mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. Revision: r3659 Author: baloh.matevz
This commit is contained in:
@@ -7,9 +7,8 @@
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icon_state = "candle1"
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item_state = "candle1"
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var
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wax = 200
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lit = 0
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var/wax = 200
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var/lit = 0
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proc
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light(var/flavor_text = "\red [usr] lights the [name].")
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@@ -94,7 +93,8 @@
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w_class = 1
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throwforce = 2
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var/candlecount = 5
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flags = ONBELT | TABLEPASS
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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/obj/item/weapon/candlepack/update_icon()
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@@ -3,7 +3,8 @@
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icon = 'robot_parts.dmi'
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item_state = "buildpipe"
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icon_state = "blank"
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/construction_time = 100
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var/list/construction_cost = list("metal"=20000,"glass"=5000)
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@@ -58,7 +58,8 @@
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desc = "A heavy-duty, no fun allowed trash bag."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 25; //the number of trash it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2.0
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/obj/item/weapon/trashbag/update_icon()
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@@ -88,6 +89,7 @@
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if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
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user << "\blue You pick up all the trash."
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for(var/obj/item/O in get_turf(W))
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if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
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if(contents.len < capacity)
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if(O.w_class <= 2)
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contents += O;
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@@ -97,6 +99,7 @@
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else
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user << "\blue The bag is full!"
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else
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if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
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if(contents.len < capacity)
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contents += W;
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else
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@@ -63,7 +63,8 @@ ZIPPO
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icon_state = "matchbox"
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item_state = "zippo"
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w_class = 1
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flags = ONBELT | TABLEPASS
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/matchcount = 10
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w_class = 1.0
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@@ -113,14 +114,14 @@ ZIPPO
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item_state = "cigoff"
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w_class = 1
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body_parts_covered = null
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var
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lit = 0
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icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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icon_off = "cigoff"
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icon_butt = "cigbutt"
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lastHolder = null
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smoketime = 300
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butt_count = 5 //count of butt sprite variations
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var/lit = 0
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var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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var/icon_off = "cigoff"
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var/icon_butt = "cigbutt"
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var/lastHolder = null
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var/smoketime = 300
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var/butt_count = 5 //count of butt sprite variations
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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@@ -161,7 +162,6 @@ ZIPPO
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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@@ -244,13 +244,13 @@ ZIPPO
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item_state = "cobpipeoff"
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w_class = 1
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body_parts_covered = null
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var
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lit = 0
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icon_on = "cobpipeon" //Note - these are in masks.dmi
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icon_off = "cobpipeoff"
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lastHolder = null
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smoketime = 100
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maxsmoketime = 100 //make sure this is equal to your smoketime
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var/lit = 0
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var/icon_on = "cobpipeon" //Note - these are in masks.dmi
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var/icon_off = "cobpipeoff"
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var/lastHolder = null
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var/smoketime = 100
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var/maxsmoketime = 100 //make sure this is equal to your smoketime
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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@@ -337,9 +337,9 @@ ZIPPO
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item_state = "cigpacket"
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w_class = 1
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throwforce = 2
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flags = ONBELT | TABLEPASS
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var
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cigcount = 6
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/cigcount = 6
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update_icon()
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@@ -382,7 +382,8 @@ ZIPPO
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var/icon_off = "lighter-g"
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w_class = 1
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throwforce = 4
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flags = ONBELT | TABLEPASS | CONDUCT
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flags = TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/lit = 0
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/obj/item/weapon/lighter/zippo
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@@ -410,16 +411,16 @@ ZIPPO
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src.item_state = icon_on
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights [] in one smooth movement.", user, src), 1)
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O.show_message(text("\red Without even breaking stride, \the [] flips open and lights \the [] in one smooth movement.", user, src), 1)
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else
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if(prob(75))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, [user] manages to light [src].", 1)
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src].", 1)
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else
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user << "\red <b>You burn yourself while lighting the lighter.</b>"
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user.adjustFireLoss(5)
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, [user] manages to light [src], they however burn their finger in the process.", 1)
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src], they however burn themself in the process.", 1)
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user.total_luminosity += 2
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processing_objects.Add(src)
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@@ -472,4 +473,4 @@ ZIPPO
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if(lit)
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user.total_luminosity -= 2
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src.sd_SetLuminosity(2)
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return
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return
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@@ -14,15 +14,17 @@ FLASHBANG
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item_state = "emp"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;magnets=3"
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var
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active = 0
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det_time = 50
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proc
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prime()
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clown_check(var/mob/living/user)
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var/active = 0
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var/det_time = 50
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proc/prime()
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return
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proc/clown_check(var/mob/living/user)
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return
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
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@@ -88,17 +90,21 @@ FLASHBANG
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;combat=1"
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var
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active = 0
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det_time = 30
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banglet = 0
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proc
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bang(var/turf/T , var/mob/living/carbon/M)
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prime()
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clown_check(var/mob/living/user)
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var/active = 0
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var/det_time = 30
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var/banglet = 0
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proc/bang(var/turf/T , var/mob/living/carbon/M)
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return
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proc/prime()
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return
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proc/clown_check(var/mob/living/user)
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (isscrewdriver(W))
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@@ -227,7 +233,6 @@ FLASHBANG
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M << "\red Your ears start to ring!"
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prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
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var/turf/T = get_turf(src)
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if(T)
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T.hotspot_expose(700,125)
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@@ -4,7 +4,8 @@
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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@@ -115,7 +116,8 @@
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name = "chem sprayer"
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 3.0
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throw_speed = 2
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@@ -210,7 +212,6 @@
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return
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return
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//Pepper spray, set up to make the 2 different types
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/obj/item/weapon/pepperspray //This is riot control
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@@ -219,7 +220,8 @@
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
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flags = TABLEPASS | FPRINT | USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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@@ -234,7 +236,8 @@
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name = "mace"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
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flags = TABLEPASS | FPRINT | USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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throw_speed = 2
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@@ -451,13 +454,12 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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/proc/GetColors(hex)
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hex = uppertext(hex)
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var
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hi1 = text2ascii(hex, 2)
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lo1 = text2ascii(hex, 3)
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hi2 = text2ascii(hex, 4)
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lo2 = text2ascii(hex, 5)
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hi3 = text2ascii(hex, 6)
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lo3 = text2ascii(hex, 7)
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var/hi1 = text2ascii(hex, 2)
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var/lo1 = text2ascii(hex, 3)
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var/hi2 = text2ascii(hex, 4)
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var/lo2 = text2ascii(hex, 5)
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var/hi3 = text2ascii(hex, 6)
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var/lo3 = text2ascii(hex, 7)
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return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
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((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
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((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
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@@ -7,7 +7,8 @@
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name = "Plant Bag"
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 50; //the number of plant pieces it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 1
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/obj/item/weapon/plantbag/attack_self(mob/user as mob)
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@@ -13,7 +13,8 @@ WELDINGTOOOL
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desc = "A wrench with common uses. Can be found in your hand."
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icon = 'items.dmi'
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icon_state = "wrench"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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@@ -44,7 +45,8 @@ WELDINGTOOOL
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name = "Welding Tool"
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icon = 'items.dmi'
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icon_state = "welder"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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@@ -53,10 +55,9 @@ WELDINGTOOOL
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m_amt = 70
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g_amt = 30
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origin_tech = "engineering=1"
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var
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welding = 0
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status = 1
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max_fuel = 20
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var/welding = 0
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var/status = 1
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var/max_fuel = 20
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proc
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get_fuel()
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remove_fuel(var/amount = 1, var/mob/M = null)
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@@ -224,7 +225,6 @@ WELDINGTOOOL
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src.damtype = "brute"
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src.icon_state = "welder"
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src.welding = 0
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return
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eyecheck(mob/user as mob)
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@@ -313,7 +313,8 @@ WELDINGTOOOL
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desc = "This cuts wires."
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icon = 'items.dmi'
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icon_state = "cutters"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 6.0
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throw_speed = 2
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throw_range = 9
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@@ -93,7 +93,7 @@
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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w_class = 4.0
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flags = ONBACK
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slot_flags = SLOT_BACK
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force_unwielded = 5
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force_wielded = 18
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Reference in New Issue
Block a user