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TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. Revision: r3659 Author: baloh.matevz
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@@ -312,7 +312,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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var/temp = null //Temporary storage area for a message offering the option to destroy the radio
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var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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w_class = 2.0
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item_state = "radio"
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throwforce = 5
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@@ -1,7 +1,7 @@
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/obj/item/weapon/weldpack
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name = "Welding kit"
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desc = "A heavy-duty, portable welding fluid carrier."
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flags = ONBACK
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slot_flags = SLOT_BACK
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icon = 'storage.dmi'
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icon_state = "welderpack"
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w_class = 4.0
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@@ -43,8 +43,8 @@ var/global/list/ANTIGENS = list("[ANTIGEN_A]" = "A", "[ANTIGEN_B]" = "B", "[ANTI
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icon_state = "health"
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w_class = 2.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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/obj/item/device/antibody_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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if(! istype(M, /mob/living/carbon) || !M:antibodies)
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