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Whitespace cleanup part 2. (#19891)
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@@ -284,7 +284,7 @@
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if(istype(W, /obj/item/wrench))
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playsound(loc, W.usesound, 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
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"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
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"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20 * W.toolspeed, target = src))
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deconstruct()
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return ..()
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@@ -327,7 +327,7 @@
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if(istype(W, /obj/item/wrench))
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playsound(loc, W.usesound, 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>", \
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20 * W.toolspeed, target = src))
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new /obj/item/stack/rods(loc)
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qdel(src)
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@@ -137,7 +137,7 @@
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destination = pick(L)
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var/obj/effect/temp_visual/getaway_flare/F = new(get_turf(src))
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user.visible_message("<span class='notice'>[user] pulls out a black and gold flare and lights it.</span>",\
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"<span class='notice'>You light an emergency extraction flare, initiating the extraction process.</span>")
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"<span class='notice'>You light an emergency extraction flare, initiating the extraction process.</span>")
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user.drop_item()
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forceMove(F)
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addtimer(CALLBACK(src, PROC_REF(create_portal), destination), 5 SECONDS)
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