From a7c9c2a7893adee546a421407f3f447f7ce79e2f Mon Sep 17 00:00:00 2001 From: DZD Date: Sat, 24 Jan 2015 14:54:29 -0500 Subject: [PATCH] Actually makes LMG cost 300 per shot --- code/modules/projectiles/guns/energy/special.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f020e350b8d..558745deac3 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -270,7 +270,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. fire_sound = 'sound/weapons/Gunshot_smg.ogg' cell_type = "/obj/item/weapon/cell/secborg" projectile_type = "/obj/item/projectile/bullet/midbullet3" - charge_cost = 400 //Yeah, let's NOT give them a 300 round clip that recharges, 15 is more reasonable and will actually hurt the borg's battery for overuse. + charge_cost = 300 //Yeah, let's NOT give them a 300 round clip that recharges, 20 is more reasonable and will actually hurt the borg's battery for overuse. var/charge_tick = 0 var/recharge_time = 5