mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Bones no longer break on the first hit, as intended. (#18737)
This commit is contained in:
@@ -167,6 +167,8 @@
|
||||
brute *= brute_mod
|
||||
burn *= burn_mod
|
||||
|
||||
// See if bones need to break
|
||||
check_fracture(brute)
|
||||
// Threshold needed to have a chance of hurting internal bits with something sharp
|
||||
#define LIMB_SHARP_THRESH_INT_DMG 5
|
||||
// Threshold needed to have a chance of hurting internal bits
|
||||
@@ -237,8 +239,6 @@
|
||||
if(dismember_at_max_damage && body_part != UPPER_TORSO && body_part != LOWER_TORSO) // We've ensured all damage to the mob is retained, now let's drop it, if necessary.
|
||||
droplimb(1) //Clean loss, just drop the limb and be done
|
||||
|
||||
// See if bones need to break
|
||||
check_fracture(brute)
|
||||
var/mob/living/carbon/owner_old = owner //Need to update health, but need a reference in case the below check cuts off a limb.
|
||||
//If limb took enough damage, try to cut or tear it off
|
||||
if(owner)
|
||||
|
||||
Reference in New Issue
Block a user