Health and Stack Fixes

This commit is contained in:
Fox-McCloud
2015-03-01 01:07:14 -05:00
parent 43783ca583
commit a7f631f364
16 changed files with 67 additions and 72 deletions
@@ -213,7 +213,7 @@
distance = 1
if (src.stat)
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
if((stat == 2 || src.health <= config.health_threshold_crit) && distance <= 3)
msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
if(istype(usr, /mob/living/carbon/human) && !usr.stat && distance <= 1)
for(var/mob/O in viewers(usr.loc, null))
@@ -1680,3 +1680,6 @@
/mob/living/carbon/human/canBeHandcuffed()
return 1
/mob/living/carbon/human/InCritical()
return (health <= config.health_threshold_crit && stat == UNCONSCIOUS)
@@ -735,7 +735,7 @@ It can still be worn/put on as normal.
W.layer = initial(W.layer)
W.add_fingerprint(source)
if("CPR")
if ((target.health > config.health_threshold_dead && target.health < config.health_threshold_crit))
if ((target.health > config.health_threshold_dead && target.health <= config.health_threshold_crit))
var/suff = min(target.getOxyLoss(), 7)
target.adjustOxyLoss(-suff)
target.updatehealth()
+3 -3
View File
@@ -397,7 +397,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
var/datum/gas_mixture/breath
// HACK NEED CHANGING LATER
if(health < config.health_threshold_crit)
if(health <= config.health_threshold_crit)
losebreath++
if(losebreath>0) //Suffocating so do not take a breath
@@ -1051,7 +1051,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
analgesic = max(0, analgesic - 1)
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 50) || (config.health_threshold_crit > health) )
if( (getOxyLoss() > 50) || (config.health_threshold_crit >= health) )
Paralyse(3)
/* Done by handle_breath()
@@ -1638,7 +1638,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(status_flags & GODMODE) return 0 //godmode
if(analgesic || (species && species.flags & NO_PAIN)) return // analgesic avoids all traumatic shock temporarily
if(health < 0)// health 0 makes you immediately collapse
if(health <= config.health_threshold_softcrit)// health 0 makes you immediately collapse
shock_stage = max(shock_stage, 61)
if(traumatic_shock >= 100)
@@ -203,7 +203,7 @@
death()
return
else if(src.health < config.health_threshold_crit)
else if(src.health <= config.health_threshold_crit)
if(!src.reagents.has_reagent("inaprovaline"))
src.adjustOxyLoss(10)
@@ -499,7 +499,7 @@
return 1
//UNCONSCIOUS. NO-ONE IS HOME
if( (getOxyLoss() > 25) || (config.health_threshold_crit > health) )
if( (getOxyLoss() > 25) || (config.health_threshold_crit >= health) )
if( health <= 20 && prob(1) )
spawn(0)
emote("gasp")
+8 -4
View File
@@ -23,11 +23,15 @@
*/
/mob/living/verb/succumb()
set hidden = 1
if ((src.health < 0 && src.health > -95.0))
src.adjustOxyLoss(src.health + 200)
src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss()
src << "\blue You have given up life and succumbed to death."
if (InCritical())
src.attack_log += "[src] has ["succumbed to death"] with [round(health, 0.1)] points of health!"
src.adjustOxyLoss(src.health - config.health_threshold_dead)
updatehealth()
src << "<span class='notice'>You have given up life and succumbed to death.</span>"
death()
/mob/living/proc/InCritical()
return (src.health < 0 && src.health > -95.0 && stat == UNCONSCIOUS)
/mob/living/proc/updatehealth()
if(status_flags & GODMODE)
+6 -5
View File
@@ -757,12 +757,13 @@ var/list/slot_equipment_priority = list( \
/mob/proc/pull_damage()
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.health - H.halloss <= config.health_threshold_crit)
if(H.health - H.halloss <= config.health_threshold_softcrit)
for(var/name in H.organs_by_name)
var/datum/organ/external/e = H.organs_by_name[name]
if((H.lying) && ((e.status & ORGAN_BROKEN && !(e.status & ORGAN_SPLINTED)) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
return 1
break
if(H.lying)
if(((e.status & ORGAN_BROKEN && !(e.status & ORGAN_SPLINTED)) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
return 1
break
return 0
/mob/MouseDrop(mob/M as mob)
@@ -902,7 +903,7 @@ var/list/slot_equipment_priority = list( \
process = processScheduler.getProcess("obj")
stat(null, "OBJ([processing_objects.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("bot")
stat(null, "BOT([aibots.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")