mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Health and Stack Fixes
This commit is contained in:
@@ -1,42 +1,46 @@
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/obj/item/stack/rods
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name = "metal rods"
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name = "metal rod"
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desc = "Some rods. Can be used for building, or something."
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singular_name = "metal rod"
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icon_state = "rods"
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item_state = "rods"
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flags = CONDUCT
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w_class = 3.0
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force = 9.0
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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m_amt = 1875
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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m_amt = 1000
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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/obj/item/stack/rods/New(var/loc, var/amount=null)
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..()
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update_icon()
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return ..()
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/obj/item/stack/rods/update_icon()
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if(get_amount() <= 5)
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icon_state = "rods-[get_amount()]"
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var/amount = get_amount()
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if((amount <= 5) && (amount > 0))
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icon_state = "rods-[amount]"
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else
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icon_state = "rods"
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(amount < 2)
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user << "\red You need at least two rods to do this."
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if(get_amount() < 2)
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user << "<span class='warning'>You need at least two rods to do this.</span>"
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
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user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
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"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
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"<span class='warning'>You hear welding.</span>")
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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@@ -77,7 +77,7 @@ obj/item/stack/sheet/mineral/iron
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origin_tech = "materials=1"
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sheettype = "iron"
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color = "#333333"
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perunit = 3750
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perunit = 2000
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obj/item/stack/sheet/mineral/iron/New()
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..()
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@@ -88,7 +88,7 @@ obj/item/stack/sheet/mineral/iron/New()
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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throw_speed = 4
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throw_speed = 3
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throw_range = 5
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origin_tech = "materials=1"
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sheettype = "sandstone"
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@@ -101,7 +101,7 @@ obj/item/stack/sheet/mineral/iron/New()
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name = "diamond"
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icon_state = "sheet-diamond"
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origin_tech = "materials=6"
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perunit = 3750
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perunit = 2000
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sheettype = "diamond"
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@@ -78,7 +78,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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m_amt = 3750
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throwforce = 14.0
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throwforce = 10.0
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flags = CONDUCT
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origin_tech = "materials=1"
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@@ -88,7 +88,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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m_amt = 0
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throwforce = 14.0
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throwforce = 10.0
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flags = CONDUCT
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/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
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@@ -115,7 +115,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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m_amt = 7500
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throwforce = 15.0
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throwforce = 10.0
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flags = CONDUCT
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origin_tech = "materials=2"
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@@ -4,7 +4,7 @@
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 3
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throw_speed = 1
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/perunit = MINERAL_MATERIAL_AMOUNT
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@@ -184,9 +184,9 @@
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continue
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oldsrc.attackby(item, usr)
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usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
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if(!oldsrc)
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if(oldsrc.amount <= 0)
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break
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update_icon()
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oldsrc.update_icon()
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/obj/item/stack/proc/get_amount()
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return amount
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@@ -6,9 +6,9 @@
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w_class = 3.0
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force = 6.0
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m_amt = 937.5
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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flags = CONDUCT
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max_amount = 60
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@@ -7,33 +7,19 @@
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sharp = 1
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edge = 1
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 2.0
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w_class = 1.0
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force = 5.0
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throwforce = 8.0
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throwforce = 10.0
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item_state = "shard-glass"
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// matter = list("glass" = 3750)
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g_amt = MINERAL_MATERIAL_AMOUNT
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/weapon/shard/suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
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return (BRUTELOSS)
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/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/shard/Bump()
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spawn( 0 )
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if (prob(20))
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src.force = 15
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else
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src.force = 4
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..()
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return
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return
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/obj/item/weapon/shard/New()
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src.icon_state = pick("large", "medium", "small")
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@@ -50,23 +36,20 @@
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else
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return
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/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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..()
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if ( istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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var/obj/item/stack/sheet/glass/NG = new (user.loc)
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for (var/obj/item/stack/sheet/glass/G in user.loc)
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if(G==NG)
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for(var/obj/item/stack/sheet/glass/G in user.loc)
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if(G == NG)
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continue
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if(G.amount>=G.max_amount)
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user, params)
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usr << "You add the newly-formed glass to the stack. It now contains [NG.amount] sheets."
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//SN src = null
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del(src)
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return
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return ..()
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G.attackby(NG, user)
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user << "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>"
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qdel(src)
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..()
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/obj/item/weapon/shard/Crossed(AM as mob|obj)
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if(ismob(AM))
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