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Whitespace cleanup part 2. (#19891)
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@@ -1,12 +1,11 @@
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/*
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field_generator power level display
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The icon used for the field_generator need to have 'num_power_levels' number of icon states
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named 'Field_Gen +p[num]' where 'num' ranges from 1 to 'num_power_levels'
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The power level is displayed using overlays. The current displayed power level is stored in 'powerlevel'.
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The overlay in use and the powerlevel variable must be kept in sync. A powerlevel equal to 0 means that
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no power level overlay is currently in the overlays list.
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-Aygar
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* The icon used for the field_generator need to have 'num_power_levels' number of icon states
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* named 'Field_Gen +p[num]' where 'num' ranges from 1 to 'num_power_levels'
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* The power level is displayed using overlays. The current displayed power level is stored in 'powerlevel'.
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* The overlay in use and the powerlevel variable must be kept in sync. A powerlevel equal to 0 means that
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* no power level overlay is currently in the overlays list.
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* -Aygar
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*/
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#define field_generator_max_power 250
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@@ -30,11 +30,11 @@ proc
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process()
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check_build()
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Setup map
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|EC|
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CC|FC|
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|PB|
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PE|PE|PE
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* Setup map
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* |EC|
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* CC|FC|
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* |PB|
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* PE|PE|PE
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Icon Addemdum
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@@ -395,7 +395,7 @@
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/obj/singularity/proc/combust_mobs()
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for(var/mob/living/carbon/C in urange(20, src, 1))
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C.visible_message("<span class='warning'>[C]'s skin bursts into flame!</span>", \
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"<span class='userdanger'>You feel an inner fire as your skin bursts into flames!</span>")
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"<span class='userdanger'>You feel an inner fire as your skin bursts into flames!</span>")
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C.adjust_fire_stacks(5)
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C.IgniteMob()
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return
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