomboid.Adjacent(target) && safe_active_hand(zomboid))
+ if(!zomboid.get_active_hand())
+ zomboid.put_in_hands(new /obj/item/zombie_claw())
zomboid.a_intent = INTENT_HARM
zomboid.ClickOn(target)
return
diff --git a/code/datums/diseases/_disease.dm b/code/datums/diseases/_disease.dm
index 00e4479e899..e634ddfed1d 100644
--- a/code/datums/diseases/_disease.dm
+++ b/code/datums/diseases/_disease.dm
@@ -89,14 +89,17 @@ GLOBAL_LIST_INIT(diseases, subtypesof(/datum/disease))
stage = min(stage, max_stages)
- if(!cure && prob(stage_prob))
+ handle_stage_advance(cure)
+
+ return handle_cure_testing(cure)
+
+/datum/disease/proc/handle_stage_advance(has_cure = FALSE)
+ if(!has_cure && prob(stage_prob))
stage = min(stage + 1, max_stages)
if(!discovered && stage >= CEILING(max_stages * discovery_threshold, 1)) // Once we reach a late enough stage, medical HUDs can pick us up even if we regress
discovered = TRUE
affected_mob.med_hud_set_status()
- return handle_cure_testing(cure)
-
/datum/disease/proc/handle_cure_testing(has_cure = FALSE)
if(has_cure && prob(cure_chance))
stage = max(stage - 1, 1)
diff --git a/code/datums/diseases/zombie_virus.dm b/code/datums/diseases/zombie_virus.dm
index 418cc539c47..1bd7beb6681 100644
--- a/code/datums/diseases/zombie_virus.dm
+++ b/code/datums/diseases/zombie_virus.dm
@@ -13,10 +13,12 @@
allow_dead = TRUE
disease_flags = CAN_CARRY
virus_heal_resistant = TRUE
- stage_prob = 1
+ stage_prob = 100 // It isn't actually 100%, but is instead based on a timer
cure_chance = 80
/// How far this particular virus is in being cured (0-4)
var/cure_stage = 0
+ /// Cooldown until the virus can advance to the next stage
+ COOLDOWN_DECLARE(stage_timer)
/datum/disease/zombie/stage_act()
if(stage == 8)
@@ -34,7 +36,7 @@
SSticker.mode.zombie_infected -= affected_mob
if(affected_mob.reagents.has_reagent("zombiecure4"))
return
- handle_rot(TRUE)
+ handle_rot()
stage = 7
return FALSE
SSticker.mode.zombie_infected |= affected_mob
@@ -79,17 +81,24 @@
if(stage == 6 && !affected_mob.reagents.has_reagent("zombiecure3")) // cure 3 can delay it, but not cure it
if(prob(10))
to_chat(affected_mob, "You feel your flesh rotting.")
- handle_rot()
+ if(prob(10) || affected_mob.stat != DEAD)
+ handle_rot()
if(7)
- if(!handle_rot(TRUE))
+ if(!handle_rot())
stage = 6
return
+/datum/disease/zombie/handle_stage_advance(has_cure = FALSE)
+ if(!stage_timer)
+ COOLDOWN_START(src, stage_timer, 1 MINUTES) // for the first infection
+ if(affected_mob.stat != DEAD || !prob(30)) // when the body is dead, it always has a 30% chance to advance regardless
+ if(!COOLDOWN_FINISHED(src, stage_timer))
+ return
+ COOLDOWN_START(src, stage_timer, 1 MINUTES)
+ ..()
-/datum/disease/zombie/proc/handle_rot(forced = FALSE)
- if(!prob(20) && !forced && affected_mob.stat != DEAD)
- return FALSE
+/datum/disease/zombie/proc/handle_rot()
var/mob/living/carbon/human/H = affected_mob
if(!istype(H))
return FALSE
diff --git a/code/modules/antagonists/zombie/datum_zombie.dm b/code/modules/antagonists/zombie/datum_zombie.dm
index 0a6032bc9dd..9e7f181b4dd 100644
--- a/code/modules/antagonists/zombie/datum_zombie.dm
+++ b/code/modules/antagonists/zombie/datum_zombie.dm
@@ -9,7 +9,7 @@ RESTRICT_TYPE(/datum/antagonist/zombie)
clown_removal_text = "You feel funnier again."
wiki_page_name = "Zombie"
var/list/old_languages = list() // someone make this better to prevent langs changing if species changes while zombie somehow
- var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER, TRAIT_NOBREATH)
+ var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_NOBREATH)
var/datum/unarmed_attack/claws/claw_attack
// possibly upgrades for the zombies after eating brains? Better vision (/datum/action/changeling/augmented_eyesight), better weapons (armblade), better infection, more inhereint armor (physiology)
diff --git a/code/modules/antagonists/zombie/zombie_spells.dm b/code/modules/antagonists/zombie/zombie_spells.dm
index 19618c24c1f..b1526e8a254 100644
--- a/code/modules/antagonists/zombie/zombie_spells.dm
+++ b/code/modules/antagonists/zombie/zombie_spells.dm
@@ -62,18 +62,20 @@
/obj/item/zombie_claw/Initialize(mapload, new_parent_spell)
. = ..()
- parent_spell = new_parent_spell
- RegisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(dispel))
+ if(new_parent_spell)
+ parent_spell = new_parent_spell
+ RegisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(dispel))
/obj/item/zombie_claw/proc/dispel(mob/user)
if(user && user.get_active_hand() == src)
qdel(src)
/obj/item/zombie_claw/Destroy()
- UnregisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP)
if(parent_spell)
- parent_spell.our_claws -= src
- parent_spell = null
+ UnregisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP)
+ if(parent_spell)
+ parent_spell.our_claws -= src
+ parent_spell = null
return ..()
/obj/item/zombie_claw/customised_abstract_text(mob/living/carbon/owner)
diff --git a/code/modules/mob/living/carbon/carbon_procs.dm b/code/modules/mob/living/carbon/carbon_procs.dm
index 6cbdbd9d46f..98758accbf9 100644
--- a/code/modules/mob/living/carbon/carbon_procs.dm
+++ b/code/modules/mob/living/carbon/carbon_procs.dm
@@ -892,16 +892,18 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
breakouttime = I.breakouttime
+ if(HAS_TRAIT(src, TRAIT_I_WANT_BRAINS))
+ breakouttime /= 2
- var/displaytime = breakouttime / 10
if(!cuff_break)
if(has_status_effect(STATUS_EFFECT_REMOVE_CUFFS))
to_chat(src, "You are already trying to remove [I].")
return
apply_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
visible_message("[src] attempts to remove [I]!")
- to_chat(src, "You attempt to remove [I]... (This will take around [displaytime] seconds and you need to stand still.)")
- if(do_after(src, breakouttime, 0, target = src))
+ var/is_zombie = HAS_TRAIT(src, TRAIT_I_WANT_BRAINS)
+ to_chat(src, "You attempt to remove [I]... (This will take around [breakouttime / 10] seconds[is_zombie ? "" : " and you need to stand still"].)")
+ if(do_after(src, breakouttime, 0, target = src, allow_moving = is_zombie, allow_moving_target = is_zombie))
remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
if(I.loc != src || buckled)
return
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index 63cd2bee190..8958daeee77 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -64,9 +64,6 @@
clean_grabbed_by(assailant, affecting)
adjust_position()
- if(HAS_TRAIT(assailant, TRAIT_SLOW_GRABBER))
- assailant.changeNext_move(1.5 * CLICK_CD_MELEE)
-
/obj/item/grab/Destroy()
if(affecting)
UnregisterSignal(affecting, COMSIG_MOVABLE_MOVED)
diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm
index be8b3a02cf2..76d273342e6 100644
--- a/code/modules/reagents/chemistry/reagents/medicine.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine.dm
@@ -918,7 +918,7 @@
if(method == REAGENT_INGEST || (method == REAGENT_TOUCH && prob(25)))
if(M.stat == DEAD)
if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
- if(IS_CHANGELING(M))
+ if(IS_CHANGELING(M) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
return
M.delayed_gib(TRUE)
return
diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm
index c3c91428bfe..7bb6914aa8a 100644
--- a/code/modules/reagents/chemistry/recipes/others.dm
+++ b/code/modules/reagents/chemistry/recipes/others.dm
@@ -547,10 +547,10 @@
id = "zombiecure2"
result = "zombiecure2"
cure_level = 2
- amt_req_cures = 2
+ amt_req_cures = 3
/datum/chemical_reaction/zombie/second/get_possible_cures()
- return list("vomit", "jenkem", "charcoal", "egg", "salglu_solution", "toxin", "atropine", "lye", "sacid", "facid", "sodawater", "surge", "ultralube", "happiness", "morphine")
+ return list("salglu_solution", "toxin", "atropine", "lye", "sodawater", "happiness", "morphine", "teporone")
/datum/chemical_reaction/zombie/third
name = "Anti-Plague Sequence Gamma"
@@ -561,7 +561,7 @@
required_symptom = /datum/symptom/flesh_eating
/datum/chemical_reaction/zombie/third/get_possible_cures()
- return list("colorful_reagent", "bacchus_blessing", "pen_acid", "teporone", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "mitocholide", "ants", "clf3", "sorium", "????", "aranesp")
+ return list("vomit", "jenkem", "charcoal", "egg", "sacid", "facid", "surge", "ultralube", "mitocholide")
/datum/chemical_reaction/zombie/four
name = "Anti-Plague Sequence Omega"
@@ -572,7 +572,9 @@
required_symptom = /datum/symptom/heal/metabolism
/datum/chemical_reaction/zombie/four/get_possible_cures()
- return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
+ return list("colorful_reagent", "bacchus_blessing", "pen_acid", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "ants", "clf3", "sorium", "????", "aranesp")
+ // Heres some ideas for making this harder if people ever get too good at curing zombies some day
+ // return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
/datum/chemical_reaction/dupe_zomb_cure
name = "Duplicate Zombie Cure"