diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 622ba52955b..fdad2a9e37b 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -1,5 +1,5 @@ -/mob/living/simple_animal/hostile/construct +/mob/living/simple_animal/construct name = "Construct" real_name = "Construct" desc = "" @@ -19,30 +19,24 @@ faction = list("cult") flying = 1 universal_speak = 1 - AIStatus = AI_OFF //normal constructs don't have AI - var/const_type = "shade" var/list/construct_spells = list() - var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this." loot = list(/obj/item/weapon/reagent_containers/food/snacks/ectoplasm) del_on_death = 1 deathmessage = "collapses in a shattered heap." -/mob/living/simple_animal/hostile/construct/New() +/mob/living/simple_animal/construct/New() ..() - name = "[ticker.mode.cultdat.get_name(const_type)] ([rand(1, 1000)])" - real_name = ticker.mode.cultdat.get_name(const_type) - icon_living = ticker.mode.cultdat.get_icon(const_type) - icon_state = ticker.mode.cultdat.get_icon(const_type) + name = text("[initial(name)] ([rand(1, 1000)])") + real_name = name for(var/spell in construct_spells) AddSpell(new spell(null)) + updateglow() - if(ticker.mode.cultdat.theme == "blood") - updateglow() - -/mob/living/simple_animal/hostile/construct/examine(mob/user) +/mob/living/simple_animal/construct/examine(mob/user) + to_chat(user, "*---------*") ..(user) - var/msg = "" + var/msg = "" if(src.health < src.maxHealth) msg += "" if(src.health >= src.maxHealth/2) @@ -54,34 +48,32 @@ to_chat(user, msg) -/mob/living/simple_animal/hostile/construct/attack_animal(mob/living/simple_animal/M) - if(istype(M, /mob/living/simple_animal/hostile/construct/builder)) - if(health < maxHealth) - adjustBruteLoss(-5) - if(src != M) - Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4) - M.visible_message("[M] repairs some of \the [src]'s dents.", \ - "You repair some of [src]'s dents, leaving [src] at [health]/[maxHealth] health.") - else - M.visible_message("[M] repairs some of its own dents.", \ - "You repair some of your own dents, leaving you at [M.health]/[M.maxHealth] health.") +/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob) + if(istype(M, /mob/living/simple_animal/construct/builder)) + health += 5 + M.custom_emote(1,"mends some of \the [src]'s wounds.") + else + if(M.melee_damage_upper <= 0) + M.custom_emote(1, "[M.friendly] \the [src]") else - if(src != M) - to_chat(M, "You cannot repair [src]'s dents, as it has none!") - else - to_chat(M, "You cannot repair your own dents, as you have none!") - else if(src != M) - ..() + M.do_attack_animation(src) + if(M.attack_sound) + playsound(loc, M.attack_sound, 50, 1, 1) + for(var/mob/O in viewers(src, null)) + O.show_message("\The [M] [M.attacktext] \the [src]!", 1) + add_logs(M, src, "attacked") + var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) + adjustBruteLoss(damage) -/mob/living/simple_animal/hostile/construct/narsie_act() +/mob/living/simple_animal/construct/narsie_act() return /////////////////Juggernaut/////////////// -/mob/living/simple_animal/hostile/construct/armoured +/mob/living/simple_animal/construct/armoured name = "Juggernaut" real_name = "Juggernaut" desc = "A possessed suit of armour driven by the will of the restless dead" @@ -99,22 +91,16 @@ environment_smash = 2 attack_sound = 'sound/weapons/punch3.ogg' status_flags = 0 - const_type = "juggernaut" + mob_size = MOB_SIZE_LARGE construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) force_threshold = 11 - playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ - create shield walls, rip apart enemies and walls alike, and even deflect energy weapons." -/mob/living/simple_animal/hostile/construct/armoured/hostile //actually hostile, will move around, hit things - AIStatus = AI_ON - environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP - -/mob/living/simple_animal/hostile/construct/armoured/Life() +/mob/living/simple_animal/construct/armoured/Life() weakened = 0 return ..() -/mob/living/simple_animal/hostile/construct/armoured/bullet_act(var/obj/item/projectile/P) +/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P) if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 80 - round(P.damage/3) if(prob(reflectchance)) @@ -147,7 +133,7 @@ -/mob/living/simple_animal/hostile/construct/wraith +/mob/living/simple_animal/construct/wraith name = "Wraith" real_name = "Wraith" desc = "A wicked bladed shell contraption piloted by a bound spirit" @@ -161,19 +147,15 @@ attacktext = "slashes" see_in_dark = 7 attack_sound = 'sound/weapons/bladeslice.ogg' - const_type = "wraith" construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift) - retreat_distance = 2 //AI wraiths will move in and out of combat - playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." -/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things - AIStatus = AI_ON + /////////////////////////////Artificer///////////////////////// -/mob/living/simple_animal/hostile/construct/builder +/mob/living/simple_animal/construct/builder name = "Artificer" real_name = "Artificer" desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies" @@ -188,70 +170,18 @@ melee_damage_upper = 5 attacktext = "rams" environment_smash = 2 - retreat_distance = 10 - minimum_distance = 10 //AI artificers will flee like fuck attack_sound = 'sound/weapons/punch2.ogg' - const_type = "builder" construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser, /obj/effect/proc_holder/spell/aoe_turf/conjure/wall, /obj/effect/proc_holder/spell/aoe_turf/conjure/floor, - /obj/effect/proc_holder/spell/aoe_turf/conjure/pylon, /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone, /obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser) - playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ - use magic missile, repair allied constructs (by clicking on them), \ - and, most important of all, create new constructs by producing soulstones to capture souls, \ - and shells to place those soulstones into." - - -/mob/living/simple_animal/hostile/construct/builder/Found(atom/A) //what have we found here? - if(istype(A, /mob/living/simple_animal/hostile/construct)) //is it a construct? - var/mob/living/simple_animal/hostile/construct/C = A - if(C.health < C.maxHealth) //is it hurt? let's go heal it if it is - return 1 - else - return 0 - else - return 0 - -/mob/living/simple_animal/hostile/construct/builder/CanAttack(atom/the_target) - if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it - return 0 - if(Found(the_target) || ..()) //If we Found it or Can_Attack it normally, we Can_Attack it as long as it wasn't invisible - return 1 //as a note this shouldn't be added to base hostile mobs because it'll mess up retaliate hostile mobs - -/mob/living/simple_animal/hostile/construct/builder/MoveToTarget(var/list/possible_targets) - ..() - if(isliving(target)) - var/mob/living/L = target - if(istype(L, /mob/living/simple_animal/hostile/construct) && L.health >= L.maxHealth) //is this target an unhurt construct? stop trying to heal it - LoseTarget() - return 0 - if(L.health <= melee_damage_lower+melee_damage_upper) //ey bucko you're hurt as fuck let's go hit you - retreat_distance = null - minimum_distance = 1 - -/mob/living/simple_animal/hostile/construct/builder/Aggro() - ..() - if(istype(target, /mob/living/simple_animal/hostile/construct)) //oh the target is a construct no need to flee - retreat_distance = null - minimum_distance = 1 - -/mob/living/simple_animal/hostile/construct/builder/LoseAggro() - ..() - retreat_distance = initial(retreat_distance) - minimum_distance = initial(minimum_distance) - -/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs - AIStatus = AI_ON - environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP - /////////////////////////////Behemoth///////////////////////// -/mob/living/simple_animal/hostile/construct/behemoth +/mob/living/simple_animal/construct/behemoth name = "Behemoth" real_name = "Behemoth" desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal." @@ -270,22 +200,13 @@ environment_smash = 2 attack_sound = 'sound/weapons/punch4.ogg' force_threshold = 11 - const_type = "behemoth" var/energy = 0 var/max_energy = 1000 -/mob/living/simple_animal/hostile/construct/behemoth/hostile //actually hostile, will move around, hit things - AIStatus = AI_ON - environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP - -/mob/living/simple_animal/hostile/construct/behemoth/Life() - weakened = 0 - return ..() - /////////////////////////////Harvester///////////////////////// -/mob/living/simple_animal/hostile/construct/harvester +/mob/living/simple_animal/construct/harvester name = "Harvester" real_name = "Harvester" desc = "A harbinger of Nar-Sie's enlightenment. It'll be all over soon." @@ -299,25 +220,16 @@ attacktext = "prods" speed = 0 environment_smash = 1 - see_in_dark = 8 + see_in_dark = 7 attack_sound = 'sound/weapons/tap.ogg' - const_type = "harvester" construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable) - retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier - playstyle_string = "You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \ - Bring those who still cling to this world of illusion back to the master so they may know Truth." - -/mob/living/simple_animal/hostile/construct/harvester/Process_Spacemove(var/movement_dir = 0) +/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/movement_dir = 0) return 1 -/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things - AIStatus = AI_ON - - ////////////////Glow//////////////////// -/mob/living/simple_animal/hostile/construct/proc/updateglow() +/mob/living/simple_animal/construct/proc/updateglow() overlays = 0 var/overlay_layer = LIGHTING_LAYER + 1 if(layer != MOB_LAYER) @@ -334,7 +246,7 @@ set category = "Behemoth" set name = "Summon Cultist (300)" set desc = "Teleport a cultist to your location" - if (istype(usr,/mob/living/simple_animal/hostile/constructbehemoth)) + if(istype(usr,/mob/living/simple_animal/constructbehemoth)) if(usr.energy<300) to_chat(usr, "\red You do not have enough power stored!") @@ -346,86 +258,12 @@ usr.energy -= 300 var/list/mob/living/cultists = new for(var/datum/mind/H in ticker.mode.cult) - if (istype(H.current,/mob/living)) + if(istype(H.current,/mob/living)) cultists+=H.current var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr) if(!cultist) return - if (cultist == usr) //just to be sure. + if(cultist == usr) //just to be sure. return cultist.loc = usr.loc usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/ - - -///ui stuff - -/mob/living/simple_animal/hostile/construct/armoured/handle_hud_icons_health() - ..() - if(healths) - switch(health) - if(250 to INFINITY) healths.icon_state = "juggernaut_health0" - if(208 to 249) healths.icon_state = "juggernaut_health1" - if(167 to 207) healths.icon_state = "juggernaut_health2" - if(125 to 166) healths.icon_state = "juggernaut_health3" - if(84 to 124) healths.icon_state = "juggernaut_health4" - if(42 to 83) healths.icon_state = "juggernaut_health5" - if(1 to 41) healths.icon_state = "juggernaut_health6" - else healths.icon_state = "juggernaut_health7" - - -/mob/living/simple_animal/hostile/construct/behemoth/handle_hud_icons_health() - ..() - if(healths) - switch(health) - if(750 to INFINITY) healths.icon_state = "juggernaut_health0" - if(625 to 749) healths.icon_state = "juggernaut_health1" - if(500 to 624) healths.icon_state = "juggernaut_health2" - if(375 to 499) healths.icon_state = "juggernaut_health3" - if(250 to 374) healths.icon_state = "juggernaut_health4" - if(125 to 249) healths.icon_state = "juggernaut_health5" - if(1 to 124) healths.icon_state = "juggernaut_health6" - else healths.icon_state = "juggernaut_health7" - -/mob/living/simple_animal/hostile/construct/builder/handle_hud_icons_health() - ..() - if(healths) - switch(health) - if(50 to INFINITY) healths.icon_state = "artificer_health0" - if(42 to 49) healths.icon_state = "artificer_health1" - if(34 to 41) healths.icon_state = "artificer_health2" - if(26 to 33) healths.icon_state = "artificer_health3" - if(18 to 25) healths.icon_state = "artificer_health4" - if(10 to 17) healths.icon_state = "artificer_health5" - if(1 to 9) healths.icon_state = "artificer_health6" - else healths.icon_state = "artificer_health7" - - - -/mob/living/simple_animal/hostile/construct/wraith/handle_hud_icons_health() - - ..() - if(healths) - switch(health) - if(75 to INFINITY) healths.icon_state = "wraith_health0" - if(62 to 74) healths.icon_state = "wraith_health1" - if(50 to 61) healths.icon_state = "wraith_health2" - if(37 to 49) healths.icon_state = "wraith_health3" - if(25 to 36) healths.icon_state = "wraith_health4" - if(12 to 24) healths.icon_state = "wraith_health5" - if(1 to 11) healths.icon_state = "wraith_health6" - else healths.icon_state = "wraith_health7" - - -/mob/living/simple_animal/hostile/construct/harvester/handle_hud_icons_health() - - ..() - if(healths) - switch(health) - if(150 to INFINITY) healths.icon_state = "harvester_health0" - if(125 to 149) healths.icon_state = "harvester_health1" - if(100 to 124) healths.icon_state = "harvester_health2" - if(75 to 99) healths.icon_state = "harvester_health3" - if(50 to 74) healths.icon_state = "harvester_health4" - if(25 to 49) healths.icon_state = "harvester_health5" - if(1 to 24) healths.icon_state = "harvester_health6" - else healths.icon_state = "harvester_health7" \ No newline at end of file diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi index df89f5d5135..0804b76bc11 100644 Binary files a/icons/mob/actions.dmi and b/icons/mob/actions.dmi differ